{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,18]],"date-time":"2026-03-18T19:14:22Z","timestamp":1773861262975,"version":"3.50.1"},"reference-count":93,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"8","license":[{"start":{"date-parts":[[2024,8,1]],"date-time":"2024-08-01T00:00:00Z","timestamp":1722470400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2024,8,1]],"date-time":"2024-08-01T00:00:00Z","timestamp":1722470400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2024,8,1]],"date-time":"2024-08-01T00:00:00Z","timestamp":1722470400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Visual. Comput. Graphics"],"published-print":{"date-parts":[[2024,8]]},"DOI":"10.1109\/tvcg.2023.3264577","type":"journal-article","created":{"date-parts":[[2023,4,10]],"date-time":"2023-04-10T19:12:10Z","timestamp":1681153930000},"page":"4480-4496","source":"Crossref","is-referenced-by-count":45,"title":["An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies"],"prefix":"10.1109","volume":"30","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-5768-6029","authenticated-orcid":false,"given":"Elizabeth","family":"Childs","sequence":"first","affiliation":[{"name":"University of Maryland, College Park, MD, USA"}]},{"given":"Ferzam","family":"Mohammad","sequence":"additional","affiliation":[{"name":"University of Maryland, College Park, MD, USA"}]},{"given":"Logan","family":"Stevens","sequence":"additional","affiliation":[{"name":"University of Maryland, College Park, MD, USA"}]},{"given":"Hugo","family":"Burbelo","sequence":"additional","affiliation":[{"name":"University of Maryland, College Park, MD, USA"}]},{"given":"Amanuel","family":"Awoke","sequence":"additional","affiliation":[{"name":"University of Maryland, College Park, MD, USA"}]},{"given":"Nicholas","family":"Rewkowski","sequence":"additional","affiliation":[{"name":"University of Maryland, College Park, MD, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7047-9801","authenticated-orcid":false,"given":"Dinesh","family":"Manocha","sequence":"additional","affiliation":[{"name":"University of Maryland, College Park, MD, USA"}]}],"member":"263","reference":[{"key":"ref1","article-title":"Average age of teachers and percentage distribution of teachers, by age category, school type, and main teaching assignment: 2017\u201318"},{"key":"ref3","article-title":"How many smartphones are in the world","year":"2020"},{"key":"ref4","article-title":"Oculus Rift S - 3D virtual reality system","year":"2020"},{"key":"ref5","article-title":"Mobile augmented reality in 2019","year":"2020"},{"key":"ref6","article-title":"Zoom: Video conferencing, web conferencing, webinars, screen sharing","year":"2020"},{"key":"ref7","article-title":"Enhancing the online class: Effective use of synchronous interactive online instruction","volume":"17","author":"Acosta-Tello","year":"2015","journal-title":"J. Instructional Pedagogies"},{"key":"ref8","doi-asserted-by":"crossref","DOI":"10.25304\/rlt.v26.2140","article-title":"Learning in virtual reality: Effects on performance, emotion and engagement","volume":"26","author":"Allcoat","year":"2018","journal-title":"Res. Learn. Technol."},{"key":"ref9","first-page":"107","article-title":"Creating interactive physics education books with augmented reality","volume-title":"Proc. 24th Australian Comput.-Hum. Interact. Conf.","author":"Andreas"},{"key":"ref10","article-title":"Augmented reality: Implementation in technological institute","volume":"5","author":"Archana","year":"2014","journal-title":"Int. J. Sci. Eng. Res."},{"key":"ref11","article-title":"Ikea lanches augmented reality application","author":"Ayoubi","year":"2020"},{"key":"ref12","first-page":"51","article-title":"Socio-cognitive conflict and cognitive growth in young children","volume":"32","author":"Bearison","year":"1986","journal-title":"Merrill-Palmer Quart."