{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,23]],"date-time":"2024-10-23T03:26:25Z","timestamp":1729653985098,"version":"3.28.0"},"reference-count":22,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011,11]]},"DOI":"10.1109\/segah.2011.6165456","type":"proceedings-article","created":{"date-parts":[[2012,3,13]],"date-time":"2012-03-13T16:55:35Z","timestamp":1331657735000},"page":"1-4","source":"Crossref","is-referenced-by-count":0,"title":["An approach about health games to social network environment"],"prefix":"10.1109","author":[{"given":"Anabela","family":"Pinho","sequence":"first","affiliation":[]},{"given":"Hugo","family":"Paredes","sequence":"additional","affiliation":[]},{"given":"Nelson","family":"Zagalo","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"19","doi-asserted-by":"publisher","DOI":"10.1097\/00004479-200101000-00004"},{"key":"22","doi-asserted-by":"publisher","DOI":"10.1109\/ITSIM.2010.5561576"},{"key":"17","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2008.114"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1109\/FSKD.2008.575"},{"key":"15","doi-asserted-by":"crossref","first-page":"1049","DOI":"10.1145\/1240624.1240784","article-title":"The validity of a virtual human experience for interpersonal skills education","author":"johnsen","year":"2007","journal-title":"Proc SIGCHI Conf on Human Factors in Computing Systems (CHI '07)"},{"key":"16","article-title":"Serious Games: Serious Opportunities","author":"stapleton","year":"0","journal-title":"Australian Game Developers Conference Australia 2004"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1145\/1057792.1057802"},{"key":"14","article-title":"Serious Games para Sau?de e Treinamento Imersivo","author":"machado","year":"2009","journal-title":"Abordagens Pra?ticas de Realidade Virtual e Aumentada SBC"},{"key":"11","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2009.29"},{"key":"12","first-page":"2532","author":"zyda","year":"2005","journal-title":"From Visual Simulation to Virtual Reality to Games"},{"key":"21","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-02774-1_73"},{"journal-title":"The Virtual Community Homesteading on the Electronic Frontier","year":"1993","author":"rheingold","key":"3"},{"key":"20","article-title":"Serious Games na Odontologia: Aplicac?o?es, Caracteri?sticas e Possibilidades","author":"morais","year":"0","journal-title":"XII Brazilian Congress of Health Informatics Brasil 2010"},{"journal-title":"Social Structures A Network Approach","year":"1988","author":"wellman","key":"2"},{"journal-title":"Comunidade e Sociedade","year":"1995","author":"to?nies","key":"1"},{"key":"10","article-title":"Videojogos: Uma estrate?gia psicopedago?gica?","author":"torres","year":"0","journal-title":"Actas Simpo?sio Internacional Activac?a?o Do Desenvolvimento Psicolo?gico Portugal 2006"},{"key":"7","article-title":"Novos Modelos de Comunicac?a?o Interactiva nos Jogos Sociais","author":"zagalo","year":"0","journal-title":"Actas VI Semina?rio Jogos Eletro?nicos Educac?a?o e Comunicac?a?o Salvador Bahi?a 2010"},{"journal-title":"Net Surfers Don't Ride Alone Virtual Communities As Communities","year":"1999","author":"wellman","key":"6"},{"journal-title":"Virtual Communities Abort Retry Failure?","year":"1995","author":"fernback","key":"5"},{"journal-title":"A Comunidade Virtual","year":"1996","author":"rheingold","key":"4"},{"key":"9","first-page":"9","article-title":"La machine me?taphysique. Mate?riaus pour une analyse de?s comportaments de?s Nintendo Kids","author":"lafrance","year":"1994","journal-title":"Re?saux"},{"key":"8","doi-asserted-by":"crossref","first-page":"434","DOI":"10.1016\/j.appdev.2008.07.002","article-title":"Social capital, self-esteem, and use of online social network sites: A longitudinal analysis","volume":"29","author":"charles","year":"2008","journal-title":"Journal of Applied Developmental Psychology"}],"event":{"name":"2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH)","start":{"date-parts":[[2011,11,16]]},"location":"Braga, Portugal","end":{"date-parts":[[2011,11,18]]}},"container-title":["2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6158723\/6165429\/06165456.pdf?arnumber=6165456","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,20]],"date-time":"2017-06-20T11:34:14Z","timestamp":1497958454000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6165456\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,11]]},"references-count":22,"URL":"https:\/\/doi.org\/10.1109\/segah.2011.6165456","relation":{},"subject":[],"published":{"date-parts":[[2011,11]]}}}