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This implies not only visualization, interaction, and free navigation, but also editing, deleting, and inserting elements ubiquitously. For this, a topological data model for three-dimensional (3D) data has been designed. Another important contribution of the paper is getting exact location and orientation performed in only a few minutes, using no additional markers or hardware. This accuracy in the initial positioning, together with the device sensing, avoids the usual errors during the navigation process in AR. Similar functionality has also been implemented in a nonubiquitous way to be supported by any other device through virtual reality (VR). The tests have been performed using real data of the city of Ja\u00e9n (Spain).<\/jats:p>","DOI":"10.1115\/1.4040460","type":"journal-article","created":{"date-parts":[[2018,7,21]],"date-time":"2018-07-21T00:24:40Z","timestamp":1532132680000},"update-policy":"https:\/\/doi.org\/10.1115\/crossmarkpolicy-asme","source":"Crossref","is-referenced-by-count":23,"title":["Augmented and Virtual Reality for Underground Facilities Management"],"prefix":"10.1115","volume":"18","author":[{"given":"Gregorio","family":"Soria","sequence":"first","affiliation":[{"name":"Depto de Inform\u00e1tica, University of Ja\u00e9n, Ja\u00e9n 23071, Spain e-mail:"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"L. 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