{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T01:14:25Z","timestamp":1740100465454,"version":"3.37.3"},"reference-count":21,"publisher":"IEEE","license":[{"start":{"date-parts":[[2021,11,4]],"date-time":"2021-11-04T00:00:00Z","timestamp":1635984000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2021,11,4]],"date-time":"2021-11-04T00:00:00Z","timestamp":1635984000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/100006129","name":"FCT - Funda\u00e7\u00e3o para a Ci\u00eancia e a Tecnologia","doi-asserted-by":"publisher","award":["POCI-01-0145-FEDER-030740 (PTDC\/CCI-COM\/30740\/2017)"],"award-info":[{"award-number":["POCI-01-0145-FEDER-030740 (PTDC\/CCI-COM\/30740\/2017)"]}],"id":[{"id":"10.13039\/100006129","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,11,4]]},"DOI":"10.1109\/icgi54032.2021.9655280","type":"proceedings-article","created":{"date-parts":[[2021,12,27]],"date-time":"2021-12-27T21:36:18Z","timestamp":1640640978000},"page":"1-8","source":"Crossref","is-referenced-by-count":1,"title":["Immersive Adventure Games Development using 360-degree video"],"prefix":"10.1109","author":[{"given":"Francisco","family":"Pinho","sequence":"first","affiliation":[{"name":"DEI, Faculdade de Engenharia Universidade do Porto Porto,Portugal"}]},{"given":"Rui","family":"Nobrega","sequence":"additional","affiliation":[{"name":"NOVA LINCS, FCT NOVA Universidade Nova de Lisboa Lisboa,Portugal"}]},{"given":"Rui","family":"Rodrigues","sequence":"additional","affiliation":[{"name":"DEI, Faculdade de Engenharia Universidade do Porto and INESC TEC Porto,Portugal"}]}],"member":"263","reference":[{"journal-title":"Gaming Essays on Algorithmic Culture","year":"2006","author":"galloway","key":"ref10"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793120"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/264701.264707"},{"journal-title":"What is a Puzzle? Is it fun ? Does it have a right answer?","year":"0","author":"kim","key":"ref13"},{"key":"ref14","article-title":"How to preserve inspirational environments that once surrounded a poet? Immersive 360-degree video and the cultural memory of Charles Causley's poetry","author":"kwiatek","year":"0","journal-title":"Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia VSMM 2012 Virtual Systems in the Information Society"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1145\/3208806.3208818"},{"journal-title":"Assembly","year":"0","key":"ref16"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1145\/2993369.2993405"},{"key":"ref18","article-title":"The effects of immersiveness and future VR expectations on subjective-experiences during an educational 360-degree video","author":"rupp","year":"0","journal-title":"Proceedings ofthe Human Factors and Ergonomics Society"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1162\/pres.1997.6.6.603"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2009.01032.x"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1007\/BF02504866"},{"key":"ref6","first-page":"1","article-title":"Immersive storytelling in 360-degree videos: An analysis of interplay between narrative and technical immersion","volume":"11","author":"elmenzeny","year":"2018","journal-title":"Journal ofVirtual Worlds Research"},{"journal-title":"Tour Art Museums and Street Art on Google Street View","year":"0","author":"douglas","key":"ref5"},{"journal-title":"Branching Conversation Systems and the Working Writer","year":"0","author":"freed","key":"ref8"},{"journal-title":"Integrating Story Into Simulation Through Performance","year":"2009","author":"vara","key":"ref7"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/IUCC-CSS.2016.028"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1111\/1467-8535.00121"},{"key":"ref9","first-page":"133","article-title":"A literature review on immersive virtual reality in education: state of the art and perspectives","volume":"1","author":"freina","year":"2015","journal-title":"Conference proceedings ofeLearning and Software for Education (eLSE)"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1111\/j.1460-2466.1992.tb00812.x"},{"key":"ref21","doi-asserted-by":"crossref","first-page":"25","DOI":"10.1109\/MC.2005.297","article-title":"From visual simulation to virtual reality to games","volume":"38","author":"zyda","year":"2005","journal-title":"Computer"}],"event":{"name":"2021 International Conference on Graphics and Interaction (ICGI)","start":{"date-parts":[[2021,11,4]]},"location":"Porto, Portugal","end":{"date-parts":[[2021,11,5]]}},"container-title":["2021 International Conference on Graphics and Interaction (ICGI)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9655254\/9654832\/09655280.pdf?arnumber=9655280","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,8,3]],"date-time":"2022-08-03T00:11:30Z","timestamp":1659485490000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9655280\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,11,4]]},"references-count":21,"URL":"https:\/\/doi.org\/10.1109\/icgi54032.2021.9655280","relation":{},"subject":[],"published":{"date-parts":[[2021,11,4]]}}}