{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T00:26:11Z","timestamp":1772756771294,"version":"3.50.1"},"reference-count":44,"publisher":"Human Kinetics","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025,1,1]]},"abstract":"<jats:p>Although esports has grown significantly over the past decades with educational programs expanding globally, there is a lack of understanding of the specific areas where students in esports require development, including technical and interpersonal skills essential for success in emerging disciplines. To identify these educational needs in esports and thereby inform future research and educational programs, a Delphi study including global experts was conducted. Using an online survey, 25 experts prioritized educational needs for esports based on existing programs and suggest missing elements. Following this survey, 20 experts joined panel discussions to discuss the survey ranking and reach consensus. The study highlighted \u201cEntrepreneurship and Innovation,\u201d \u201cSport Science and Health,\u201d and \u201cEsports Management and Business\u201d as the top three educational needs. Although aspects such as \u201cTechnology and IT Skills,\u201d \u201cBroadcasting and Journalism,\u201d and \u201cGame Design and Development\u201d were ranked lower, the panels stressed the role of every educational need identified within this study and the constant-changing environment, including short- and long-term needs. The findings underline the necessity for evidence-based educational programs to support the esports industry and facilitate the transition from education to employment. Further research is needed to adjust educational pathways to keep up with the evolving esports industry.<\/jats:p>","DOI":"10.1123\/jege.2024-0030","type":"journal-article","created":{"date-parts":[[2025,1,27]],"date-time":"2025-01-27T12:47:43Z","timestamp":1737982063000},"source":"Crossref","is-referenced-by-count":3,"title":["Educational Needs of the Esports Industry: A Delphi Study"],"prefix":"10.1123","volume":"3","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4401-1417","authenticated-orcid":true,"given":"Oliver","family":"Leis","sequence":"first","affiliation":[{"name":"Sport Psychology, Faculty of Sport Science, Leipzig University, Leipzig, Germany"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8539-9935","authenticated-orcid":true,"given":"Benjamin T.","family":"Sharpe","sequence":"additional","affiliation":[{"name":"University of Chichester, Chichester, United Kingdom"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9220-7062","authenticated-orcid":true,"given":"Marcelo","family":"Moriconi","sequence":"additional","affiliation":[{"name":"Iscte\u2014Instituto Universit\u00e1rio de Lisboa, Lisbon, Portugal"}]},{"ORCID":"https:\/\/orcid.org\/0009-0009-5950-002X","authenticated-orcid":true,"given":"In\u00eas","family":"Ascenso","sequence":"additional","affiliation":[{"name":"Iscte\u2014Instituto Universit\u00e1rio de Lisboa, Lisbon, Portugal"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7335-6062","authenticated-orcid":true,"given":"Vasileios","family":"Barkoukis","sequence":"additional","affiliation":[{"name":"Aristotle University of Thessaloniki, Thessaloniki, Greece"}]}],"member":"100","reference":[{"key":"r1","article-title":"Level up: Unleashing the potential of esports for transferable skill development in the digital working world","author":"Andersen, R.","year":"2023, November 13\u201315","unstructured":"Andersen, R., Scholz, T.M., & Simonsen, C.R. 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