{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,14]],"date-time":"2026-02-14T02:49:33Z","timestamp":1771037373899,"version":"3.50.1"},"reference-count":53,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013,9]]},"DOI":"10.1109\/vs-games.2013.6624226","type":"proceedings-article","created":{"date-parts":[[2013,10,17]],"date-time":"2013-10-17T21:48:31Z","timestamp":1382046511000},"page":"1-8","source":"Crossref","is-referenced-by-count":172,"title":["Educational games - Are they worth the effort? A literature survey of the effectiveness of serious games"],"prefix":"10.1109","author":[{"given":"Per","family":"Backlund","sequence":"first","affiliation":[]},{"given":"Maurice","family":"Hendrix","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"35","first-page":"15","volume":"15","author":"panoutsopoulos","year":"2012","journal-title":"A Study on Exploiting Commercial Digital Games into School Context"},{"key":"36","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2006.07.011"},{"key":"33","doi-asserted-by":"publisher","DOI":"10.1111\/j.1365-2729.2010.00367.x"},{"key":"34","doi-asserted-by":"publisher","DOI":"10.14221\/ajte.2011v36n2.4"},{"key":"39","first-page":"161","volume":"12","author":"liu","year":"2009","journal-title":"Outdoor Natural Science Learning with An RFID-supported Immersive Ubiquitous Learning Environment"},{"key":"37","doi-asserted-by":"publisher","DOI":"10.1016\/S0360-1315(02)00099-4"},{"key":"38","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1186\/1744-9081-2-1","article-title":"Principles underlying the design of the Number Race an adaptive computer game for remediation of dyscalculia","volume":"2","author":"wilson","year":"2006","journal-title":"Behavioral and Brain Functions"},{"key":"43","first-page":"180","volume":"13","author":"huang","year":"2010","journal-title":"The Idea Storming Cube Evaluating the Effects of Using Game and Computer Agent to Support Divergent Thinking"},{"key":"42","doi-asserted-by":"crossref","first-page":"93","DOI":"10.1046\/j.0266-4909.2001.00215.x","article-title":"Developing and evaluating dialogue games for collaborative e-learning","volume":"18","author":"ravenscroft","year":"2002","journal-title":"Journal of Computer Assisted Learning"},{"key":"41","doi-asserted-by":"publisher","DOI":"10.1002\/oti.244"},{"key":"40","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2007.11.011"},{"key":"22","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2008.06.008"},{"key":"23","first-page":"54","volume":"8","author":"virvou","year":"2005","journal-title":"Combining Software Games with Education Evaluation of its Educational Effectiveness"},{"key":"24","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2007.00710.x"},{"key":"25","doi-asserted-by":"crossref","first-page":"332","DOI":"10.1111\/j.1365-2729.2009.00316.x","article-title":"Mobile game-based learning in secondary education: Engagement, motivation and learning in a mobile city game","volume":"25","author":"huizenga","year":"2009","journal-title":"Journal of Computer Assisted Learning"},{"key":"26","first-page":"513","volume":"6","author":"kennedy-clark","year":"2011","journal-title":"What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics and Why?"},{"key":"27","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2011.01.009"},{"key":"28","doi-asserted-by":"publisher","DOI":"10.1080\/0020739X.2010.519796"},{"key":"29","first-page":"351","article-title":"The effect of using exercise-based computer games during the process of learning on academic achievement among education majors","volume":"10","author":"kablan","year":"2010","journal-title":"Educational Sciences Theory and Practice"},{"key":"3","author":"kirriemuir","year":"2004","journal-title":"Literature Review in Games and Learning"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.2190\/FLHV-K4WA-WPVQ-H0YM"},{"key":"1","first-page":"127","article-title":"Review of research on computer games","author":"tobias","year":"2011","journal-title":"Computer Games and Instruction"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2010.12.004"},{"key":"30","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2006.00593.x"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2005.297"},{"key":"5","first-page":"1","volume":"9","author":"prensky","year":"2001","journal-title":"Digital Natives Digital Immigrants Part 1' on the Horizon"},{"key":"32","first-page":"395","volume":"16","author":"kordaki","year":"2011","journal-title":"A Computer Card Game for the Learning of Basic Aspects of the Binary System in Primary Education Design and Pilot Evaluation"},{"key":"4","author":"salen","year":"2003","journal-title":"Rules of Play Game Design Fundamentals"},{"key":"31","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-008-9086-5"},{"key":"9","first-page":"184","article-title":"Overview of research on the educational use of video games","volume":"1","author":"egenfeldt-nielsen","year":"2006","journal-title":"Digital Kompetanse"},{"key":"8","article-title":"The effectiveness of instructional games: A literature review and discussion","author":"hays","year":"2005","journal-title":"DTIC Document"},{"key":"19","first-page":"114","article-title":"Effect of computer-based video games on children: An experimental study', in Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGI?","volume":"7","author":"chuang","year":"2007","journal-title":"First International Workshop"},{"key":"17","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-006-0035-5"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2005.11.026"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2008.06.004"},{"key":"16","first-page":"10","volume":"52","author":"sindre","year":"2009","journal-title":"Experimental Validation of the Learning Effect for A Pedagogical Game on Computer Fundamentals"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2010.08.009"},{"key":"14","doi-asserted-by":"publisher","DOI":"10.1542\/peds.2007-3134"},{"key":"11","article-title":"Instructional gaming: Implications for instructional technology","author":"dempsey","year":"1996","journal-title":"Presented at the Annual Meeting of the Association for Educational Communications and Technology"},{"key":"12","first-page":"224","volume":"13","author":"kim","year":"2010","journal-title":"Computer Games for the Math Achievement of Diverse Students"},{"key":"21","article-title":"International Evaluation of a Localized Geography Educational Software","volume":"5","author":"asaolu","year":"2012","journal-title":"Africa Journal of Computing and ICT"},{"key":"20","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2010.08.013"},{"key":"49","doi-asserted-by":"publisher","DOI":"10.1177\/0363546508314406"},{"key":"48","doi-asserted-by":"publisher","DOI":"10.1177\/0363546506296521"},{"key":"45","doi-asserted-by":"publisher","DOI":"10.1080\/00313830902757584"},{"key":"44","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2010.02.023"},{"key":"47","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-008-9092-6"},{"key":"46","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.01.012"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-59904-808-6.ch001"},{"key":"51","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2010.09.008"},{"key":"52","doi-asserted-by":"publisher","DOI":"10.1001\/jama.293.10.1223"},{"key":"53","author":"sandford","year":"2006","journal-title":"Teaching with Games Using Computer Games in Formal Education"},{"key":"50","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2009.83"}],"event":{"name":"2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","location":"Poole","start":{"date-parts":[[2013,9,11]]},"end":{"date-parts":[[2013,9,13]]}},"container-title":["2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6621245\/6623306\/06624226.pdf?arnumber=6624226","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,4]],"date-time":"2020-02-04T14:43:22Z","timestamp":1580827402000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/6624226\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,9]]},"references-count":53,"URL":"https:\/\/doi.org\/10.1109\/vs-games.2013.6624226","relation":{},"subject":[],"published":{"date-parts":[[2013,9]]}}}