},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1177\/003172171209400206"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1023\/a:1026582022824"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/38.920621"},{"key":"ref16","article-title":"Blackboard to acquire Elluminate and Wimba","year":"2018"},{"key":"ref17","article-title":"The 2020 duolingo language report","author":"Blanco","year":"2020"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1016\/S0885-2006(05)80078-X"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.2511\/rpsd.30.4.179"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2020.1778351"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1080\/15391523.2005.10782453"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2019.8798338"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1007\/s12528-018-9179-z"},{"key":"ref24","article-title":"The equator component toolkit: Managing digital information flow in the home","volume-title":"Proc. Symp. User Interface Softw. Technol.","author":"Egglestone"},{"issue":"2","key":"ref25","first-page":"28","article-title":"Preservice teachers\u2019 acceptance of virtual reality to plan science instruction","volume":"24","author":"Eutsler","year":"2021","journal-title":"Educ. Technol. Soc."},{"key":"ref26","article-title":"Raptor - everysight","year":"2020"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1186\/s12909-016-0757-3"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.103635"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1145\/3341215.3356264"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1097\/00001163-199810000-00006"},{"key":"ref31","article-title":"Gamification techniques increase your employees\u2019 ability to learn by 40%","volume":"18","author":"Giang","year":"2013","journal-title":"Bus. Insider"},{"key":"ref32","article-title":"Google cardboard","year":"2020"},{"key":"ref33","article-title":"Google AR & VR","year":"2020"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1109\/44.735862"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1145\/1228175.1228259"},{"key":"ref36","article-title":"Kahoot! reaches 5 billion players after a year of recordhigh growth","author":"Hanoa","year":"2021"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2011.6092386"},{"key":"ref38","doi-asserted-by":"publisher","DOI":"10.1145\/3196709.3196724"},{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1145\/3341215.3356327"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.3389\/fcomp.2021.673826"},{"key":"ref41","article-title":"An immersive memory palace: Supporting the method of loci with virtual reality","volume-title":"Proc. Americas Conf. Inf. Syst.","author":"Huttner"},{"key":"ref42","doi-asserted-by":"publisher","DOI":"10.1002\/ace.36719956705"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-39405-8_20"},{"key":"ref44","doi-asserted-by":"publisher","DOI":"10.1300\/J120v37n77_02"},{"key":"ref45","article-title":"How to integrate learner motivation planning into lesson planning: The arcs model approach","author":"Keller","year":"2000"},{"key":"ref46","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-006-0036-4"},{"key":"ref47","doi-asserted-by":"publisher","DOI":"10.1155\/2019\/7208494"},{"key":"ref48","doi-asserted-by":"crossref","DOI":"10.32840\/1992-5786.2019.67-2.10","article-title":"Gamification in education","volume-title":"Proc. 9th Int. Balkan Educ. Sci. Conf.","author":"Kiryakova"},{"key":"ref49","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173655"},{"key":"ref50","doi-asserted-by":"publisher","DOI":"10.1002\/ase.1603"},{"key":"ref51","doi-asserted-by":"publisher","DOI":"10.1007\/s10846-014-0112-z"},{"key":"ref52","doi-asserted-by":"publisher","DOI":"10.1002\/cae.22462"},{"issue":"1","key":"ref53","doi-asserted-by":"crossref","DOI":"10.3390\/educsci8010006","article-title":"Artutor\u2014An augmented reality platform for interactive distance learning","volume":"8","author":"Lytridis","year":"2018","journal-title":"Educ. Sci."},{"key":"ref54","doi-asserted-by":"publisher","DOI":"10.24191\/ajue.v15i2.7556"},{"key":"ref55","doi-asserted-by":"publisher","DOI":"10.1145\/3415246"},{"key":"ref56","doi-asserted-by":"publisher","DOI":"10.1097\/01367895-200107000-00007"},{"key":"ref57","doi-asserted-by":"publisher","DOI":"10.19173\/irrodl.v10i3.605"},{"key":"ref58","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-016-3808-1"},{"key":"ref59","article-title":"Hololens 2","year":"2020"},{"key":"ref60","doi-asserted-by":"publisher","DOI":"10.1023\/A:1009687025419"},{"key":"ref61","first-page":"12:1321","article-title":"A taxonomy of mixed reality visual displays","volume":"E77-D","author":"Milgram","year":"1994","journal-title":"IEICE Trans. Inf. Syst."