{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,31]],"date-time":"2026-01-31T08:49:12Z","timestamp":1769849352943,"version":"3.49.0"},"reference-count":56,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,10]]},"DOI":"10.1109\/vsmm.2017.8346298","type":"proceedings-article","created":{"date-parts":[[2018,4,26]],"date-time":"2018-04-26T22:45:18Z","timestamp":1524782718000},"page":"1-7","source":"Crossref","is-referenced-by-count":5,"title":["From hypertext to hyperdimension Neptunia: The future of VR visual novels: The potentials of new technologies for branching-path narrative games"],"prefix":"10.1109","author":[{"given":"Rebecca","family":"Crawford","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yuanyuan","family":"Chen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref39","first-page":"292","article-title":"The Impact of Telepresence on Cultural Transmission through Bishoujo Games","volume":"3","author":"jones","year":"2005","journal-title":"Psychnology J"},{"key":"ref38","year":"2016","journal-title":"Steins Gate Zero"},{"key":"ref33","year":"2004","journal-title":"Fate\/Stay Night"},{"key":"ref32","year":"2017","journal-title":"CHAOS CHILD"},{"key":"ref31","article-title":"CHAOS;CHILD","year":"2014","journal-title":"MAGE"},{"key":"ref30","article-title":"nNitroplus; 5pb","year":"2008","journal-title":"CHAOS HEAD"},{"key":"ref37","year":"2015","journal-title":"STEINS GATE 0"},{"key":"ref36","year":"0","journal-title":"Steins Gate"},{"key":"ref35","year":"2009","journal-title":"Steins Gate"},{"key":"ref34","year":"2016","journal-title":"Fate\/EXTELLA"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1075\/btl.106"},{"key":"ref27","article-title":"Danganronpa Director Kazutaka Kodaka on the Power of &#x2018;Psychopop,&#x2019;","author":"mackey","year":"0","journal-title":"US Gamer"},{"key":"ref29","article-title":"Cultural Localization: Orientation and Disorientation in Japanese Video Games","volume":"5","author":"di marco","year":"2007","journal-title":"Tradumatica traduccio i Tecnol la Inf i la Comun"},{"key":"ref2","author":"cavallaro","year":"2009","journal-title":"Anime and the Visual Novel Narrative Structure Design and Play at the Crossroads of Animation and Computer Games"},{"key":"ref1","author":"lebowitz","year":"2011","journal-title":"Interactive Storytelling for Video Games A Player-Centered Approach for Creating Memorable Character and Stories"},{"key":"ref20","author":"hawkes","year":"0","journal-title":"Netflix's Choose Your Own Adventure experiment are multiple endings the future of TV?"},{"key":"ref22","year":"2008","journal-title":"Nights Journey Into Dreams"},{"key":"ref21","author":"goodbrey","year":"2013","journal-title":"From Comic to Hypercomic"},{"key":"ref24","year":"2007","journal-title":"Bioshock"},{"key":"ref23","author":"games","year":"2012","journal-title":"The Walking Dead"},{"key":"ref26","author":"chunsoft","year":"1983","journal-title":"The Portopia Serial Murder Case"},{"key":"ref25","author":"dodge","year":"2009","journal-title":"The Effects of Interactivity and Visual Realism on Children's Cognitive Empathy Toward Narrative Characters"},{"key":"ref50","article-title":"Daisuki","year":"2016","journal-title":"Sword Art Online The Beginning Alpha Test"},{"key":"ref51","author":"travel","year":"2016","journal-title":"Sword Art Online Virtual Reality Experience explained by Haruka Tomatsu"},{"key":"ref56","article-title":"Chapter 12: Fear of Failing? The Many Meanings of Difficulty in Video Games","author":"juul","year":"2009","journal-title":"The Video Game Theory Reader 2"},{"key":"ref55","year":"2016","journal-title":"Technolust"},{"key":"ref54","author":"juul","year":"2005","journal-title":"Half-real Video games between real rules and fictional worlds"},{"key":"ref53","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237257"},{"key":"ref52","author":"ryan","year":"1991","journal-title":"Possible