{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T15:43:29Z","timestamp":1730303009068,"version":"3.28.0"},"reference-count":9,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,3]]},"DOI":"10.1109\/vr.2018.8446151","type":"proceedings-article","created":{"date-parts":[[2018,8,30]],"date-time":"2018-08-30T21:53:20Z","timestamp":1535666000000},"page":"745-746","source":"Crossref","is-referenced-by-count":3,"title":["Space Tentacles - Integrating Multimodal Input into a VR Adventure Game"],"prefix":"10.1109","author":[{"given":"Chris","family":"Zimmerer","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Martin","family":"Fischbach","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Marc Erich","family":"Latoschik","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2011.5759457"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1088463.1088479"},{"key":"ref6","doi-asserted-by":"crossref","first-page":"27","DOI":"10.1145\/502269.502288","article-title":"Game Engines in Scientific Research","volume":"45","author":"lewis","year":"2002","journal-title":"ACM"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-013-0230-0"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1145\/3015783"},{"key":"ref7","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-39907-2_5","article-title":"Smart Prototyping - Improving the Evaluation of Design Concepts Using Virtual Reality","author":"m\u00fcller","year":"2016","journal-title":"Virtual Augmented and Mixed Reality"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/259963.260487"},{"key":"ref9","article-title":"Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and Events","author":"wiebusch","year":"2017","journal-title":"10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) IEEE Computer Society"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2017.2657098"}],"event":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","start":{"date-parts":[[2018,3,18]]},"location":"Reutlingen","end":{"date-parts":[[2018,3,22]]}},"container-title":["2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8423729\/8445840\/08446151.pdf?arnumber=8446151","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,26]],"date-time":"2022-01-26T12:46:08Z","timestamp":1643201168000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8446151\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,3]]},"references-count":9,"URL":"https:\/\/doi.org\/10.1109\/vr.2018.8446151","relation":{},"subject":[],"published":{"date-parts":[[2018,3]]}}}