{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,4]],"date-time":"2026-02-04T16:13:44Z","timestamp":1770221624303,"version":"3.49.0"},"reference-count":53,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,9]]},"DOI":"10.1109\/vs-games.2017.8055812","type":"proceedings-article","created":{"date-parts":[[2017,10,5]],"date-time":"2017-10-05T16:29:28Z","timestamp":1507220968000},"page":"63-70","source":"Crossref","is-referenced-by-count":19,"title":["Designing educational games: Key elements and methodological approach"],"prefix":"10.1109","author":[{"given":"Rafael P.","family":"De Lope","sequence":"first","affiliation":[]},{"given":"Nuria","family":"Medina-Medina","sequence":"additional","affiliation":[]},{"given":"Rosana Montes","family":"Soldado","sequence":"additional","affiliation":[]},{"given":"Antonio Mora","family":"Garcia","sequence":"additional","affiliation":[]},{"given":"Francisco Luis","family":"Gutierrez-Vela","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1177\/1046878108319278"},{"key":"ref38","article-title":"Towards industrialized conception and production of serious games","author":"marfisi-schottman","year":"2009","journal-title":"Proceeding of The International Conference on Technology and Education"},{"key":"ref33","author":"horrocks","year":"1999","journal-title":"Constructing the User Interface with Statecharts"},{"key":"ref32","article-title":"Andrew Rollings and Ernest Adams on game design","author":"rollings","year":"2003","journal-title":"New Riders"},{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-19814-4_8"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1111\/bjet.12377"},{"key":"ref37","year":"0","journal-title":"Software & Systems Process Engineering Metamodel Specification (SPEM)"},{"key":"ref36","article-title":"The scrum guide","author":"schwaber","year":"2011","journal-title":"SCRUM Alliance"},{"key":"ref35","first-page":"171","article-title":"Una Metodologia para Desarrollo de Videojuegos","author":"acerenza","year":"2009","journal-title":"Anales 38&#x00B0; JAIIO Simposio Argentino de Ing de Software (ASSE 2009)"},{"key":"ref34","author":"crawford","year":"2002","journal-title":"The Art of Interactive Design a euphonious and illuminating guide to building successful software"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-40216-1_1"},{"key":"ref27","first-page":"279","article-title":"Designing an Educational Game: Design Principles from a Holistic Perspective","volume":"17","author":"bjorner","year":"2010","journal-title":"International Journal of Learning"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1111\/bjet.12113"},{"key":"ref2","article-title":"Alianza\/Emec&#x00E9;","author":"huizinga","year":"1995","journal-title":"MadridBot"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1037\/0735-7028.36.4.376"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1201\/b17723"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/ICACSIS.2013.6761558"},{"key":"ref21","doi-asserted-by":"crossref","DOI":"10.1201\/b16671","author":"fullerton","year":"2014","journal-title":"Game Design Workshop A Playcentric Approach to Creating Innovative Games"},{"key":"ref24","author":"hendrick","year":"0","journal-title":"Project Management for Game Development"},{"key":"ref23","author":"mcgrath","year":"0","journal-title":"The game development lifecycle A theory for the extension of the agile project methodology"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1007\/978-0-387-09775-6_6"},{"key":"ref25","article-title":"Blitz Games Studios","year":"0","journal-title":"Game Development Project lifecycle"},{"key":"ref50","author":"chandler","year":"2009","journal-title":"The Game Production Handbook"},{"key":"ref51","year":"0","journal-title":"Unity"},{"key":"ref53","doi-asserted-by":"publisher","DOI":"10.1145\/1125451.1125774"},{"key":"ref52","article-title":"El proceso productivo del videojuego: fases de produccion\/The production process of the game: production phases","volume":"19","author":"pereira","year":"2014","journal-title":"Historia y Comunicaci&#x00F3;n Social"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.3109\/09638237.2012.664302"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2005.297"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.1007\/s10803-014-2333-1"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1161\/STROKEAHA.110.584979"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2010.01829.x"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2011.07.015"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/ITNG.2012.79"},{"key":"ref16","first-page":"56","article-title":"Learning from serious games? arguments, evidence, and research suggestions","volume":"47","author":"clark","year":"2007","journal-title":"Educational Technology"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2014.73"},{"key":"ref18","author":"salen","year":"2004","journal-title":"Rules of Play Game Design Fundamentals"},{"key":"ref19","article-title":"Theory of fun for game design","author":"koster","year":"2013","journal-title":"O'Reilly Media Inc"},{"key":"ref4","author":"goldsmith","year":"1948","journal-title":"Cathode-ray tube amusement device"},{"key":"ref3","article-title":"Patentanmeldung Z-2391","author":"zuse","year":"1941","journal-title":"the German Patent Office"},{"key":"ref6","first-page":"97","article-title":"Desarmando el poder antisocial de los videojuegos","volume":"14","author":"carretero","year":"2002","journal-title":"Revista Interuniversitaria de Formaci&#x00F3;n del Profesorado"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1016\/S0360-1315(02)00099-4"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1177\/0743558407310713"},{"key":"ref7","first-page":"47","article-title":"The educational benefits of videogames","volume":"20","author":"griffiths","year":"2002","journal-title":"Health Education"},{"key":"ref49","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2016.7590373"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1016\/j.resuscitation.2010.03.042"},{"key":"ref46","author":"belinkie","year":"0","journal-title":"The video game plot scale"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1109\/CGames.2012.6314577"},{"key":"ref48","year":"0","journal-title":"Government of Spain Ley organica 8\/2013 de 9 de diciembre para la mejora de la calidad educativa"},{"key":"ref47","doi-asserted-by":"publisher","DOI":"10.1145\/2998626.2998639"},{"key":"ref42","first-page":"1","article-title":"A Comprehensive Taxonomy for Serious Games","volume":"0","author":"de lope","year":"2016","journal-title":"Journal of Educational Computing Research"},{"key":"ref41","year":"0","journal-title":"GEDES"},{"key":"ref44","author":"greyman","year":"0"},{"key":"ref43","year":"0","journal-title":"VirtualWare group"}],"event":{"name":"2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","location":"Athens, Greece","start":{"date-parts":[[2017,9,6]]},"end":{"date-parts":[[2017,9,8]]}},"container-title":["2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8049189\/8055796\/08055812.pdf?arnumber=8055812","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,4]],"date-time":"2019-10-04T05:01:22Z","timestamp":1570165282000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/8055812\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,9]]},"references-count":53,"URL":"https:\/\/doi.org\/10.1109\/vs-games.2017.8055812","relation":{},"subject":[],"published":{"date-parts":[[2017,9]]}}}