{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,22]],"date-time":"2025-10-22T10:50:13Z","timestamp":1761130213617,"version":"3.44.0"},"reference-count":10,"publisher":"IEEE","license":[{"start":{"date-parts":[[2025,8,26]],"date-time":"2025-08-26T00:00:00Z","timestamp":1756166400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2025,8,26]],"date-time":"2025-08-26T00:00:00Z","timestamp":1756166400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,8,26]]},"DOI":"10.1109\/cog64752.2025.11114361","type":"proceedings-article","created":{"date-parts":[[2025,8,19]],"date-time":"2025-08-19T18:06:42Z","timestamp":1755626802000},"page":"1-4","source":"Crossref","is-referenced-by-count":1,"title":["Generating 3D Terrain with 2D Cellular Automata"],"prefix":"10.1109","author":[{"given":"Nuno","family":"Fachada","sequence":"first","affiliation":[{"name":"Lus&#x00F3;fona University, ECATI,Lisboa,Portugal,1749-024"}]},{"given":"Ant\u00f3nio R.","family":"Rodrigues","sequence":"additional","affiliation":[{"name":"Lus&#x00F3;fona University, HEI-Lab: Digital Human-Environment Interaction Labs,Lisboa,Portugal,1749-024"}]},{"given":"Diogo","family":"de Andrade","sequence":"additional","affiliation":[{"name":"Lus&#x00F3;fona University, HEI-Lab: Digital Human-Environment Interaction Labs,Lisboa,Portugal,1749-024"}]},{"given":"Phil","family":"Lopes","sequence":"additional","affiliation":[{"name":"Lus&#x00F3;fona University, HEI-Lab: Digital Human-Environment Interaction Labs,Lisboa,Portugal,1749-024"}]}],"member":"263","reference":[{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-42716-4_4"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/1763.001.0001"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814266"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1145\/3402942.3402956"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1145\/3500931.3500962"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1006\/aama.1998.0599"},{"key":"ref7","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-63519-4","volume-title":"Artificial Intelligence and Games","author":"Yannakakis","year":"2018"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/CoG57401.2023.10333229"},{"volume-title":"Unity\u00ae","year":"2025","key":"ref9"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1016\/j.simpat.2022.102519"}],"event":{"name":"2025 IEEE Conference on Games (CoG)","start":{"date-parts":[[2025,8,26]]},"location":"Lisbon, Portugal","end":{"date-parts":[[2025,8,29]]}},"container-title":["2025 IEEE Conference on Games (CoG)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/11113832\/11113841\/11114361.pdf?arnumber=11114361","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,8,20]],"date-time":"2025-08-20T18:28:30Z","timestamp":1755714510000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/11114361\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,8,26]]},"references-count":10,"URL":"https:\/\/doi.org\/10.1109\/cog64752.2025.11114361","relation":{},"subject":[],"published":{"date-parts":[[2025,8,26]]}}}