{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2022,4,5]],"date-time":"2022-04-05T03:11:51Z","timestamp":1649128311951},"reference-count":6,"publisher":"World Scientific Pub Co Pte Lt","issue":"03","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Int. J. Inf. Acquisition"],"published-print":{"date-parts":[[2008,9]]},"abstract":"<jats:p> Continuing advances in virtual reality (VR) technology with respect to the new addition of force and touch feedbacks have enhanced VR realism and led to the development of many useful and accessible VR systems. One of the emerging research fields is in rehabilitation training. This paper introduces a virtual reality-based hand manipulation training system with three applications: virtual writing, virtual painting and virtual dialing. The system is mainly for training hand movement precision, speed, force, and direction control. A haptic device \u2014 PHANTOM Premium 1.0 is used to give the user immediate force feedbacks to feel immersed in the virtual environment during the training session. A new collision detection method is developed for accurate and rapid calculation of the interaction between the haptic and virtual environments. The implementation performances are calculated and given to the user in real time. The practicing results are also saved for evaluation and supervision by the specialist. <\/jats:p>","DOI":"10.1142\/s021987890800165x","type":"journal-article","created":{"date-parts":[[2009,1,14]],"date-time":"2009-01-14T05:00:13Z","timestamp":1231909213000},"page":"269-281","source":"Crossref","is-referenced-by-count":0,"title":["HAND MANIPULATION TRAINING IN HAPTIC VIRTUAL ENVIRONMENTS"],"prefix":"10.1142","volume":"05","author":[{"given":"XIAOLI","family":"YANG","sequence":"first","affiliation":[{"name":"Department of Electrical and Computer Engineering, Purdue University Calumet, Hammond, Indiana 46323, USA"}]},{"given":"YOUN K.","family":"KIM","sequence":"additional","affiliation":[{"name":"Department of Electrical and Computer Engineering, Purdue University Calumet, Hammond, Indiana 46323, USA"}]}],"member":"219","published-online":{"date-parts":[[2011,11,20]]},"reference":[{"key":"rf1","first-page":"161","volume":"14","author":"Adamovich S.","journal-title":"Presence, Special Issue on Virtual Rehabilitation"},{"key":"rf4","doi-asserted-by":"crossref","DOI":"10.1162\/105474603322955950","volume-title":"Virtual Reality Technology","author":"Burdea G.","year":"2003"},{"key":"rf7","unstructured":"M.\u00a0Holden and E.\u00a0Todorov, The Handbook of Virtual Environments Technology (HVET) (Lawrence Erlbaum Associates, Inc., 2002)\u00a0pp. 999\u20131026."},{"key":"rf8","doi-asserted-by":"publisher","DOI":"10.1162\/1054746053967058"},{"key":"rf12","doi-asserted-by":"publisher","DOI":"10.1161\/01.STR.31.6.1210"},{"key":"rf14","volume":"10","author":"Reinkensmeyer D. J.","journal-title":"IEEE Transactions on Neural Systems and Rehabilitation Engineering"}],"container-title":["International Journal of Information Acquisition"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.worldscientific.com\/doi\/pdf\/10.1142\/S021987890800165X","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,8,6]],"date-time":"2019-08-06T19:07:53Z","timestamp":1565118473000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.worldscientific.com\/doi\/abs\/10.1142\/S021987890800165X"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,9]]},"references-count":6,"journal-issue":{"issue":"03","published-online":{"date-parts":[[2011,11,20]]},"published-print":{"date-parts":[[2008,9]]}},"alternative-id":["10.1142\/S021987890800165X"],"URL":"https:\/\/doi.org\/10.1142\/s021987890800165x","relation":{},"ISSN":["0219-8789","1793-6985"],"issn-type":[{"value":"0219-8789","type":"print"},{"value":"1793-6985","type":"electronic"}],"subject":[],"published":{"date-parts":[[2008,9]]}}}