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While collaborative VR learning, characterised by shared goals and low division of labour, is well\u2010researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains underexplored. This oversight is significant, as cooperation holds unique potential for education and inclusion by accommodating diverse learner abilities and perspectives.<\/jats:p><\/jats:sec><jats:sec><jats:title>Objectives<\/jats:title><jats:p>This paper explores diverse multi\u2010user learning approaches in VR Learning Applications (VRLAs), emphasising cooperation over collaboration. It provides an overview of multi\u2010user VRLAs, their user engagement types, target groups, subjects, availability, and educational theory integration. Distinguishing between cooperative, collaborative, and social engagement, it also identifies asymmetric cooperation in multi\u2010user experiences.<\/jats:p><\/jats:sec><jats:sec><jats:title>Methods<\/jats:title><jats:p>A systematic literature review was conducted using the PRISMA framework, identifying VRLAs in educational settings which feature multi\u2010user interactions. The review included 89 studies published since 2013, categorising VRLAs by interaction mode, symmetry, presence of a VR instructor, availability, and presence of didactic justification.<\/jats:p><\/jats:sec><jats:sec><jats:title>Results and Conclusions<\/jats:title><jats:p>Collaborative VR remains the dominant mode (44%), but cooperative VRLAs (37%) see growing adoption. Collaborative designs often rely on constructivist educational theory, while cooperative designs tend to leverage role specialisation to mirror real\u2010world practices, particularly in vocational training and task\u2010specific scenarios. However, 84% of VRLAs are inaccessible, limiting their broader application. 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