{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,3]],"date-time":"2026-06-03T14:13:57Z","timestamp":1780496037362,"version":"3.54.1"},"reference-count":18,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,9]]},"DOI":"10.1109\/vs-games.2019.8864592","type":"proceedings-article","created":{"date-parts":[[2019,10,15]],"date-time":"2019-10-15T00:06:34Z","timestamp":1571097994000},"page":"1-4","source":"Crossref","is-referenced-by-count":9,"title":["Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition"],"prefix":"10.1109","author":[{"given":"Connor","family":"Fletcher","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Vedad","family":"Hulusic","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Panos","family":"Amelidis","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2005.1492790"},{"key":"ref11","volume":"18","author":"galloway","year":"2006","journal-title":"Gaming Essays on Algorithmic Culture"},{"key":"ref12","author":"selmanovic","year":"2018","journal-title":"Vr video storytelling for intangible cultural heritage preservation"},{"key":"ref13","volume":"1","author":"benward","year":"1996","journal-title":"Ear training a technique for listening"},{"key":"ref14","first-page":"315","article-title":"Theories of consonance and dissonance","volume":"1","author":"myers","year":"1905","journal-title":"Brit J Psychol"},{"key":"ref15","author":"kamien","year":"1988","journal-title":"Music An Appreciation"},{"key":"ref16","first-page":"4","article-title":"Sus-a quick and dirty usability scale","volume":"189","author":"brooke","year":"1996","journal-title":"Usability Evaluation in Industry"},{"key":"ref17","first-page":"114","article-title":"Determining what individual sus scores mean: Adding an adjective rating scale","volume":"4","author":"bangor","year":"2009","journal-title":"Journal of Usability Studies"},{"key":"ref18","article-title":"The game experience questionnaire","author":"jsselsteijn","year":"2013","journal-title":"Eindhoven Technische Universiteit Eindhoven"},{"key":"ref4","year":"2018","journal-title":"Drumhead - practice your virtual rhythmic skills in this vr drumming game"},{"key":"ref3","first-page":"100","article-title":"Guido: An interactive computer-based system for improvement of instruction and research in ear-training","volume":"1","author":"hofstetter","year":"1975","journal-title":"Journal of Computer-Based Instruction"},{"key":"ref6","year":"2017","journal-title":"Harmonix music vr"},{"key":"ref5","year":"2017","journal-title":"Vr sandbox - exploring different techniques and interactions with music composition in virtual reality"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1117\/12.59654"},{"key":"ref7","article-title":"Virtual environment interaction techniques","author":"mine","year":"1995","journal-title":"Dept of CS at the UNC Chapel Hill"},{"key":"ref2","first-page":"2026","article-title":"Mona listen: A web-based ear training module for musical pitch discrimination of melodic intervals","author":"loh","year":"2004","journal-title":"E-Learn World Conference on E-Learning in Corporate Government Healthcare and Higher Education Association for the Advancement of Computing in Education (AACE)"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1177\/0027432112459199"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2001.913781"}],"event":{"name":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","location":"Vienna, Austria","start":{"date-parts":[[2019,9,4]]},"end":{"date-parts":[[2019,9,6]]}},"container-title":["2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8856154\/8864508\/08864592.pdf?arnumber=8864592","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,7,15]],"date-time":"2022-07-15T03:11:15Z","timestamp":1657854675000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8864592\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,9]]},"references-count":18,"URL":"https:\/\/doi.org\/10.1109\/vs-games.2019.8864592","relation":{},"subject":[],"published":{"date-parts":[[2019,9]]}}}