{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,19]],"date-time":"2025-10-19T15:49:28Z","timestamp":1760888968485,"version":"3.28.0"},"reference-count":24,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014,9]]},"DOI":"10.1109\/vs-games.2014.7012159","type":"proceedings-article","created":{"date-parts":[[2015,1,21]],"date-time":"2015-01-21T19:35:44Z","timestamp":1421868944000},"page":"1-8","source":"Crossref","is-referenced-by-count":2,"title":["GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering"],"prefix":"10.1109","author":[{"given":"Steven","family":"Galea","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kurt","family":"Debattista","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sandro","family":"Spina","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"19","article-title":"Accounting for uncertainty in medical data: A cuda implementation of normalized convolution","author":"lindholm","year":"2011","journal-title":"SIGRAD 2011-Evaluations of Graphics and Visualization-Efficiency Usefulness Accessibility Usability"},{"key":"22","doi-asserted-by":"publisher","DOI":"10.1145\/1964921.1964935"},{"journal-title":"Physically Based Rendering From Theory to Implementation","year":"2010","author":"pharr","key":"17"},{"key":"23","doi-asserted-by":"publisher","DOI":"10.1145\/1186822.1073318"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2009.01419.x"},{"key":"24","article-title":"Matrix row-column sampling for the many-light problem","author":"ha?an","year":"2007","journal-title":"ACM Transactions on Graphics"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1145\/311535.311543"},{"key":"16","doi-asserted-by":"publisher","DOI":"10.1145\/1101389.1101393"},{"key":"13","article-title":"Detail to attention: Exploiting visual tasks for selective rendering","author":"cater","year":"2003","journal-title":"14th Eurographics Workshop on Rendering"},{"key":"14","doi-asserted-by":"publisher","DOI":"10.1145\/1090122.1090150"},{"key":"11","article-title":"A high-speed multi-gpu implementation of bottom-up attention","volume":"9","author":"xu","year":"2009","journal-title":"2009 IEEE International Conference on Robotics and Automation icra"},{"journal-title":"Selective Rendering for High-Fidelity Graphics","year":"2006","author":"debattista","key":"12"},{"journal-title":"Computational Graphics at Williams College USA","year":"2012","author":"mcguire","key":"21"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1145\/2602161.2602179"},{"journal-title":"Recommendation ITU-R BT 709-5 Parameter Values for the HDTV Standards for Production and International Programme Exchange","year":"2002","key":"20"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1145\/1315184.1315187"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1145\/383259.383284"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.1145\/1108590.1108595"},{"key":"7","article-title":"Interleaved sampling","author":"keller","year":"2001","journal-title":"Proceedings of the 12th Eurographics Workshop on Rendering Techniques"},{"key":"6","article-title":"Instant global illumination on the gpu using optix","volume":"10","author":"marques","year":"2010","journal-title":"Proc INFOR"},{"key":"5","article-title":"Interactive global illumination using fast ray tracing","author":"wald","year":"2002","journal-title":"EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2007.383267"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1016\/S0042-6989(99)00163-7"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1145\/1283900.1283909"}],"event":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","start":{"date-parts":[[2014,9,9]]},"location":"Valletta, Malta","end":{"date-parts":[[2014,9,12]]}},"container-title":["2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7011192\/7012018\/07012159.pdf?arnumber=7012159","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,24]],"date-time":"2017-03-24T03:46:51Z","timestamp":1490327211000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7012159\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,9]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/vs-games.2014.7012159","relation":{},"subject":[],"published":{"date-parts":[[2014,9]]}}}