{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,10,15]],"date-time":"2023-10-15T21:15:09Z","timestamp":1697404509365},"reference-count":17,"publisher":"Wiley","issue":"3","license":[{"start":{"date-parts":[[2003,11,4]],"date-time":"2003-11-04T00:00:00Z","timestamp":1067904000000},"content-version":"vor","delay-in-days":64,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["Computer Graphics Forum"],"published-print":{"date-parts":[[2003,9]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:p> <jats:italic>In this paper we present a novel approach for interactive rendering of virtual views from real image sequences.Combining the concepts of light fields, depth\u2010compensated image warping and view dependent texture mapping,this plenoptic modeling approach can handle large and complex scenes. A portable, handheld multi\u2010camera systemhas been developed that allows to record multiple image streams by simply walking around the scene. Theseimage streams are automatically calibrated and depth maps for all views are generated as input to the renderingstage. For rendering a view dependent warping surface is constructed on the fly and depth\u2010compensated imageinterpolation is applied with view\u2010dependent texture mapping. Rendering quality is scalable to allow fast previewand to achieve high\u2010end quality with the same approach. The system can handle large and geometrically complexscenes with hundreds of real images at interactive rates.<\/jats:italic> <\/jats:p><jats:p>Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Viewing algorithms, I.4.1[Image Processing and Computer Vision]: Digitization and Image Capture, I.4.8 [Image Processing and ComputerVision]: Scene Analysis<\/jats:p>","DOI":"10.1111\/1467-8659.t01-2-00705","type":"journal-article","created":{"date-parts":[[2003,11,4]],"date-time":"2003-11-04T18:30:59Z","timestamp":1067970659000},"page":"573-582","update-policy":"http:\/\/dx.doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":9,"title":["Image Based Interactive Rendering with View Dependent Geometry"],"prefix":"10.1111","volume":"22","author":[{"given":"J.\u2010F.","family":"Evers\u2010Senne","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"R.","family":"Koch","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","published-online":{"date-parts":[[2003,11,4]]},"reference":[{"key":"e_1_2_9_2_2","first-page":"425","volume-title":"SIGGRAPH 2001, Computer Graphics Proceedings","author":"Buehler Chris","year":"2001"},{"key":"e_1_2_9_3_2","doi-asserted-by":"crossref","unstructured":"PaulDebevec YizhouYu andGeorgeBoshokov.Efficient view\u2010dependent image\u2010based rendering with projective texture\u2010mapping.Technical Report CSD\u201398\u20131003 20 1998.","DOI":"10.1007\/978-3-7091-6453-2_10"},{"key":"e_1_2_9_4_2","volume-title":"3DPVT 2002","author":"Frahm Jan\u2010Michael","year":"2002"},{"key":"e_1_2_9_5_2","first-page":"43","article-title":"The lumigraph","volume":"30","author":"Gortler Steven J.","year":"1996","journal-title":"Computer Graphics"},{"key":"e_1_2_9_6_2","volume-title":"Proceedings of DAGM 1999","author":"Heigel Benno","year":"1999"},{"key":"e_1_2_9_7_2","article-title":"Plenoptic modeling of 3d scenes with a sensor\u2010augmented multi\u2010camera rig","author":"Koch R.","year":"2002","journal-title":"Tyrrhenian International Workshop on Digital Communication (IWDC): proceedings"},{"key":"e_1_2_9_8_2","volume-title":"Proc. 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