Worlds Artificial Intelligence and Narrative Theory"},{"key":"ref10","article-title":"Ch 8 Hypertext as Collage-Writing","author":"landow","year":"2001","journal-title":"The Digital Dialetic"},{"key":"ref11","author":"sloane","year":"2000","journal-title":"Digital Fictions Storytelling in a Material World"},{"key":"ref40","year":"0","journal-title":"Muv Luv a Pretty Sweet-Visual Novel Series"},{"key":"ref12","author":"poole","year":"2001","journal-title":"Trigger Happy The Inner Life Of Video Games"},{"key":"ref13","year":"0","journal-title":"The Interactive Fiction Competition"},{"key":"ref14","year":"0","journal-title":"Eastgate Hypertext On the Web"},{"key":"ref15","article-title":"Electronic Literature Collection 1","year":"2017","journal-title":"Electronic Literature Collection 1"},{"key":"ref16","author":"burgess","year":"2015","journal-title":"Understanding Interactive Fictions as a Continuum Reciprocity in Experimental Writing Hypertest Fiction and Video Games"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1201\/b17723"},{"key":"ref18","author":"chapman","year":"2013","journal-title":"You Choose If You Live Or You Die Virus Outbreak"},{"key":"ref19","author":"mcmillan","year":"0","journal-title":"Choose Your Own Adventure's New Era"},{"key":"ref4","author":"bryan","year":"2007","journal-title":"The Unfortunates"},{"key":"ref3","author":"butcher","year":"0","journal-title":"Poetics"},{"key":"ref6","author":"murray","year":"1997","journal-title":"Hamlet on the Holodeck"},{"key":"ref5","author":"packard","year":"1979","journal-title":"The Cave of Time"},{"key":"ref8","author":"crumpton","year":"0","journal-title":"Gray Matters"},{"key":"ref7","author":"aarseth","year":"1997","journal-title":"Cybertext Perspectives on Erodic Literature"},{"key":"ref49","author":"shun","year":"0","journal-title":"(Exclusive Interview) The Man Who Made Oculus Talks About Half-Naked Cosplay and His Feelings Towards Japanese VR Development (Part 1)"},{"key":"ref9","doi-asserted-by":"crossref","DOI":"10.56021\/9780801882562","author":"landow","year":"2006","journal-title":"Hypertext 3 0"},{"key":"ref46","year":"0","journal-title":"Oculus Rift Step Into the Game by Oculus"},{"key":"ref45","author":"schodt","year":"2013","journal-title":"Manga! Manga! the World of Japanese Comics"},{"key":"ref48","author":"maletz","year":"0","journal-title":"-Visual Novel Game by David Maletz"},{"key":"ref47","article-title":"Angels & Demigods-SciFi VR Visual Novel","year":"2016","journal-title":"Steam"},{"key":"ref42","year":"0","journal-title":"The Grisaia Trilogy Three Huge Visual Novels for PC"},{"key":"ref41","year":"0","journal-title":"CLANNAD Official English Release"},{"key":"ref44","article-title":"Crowdfunding: Why People Are Motivated to Post and Fund Projects on Crowdfunding Platforms","author":"gerber","year":"2012","journal-title":"ACM Conference on Computer Supported Cooperative Work"},{"key":"ref43","author":"hemer","year":"2011","journal-title":"A snapshot on Crowdfunding"}],"event":{"name":"2017 23rd International Conference on Virtual System & Multimedia (VSMM)","location":"Dublin","start":{"date-parts":[[2017,10,31]]},"end":{"date-parts":[[2017,11,4]]}},"container-title":["2017 23rd International Conference on Virtual System &amp; Multimedia (VSMM)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8340209\/8346245\/08346298.pdf?arnumber=8346298","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,3]],"date-time":"2025-07-03T23:33:00Z","timestamp":1751585580000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8346298\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,10]]},"references-count":56,"URL":"https:\/\/doi.org\/10.1109\/vsmm.2017.8346298","relation":{},"subject":[],"published":{"date-parts":[[2017,10]]}}}