{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,15]],"date-time":"2025-10-15T04:26:24Z","timestamp":1760502384682,"version":"3.37.3"},"reference-count":15,"publisher":"IEEE","license":[{"start":{"date-parts":[[2022,9,12]],"date-time":"2022-09-12T00:00:00Z","timestamp":1662940800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2022,9,12]],"date-time":"2022-09-12T00:00:00Z","timestamp":1662940800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/100007703","name":"North Carolina State University","doi-asserted-by":"publisher","id":[{"id":"10.13039\/100007703","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,9,12]]},"DOI":"10.1109\/vl\/hcc53370.2022.9833006","type":"proceedings-article","created":{"date-parts":[[2022,8,17]],"date-time":"2022-08-17T19:41:54Z","timestamp":1660765314000},"page":"1-6","source":"Crossref","is-referenced-by-count":2,"title":["Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps"],"prefix":"10.1109","author":[{"given":"Henry","family":"Crain","sequence":"first","affiliation":[{"name":"North Carolina State University,Department of Computer Science,Raleigh,NC,United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Dan","family":"Carpenter","sequence":"additional","affiliation":[{"name":"North Carolina State University,Department of Computer Science,Raleigh,NC,United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Chris","family":"Martens","sequence":"additional","affiliation":[{"name":"North Carolina State University,Department of Computer Science,Raleigh,NC,United States"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"journal-title":"ISO\/IEC 13211&#x2013;1 1995 Information technology &#x2014; Programming languages &#x2014; Prolog &#x2014; Part 1 General core","year":"2008","key":"ref13"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/CEEC.2015.7332726"},{"journal-title":"Attack on Titan","year":"2009","author":"isayama","key":"ref15"},{"key":"ref14","first-page":"228","article-title":"Casual creators","author":"compton","year":"2015","journal-title":"Proc 6th International Conference on Computational Creativity (ICCC&#x2019;15)"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v16i1.7417"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2158545"},{"journal-title":"Tiled map editor tutorial series","year":"2015","key":"ref2"},{"journal-title":"Tiles and tilemaps overview Mozilla","year":"2022","key":"ref1"},{"key":"ref8","first-page":"213","article-title":"Sentient Sketchbook: Computer-aided game level authoring","author":"liapis","year":"2013","journal-title":"Proc 8th International Conference on the Foundations of Digital Games (FDG&#x2019;13)"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235815"},{"key":"ref9","first-page":"9","article-title":"Co-creative drawing agent with object recognition","author":"davis","year":"2016","journal-title":"Proc 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AAAI&#x2019;16)"},{"journal-title":"Fantasy town generator","year":"2021","key":"ref4"},{"journal-title":"Tiled","year":"2022","author":"lindeijer","key":"ref3"},{"key":"ref6","article-title":"Mixed-initiative co-creativity","author":"yannakakis","year":"2014","journal-title":"Proc 9th International Conference on the Foundations of Digital Games (FDG&#x2019;14)"},{"key":"ref5","article-title":"Casual creation of tile maps via authorable constraint-based generators","author":"carpenter","year":"2021","journal-title":"presented at 1st Workshop on Programming Languages and Interactive Entertainment"}],"event":{"name":"2022 IEEE Symposium on Visual Languages and Human-Centric Computing (VL\/HCC)","start":{"date-parts":[[2022,9,12]]},"location":"Roma, Italy","end":{"date-parts":[[2022,9,16]]}},"container-title":["2022 IEEE Symposium on Visual Languages and Human-Centric Computing (VL\/HCC)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9832907\/9832909\/09833006.pdf?arnumber=9833006","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,5,22]],"date-time":"2023-05-22T19:02:23Z","timestamp":1684782143000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9833006\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,9,12]]},"references-count":15,"URL":"https:\/\/doi.org\/10.1109\/vl\/hcc53370.2022.9833006","relation":{},"subject":[],"published":{"date-parts":[[2022,9,12]]}}}