},{"key":"ref62","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2006.12.008"},{"key":"ref63","doi-asserted-by":"publisher","DOI":"10.1145\/3281505.3281527"},{"key":"ref64","first-page":"51","article-title":"Learning management system success: Increasing learning management system usage in higher education in sub-saharan africa","volume":"11","author":"Mtebe","year":"2015","journal-title":"Int. J. Educ. Develop. Using Inf. Commun. Technol."},{"key":"ref65","doi-asserted-by":"publisher","DOI":"10.1109\/IISA50023.2020.9284417"},{"key":"ref66","doi-asserted-by":"publisher","DOI":"10.3390\/app11052412"},{"key":"ref67","doi-asserted-by":"publisher","DOI":"10.1111\/bjet.12442"},{"key":"ref68","volume-title":"Social Interaction and Cognitive Development in Children","author":"Perret-Clermont","year":"1980"},{"key":"ref69","doi-asserted-by":"publisher","DOI":"10.1109\/vr.2019.8798174"},{"key":"ref70","doi-asserted-by":"publisher","DOI":"10.1109\/VRAIS.1998.658467"},{"key":"ref71","article-title":"About quiver education","year":"2020"},{"key":"ref72","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-77599-5_45"},{"key":"ref73","doi-asserted-by":"publisher","DOI":"10.1145\/280814.280861"},{"key":"ref74","doi-asserted-by":"publisher","DOI":"10.5688\/ajpe80234"},{"key":"ref75","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2016.7504761"},{"key":"ref76","doi-asserted-by":"publisher","DOI":"10.1145\/2851581.2892429"},{"key":"ref77","doi-asserted-by":"publisher","DOI":"10.1109\/ismar.2008.4637354"},{"key":"ref78","doi-asserted-by":"publisher","DOI":"10.1080\/02680513.2013.847363"},{"key":"ref79","doi-asserted-by":"publisher","DOI":"10.23919\/iLRN47897.2020.9155121"},{"key":"ref80","doi-asserted-by":"publisher","DOI":"10.1119\/1.19517"},{"key":"ref81","article-title":"Analysis of gamification in education","volume":"8","author":"Stott","year":"2013","journal-title":"Surrey"},{"key":"ref82","first-page":"55","article-title":"Augmented reality, virtual reality and their effect on learning style in the creative design process","volume":"23","author":"Tilanka Chandrasekera","year":"2018","journal-title":"Des. Technol. Educ.: An Int. J."},{"key":"ref83","doi-asserted-by":"publisher","DOI":"10.3390\/educsci9020099"},{"key":"ref84","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2019.02509"},{"issue":"10","key":"ref85","first-page":"281","article-title":"Evolution of mobile generation technology: 1G to 5G and review of upcoming wireless technology 5G","volume":"2","author":"Vora","year":"2015","journal-title":"Int. J. Modern Trends Eng. Res."},{"key":"ref86","doi-asserted-by":"publisher","DOI":"10.1109\/ICSMC.1992.271688"},{"key":"ref87","article-title":"Wonderscope: An augmented reality iOS app for kids","year":"2020"},{"key":"ref88","doi-asserted-by":"crossref","first-page":"41","DOI":"10.1016\/j.compedu.2012.10.024","article-title":"Current status, opportunities and challenges of augmented reality in education","volume":"62","author":"Wu","year":"2013","journal-title":"Comput. Educ."},{"key":"ref89","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2018.2794222"},{"key":"ref90","doi-asserted-by":"publisher","DOI":"10.1364\/OSAC.400900"},{"key":"ref91","doi-asserted-by":"publisher","DOI":"10.1109\/icacte.2010.5579661"},{"key":"ref92","article-title":"Educational uses of virtual reality technology","author":"Youngblut","year":"1997"},{"key":"ref93","doi-asserted-by":"publisher","DOI":"10.18785\/jetde.0401.10"},{"key":"ref94","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2019.8797867"}],"container-title":["IEEE Transactions on Visualization and Computer Graphics"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/2945\/10579898\/10098484.pdf?arnumber=10098484","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,7,2]],"date-time":"2024-07-02T04:32:04Z","timestamp":1719894724000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10098484\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,8]]},"references-count":93,"journal-issue":{"issue":"8"},"URL":"https:\/\/doi.org\/10.1109\/tvcg.2023.3264577","relation":{},"ISSN":["1077-2626","1941-0506","2160-9306"],"issn-type":[{"value":"1077-2626","type":"print"},{"value":"1941-0506","type":"electronic"},{"value":"2160-9306","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,8]]}}}