{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,2,29]],"date-time":"2024-02-29T16:58:23Z","timestamp":1709225903942},"reference-count":8,"publisher":"World Scientific Pub Co Pte Lt","issue":"02","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Int. J. Artif. Intell. Tools"],"published-print":{"date-parts":[[2012,4]]},"abstract":"<jats:p> We present a camerawork module for representing events in a virtual museum with a comic style. The module uses four basic camera shots, i.e., internal, external, apex, and group, to compose a shot sequence of two main events happening in a museum, i.e., move and stay. This module is fully implemented in a comic generation system we have been developing for summarizing user experiences in Second Life. We also discuss a user evaluation that compares comics whose camerawork is decided by the presented module with those decided by a baseline module that simply uses the same camera parameters as those of the Second Life's viewer. User evaluation results as well as visual comparisons confirm the effectiveness of the proposed camerawork module. <\/jats:p>","DOI":"10.1142\/s0218213012400088","type":"journal-article","created":{"date-parts":[[2012,4,13]],"date-time":"2012-04-13T06:48:17Z","timestamp":1334299697000},"page":"1240008","source":"Crossref","is-referenced-by-count":2,"title":["CAMERA CONTROL FOR GENERATING COMICS FROM VIRTUAL MUSEUM VISITORS' EXPERIENCES"],"prefix":"10.1142","volume":"21","author":[{"given":"RUCK","family":"THAWONMAS","sequence":"first","affiliation":[{"name":"Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, 1-1-1 Nojihigashi, Kusatsu, Shiga 525-8577, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"KOHEI","family":"KATO","sequence":"additional","affiliation":[{"name":"Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, 1-1-1 Nojihigashi, Kusatsu, Shiga 525-8577, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"219","published-online":{"date-parts":[[2012,5,23]]},"reference":[{"key":"rf3","doi-asserted-by":"publisher","DOI":"10.1109\/TCSVT.2007.897466"},{"key":"rf4","first-page":"3751","author":"Tobita H.","journal-title":"CHI Extended Abstracts 2010"},{"key":"rf5","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2006.58"},{"key":"rf6","first-page":"40","volume":"3","author":"Shuda T.","journal-title":"Journal of Game Amusement Society"},{"key":"rf7","first-page":"3589","author":"Chan C.-J.","journal-title":"CHI Extended Abstracts 2009"},{"key":"rf14","doi-asserted-by":"publisher","DOI":"10.1016\/j.eswa.2005.07.027"},{"key":"rf17","first-page":"217","volume":"30","author":"He L.","journal-title":"Computer Graphics"},{"key":"rf22","doi-asserted-by":"publisher","DOI":"10.1016\/S0950-7051(99)00034-9"}],"container-title":["International Journal on Artificial Intelligence Tools"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.worldscientific.com\/doi\/pdf\/10.1142\/S0218213012400088","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,8,6]],"date-time":"2019-08-06T23:39:32Z","timestamp":1565134772000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.worldscientific.com\/doi\/abs\/10.1142\/S0218213012400088"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012,4]]},"references-count":8,"journal-issue":{"issue":"02","published-online":{"date-parts":[[2012,5,23]]},"published-print":{"date-parts":[[2012,4]]}},"alternative-id":["10.1142\/S0218213012400088"],"URL":"https:\/\/doi.org\/10.1142\/s0218213012400088","relation":{},"ISSN":["0218-2130","1793-6349"],"issn-type":[{"value":"0218-2130","type":"print"},{"value":"1793-6349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2012,4]]}}}