{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,13]],"date-time":"2026-10-13T13:58:12Z","timestamp":1791899892364,"version":"4.3.4"},"reference-count":60,"publisher":"Wiley","issue":"5","license":[{"start":{"date-parts":[[2018,7,13]],"date-time":"2018-07-13T00:00:00Z","timestamp":1531440000000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["Scandinavian J Psychology"],"published-print":{"date-parts":[[2018,10]]},"abstract":"<jats:p>\n                    The inclusion of \u201cInternet gaming disorder (\n                    <jats:styled-content style=\"fixed-case\">IGD<\/jats:styled-content>\n                    )\u201d in the fifth edition of\n                    <jats:italic>Diagnostic and statistical manual of mental disorders<\/jats:italic>\n                    (\n                    <jats:styled-content style=\"fixed-case\">DSM<\/jats:styled-content>\n                    \u20105) creates a possible line of research. Despite the fact that adolescents are vulnerable to\n                    <jats:styled-content style=\"fixed-case\">IGD<\/jats:styled-content>\n                    , studies had reported wide array of prevalence estimates in this population. The aim of this paper is to review the published studies on prevalence of\n                    <jats:styled-content style=\"fixed-case\">IGD<\/jats:styled-content>\n                    among adolescents. Relevant studies prior to March 2017 were identified through databases. A total of 16 studies met the inclusion criteria. The pooled prevalence of\n                    <jats:styled-content style=\"fixed-case\">IGD<\/jats:styled-content>\n                    among adolescents was 4.6% (95%\n                    <jats:styled-content style=\"fixed-case\">CI<\/jats:styled-content>\n                    = 3.4%\u20136.0%). Male adolescents generally reported higher prevalence rate (6.8%, 95%\n                    <jats:styled-content style=\"fixed-case\">CI<\/jats:styled-content>\n                    = 4.3%\u20139.7%) than female adolescents (1.3%, 95%\n                    <jats:styled-content style=\"fixed-case\">CI<\/jats:styled-content>\n                    = 0.6%\u20132.2%). Subgroup analyses revealed that prevalence estimates were highest when studies were conducted in: (i) 1990s; (ii) use\n                    <jats:styled-content style=\"fixed-case\">DSM<\/jats:styled-content>\n                    criteria for pathological gambling; (iii) examine gaming disorder; (iv) Asia; and (v) small samples (&lt;1,000). This study confirms the alarming prevalence of\n                    <jats:styled-content style=\"fixed-case\">IGD<\/jats:styled-content>\n                    among adolescents, especially among males. Given the methodological deficits in past decades (such as reliance on\n                    <jats:styled-content style=\"fixed-case\">DSM<\/jats:styled-content>\n                    criteria for \u201cpathological gambling,\u201d inclusion of the word \u201cInternet,\u201d and small sample sizes), it is critical for researchers to apply a common methodology for assess this disorder.\n                  <\/jats:p>","DOI":"10.1111\/sjop.12459","type":"journal-article","created":{"date-parts":[[2018,7,13]],"date-time":"2018-07-13T10:07:10Z","timestamp":1531476430000},"page":"524-531","update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":359,"title":["Prevalence of internet gaming disorder in adolescents: A meta\u2010analysis across three decades"],"prefix":"10.1111","volume":"59","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-5168-9333","authenticated-orcid":false,"given":"Jia Yuin","family":"Fam","sequence":"first","affiliation":[{"name":"Sunway University Business School Sunway University Selangor Malaysia"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"311","published-online":{"date-parts":[[2018,7,13]]},"reference":[{"key":"e_1_2_6_2_1","first-page":"75","article-title":"Prevalence of addiction to the internet, computer games, DVD, and video and its relationship to anxiety and depression in a sample of Iranian high school students","volume":"8","author":"Ahmadi J.","year":"2014","journal-title":"Iranian Journal of Psychiatry and Behavioral Sciences"},{"key":"e_1_2_6_3_1","doi-asserted-by":"publisher","DOI":"10.1176\/appi.books.9780890425596"},{"key":"e_1_2_6_4_1","doi-asserted-by":"publisher","DOI":"10.1136\/jech-2013-203104"},{"key":"e_1_2_6_5_1","doi-asserted-by":"publisher","DOI":"10.1556\/JBA.3.2014.002"},{"key":"e_1_2_6_6_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2005.07.002"},{"key":"e_1_2_6_7_1","doi-asserted-by":"publisher","DOI":"10.1097\/NNR.0b013e318209785a"},{"key":"e_1_2_6_8_1","doi-asserted-by":"publisher","DOI":"10.1542\/peds.2009-2706"},{"key":"e_1_2_6_9_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jpsychires.2011.09.005"},{"key":"e_1_2_6_10_1","doi-asserted-by":"publisher","DOI":"10.1111\/add.12016"},{"key":"e_1_2_6_11_1","doi-asserted-by":"publisher","DOI":"10.1016\/0306-4603(94)90010-8"},{"key":"e_1_2_6_12_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0034857"},{"key":"e_1_2_6_13_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878108319930"},{"key":"e_1_2_6_14_1","first-page":"428","article-title":"Internet addiction: Internet fuels other addictions","volume":"7","author":"Griffiths M. 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