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We present a new structure, the g\u2010mesh, which greatly simplifies the implementation of continuous level of detail in large scenes. We also introduce a novel greedy predictive level of detail control system suited to the g\u2010mesh. Finally we achieve a dramatic improvement in the rendering of morphing sequences by exploiting current graphics hardware.<\/jats:italic><\/jats:p><jats:p><jats:bold>ACM CSS:<\/jats:bold>I.3.5 Computational Geometry and Object Modeling\u2014<jats:italic>Geometric Transformations, Object Hierarchies<\/jats:italic>, I.3.6 Methodology and Techniques\u2014<jats:italic>Graphics Data Structures<\/jats:italic><\/jats:p>","DOI":"10.1111\/1467-8659.t01-1-00644","type":"journal-article","created":{"date-parts":[[2004,12,22]],"date-time":"2004-12-22T00:46:27Z","timestamp":1103676387000},"page":"35-48","update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":11,"title":["Creation and Control of Real\u2010time Continuous Level of Detail on Programmable Graphics Hardware"],"prefix":"10.1111","volume":"22","author":[{"given":"Richard","family":"Southern","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"James","family":"Gain","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","published-online":{"date-parts":[[2003,4,7]]},"reference":[{"key":"e_1_2_10_2_2","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237216"},{"key":"e_1_2_10_3_2","article-title":"Vertex programs for fixed function pipeline","author":"Lindholm E.","year":"2000","journal-title":"Technical report"},{"key":"e_1_2_10_4_2","doi-asserted-by":"crossref","first-page":"405","DOI":"10.1145\/280814.280946","article-title":"Wires: A geometric deformation technique","author":"Singh K.","year":"1998","journal-title":"Proceedings of SIGGRAPH '98 (Computer Graphics)"},{"key":"e_1_2_10_5_2","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237217"},{"key":"e_1_2_10_6_2","first-page":"33","article-title":"An algorithm for continuous resolution polygonizations of a discrete surface","author":"Taylor D. 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