{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T12:46:15Z","timestamp":1725453975541},"reference-count":16,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013,9]]},"DOI":"10.1109\/vs-games.2013.6624242","type":"proceedings-article","created":{"date-parts":[[2013,10,17]],"date-time":"2013-10-17T17:48:31Z","timestamp":1382032111000},"page":"1-4","source":"Crossref","is-referenced-by-count":0,"title":["Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments"],"prefix":"10.1109","author":[{"given":"Christopher J.","family":"Bass","sequence":"first","affiliation":[]},{"given":"Eike Falk","family":"Anderson","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"15","article-title":"Soft particles","author":"lorach","year":"2007","journal-title":"NVIDIA DirectX 10 SDK"},{"key":"16","doi-asserted-by":"publisher","DOI":"10.1145\/1187112.1187153"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1145\/344779.344958"},{"key":"14","first-page":"177","article-title":"Opacity shadow maps","author":"kim","year":"2001","journal-title":"Proceedings of the 12th Eurographics Workshop on Rendering Techniques"},{"key":"11","article-title":"Everything about particle effects","author":"latta","year":"2007","journal-title":"Game Developers Conference 2007"},{"key":"12","article-title":"Volumetric particle shadows","author":"green","year":"2012","journal-title":"NVIDIA Developer Zone"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1145\/563858.563901"},{"key":"2","article-title":"Real-time smoke rendering and light interaction","author":"bass","year":"2010","journal-title":"Eurographics 2010-Posters A Hast and I Viola Eds Eurographics Association"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1145\/1399504.1360635"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.1145\/1141911.1141947"},{"key":"7","article-title":"Representing smoke in computer graphics. Project Report","author":"stopford","year":"2006","journal-title":"The National Centre for Computer Animation"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1145\/800248.807402"},{"journal-title":"Carmack on Shadow Volumes","year":"2000","author":"carmack","key":"5"},{"key":"4","article-title":"Real time shadows","author":"bilodeau","year":"1999","journal-title":"Creativity 1999 Creative Labs Inc Sponsored Game Developer Conferences"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1145\/1058129.1058147"},{"key":"8","article-title":"Building a million particle system","author":"latta","year":"2004","journal-title":"Proc Game Developers Conference 2004"}],"event":{"name":"2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","start":{"date-parts":[[2013,9,11]]},"location":"Poole","end":{"date-parts":[[2013,9,13]]}},"container-title":["2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6621245\/6623306\/06624242.pdf?arnumber=6624242","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,3,29]],"date-time":"2019-03-29T01:58:16Z","timestamp":1553824696000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/6624242\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,9]]},"references-count":16,"URL":"https:\/\/doi.org\/10.1109\/vs-games.2013.6624242","relation":{},"subject":[],"published":{"date-parts":[[2013,9]]}}}