{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,8,26]],"date-time":"2026-08-26T19:57:27Z","timestamp":1787774247222,"version":"build-2784847793"},"reference-count":20,"publisher":"Association for Computing Machinery (ACM)","issue":"1","license":[{"start":{"date-parts":[[2006,1,1]],"date-time":"2006-01-01T00:00:00Z","timestamp":1136073600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Comput. Entertain."],"published-print":{"date-parts":[[2006,1]]},"abstract":"<jats:p>\n                    There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. This article describes the use of modifying, or\n                    <jats:italic>modding<\/jats:italic>\n                    , existing games as a means to learn computer science, mathematics, physics, and aesthetic principles. We describe two exploratory case studies of game modding in classroom settings to illustrate skills learned by students as a result of modding existing games. We also discuss the benefits of learning computer sciences skills (e.g., 3D graphics\/mathematics, event-based programming, software engineering, etc.) through large design projects and how game design motivates students to acquire and apply these skills. We describe our use of multiple game modding environments in our classes. In addition, we describe how different engines can be used to focus students on the acquisition of particular skills and concepts.\n                  <\/jats:p>","DOI":"10.1145\/1111293.1111301","type":"journal-article","created":{"date-parts":[[2006,2,6]],"date-time":"2006-02-06T10:07:09Z","timestamp":1139220429000},"page":"7","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":112,"title":["Learning through game\n                    <i>modding<\/i>"],"prefix":"10.1145","volume":"4","author":[{"given":"Magy Seif","family":"El-Nasr","sequence":"first","affiliation":[{"name":"The Pennsylvania State University"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Brian K.","family":"Smith","sequence":"additional","affiliation":[{"name":"The Pennsylvania State University"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2006,1]]},"reference":[{"key":"e_1_2_1_1_1","article-title":"Gaming making the grade","author":"Angiolillo P.","year":"2005","unstructured":"Angiolillo , P. 2005 . Gaming making the grade . Technology Review (Sept 27, 2005). Angiolillo, P. 2005. Gaming making the grade. Technology Review (Sept 27, 2005).","journal-title":"Technology Review"},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/332040.332481"},{"key":"e_1_2_1_3_1","article-title":"Exploring the video game as a learning tool","volume":"57","author":"Emmerson F.","year":"2004","unstructured":"Emmerson , F. 2004 . Exploring the video game as a learning tool . ERCIM News 57 , 30 (2004). Emmerson, F. 2004. Exploring the video game as a learning tool. ERCIM News 57, 30 (2004).","journal-title":"ERCIM News"},{"key":"e_1_2_1_4_1","volume-title":"Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a","author":"Harel I.","year":"1991","unstructured":"Harel , I. 1991 . Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School Ablex Publishing , Norwood, NJ . Harel, I. 1991. Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School Ablex Publishing, Norwood, NJ."},{"key":"e_1_2_1_5_1","volume-title":"They Have Their Own Thoughts: Children's Learning of Computational Ideas from a Cultural Constructionist Perspective","author":"Hooper P. K.","unstructured":"Hooper , P. K. 1998. They Have Their Own Thoughts: Children's Learning of Computational Ideas from a Cultural Constructionist Perspective . Cambridge, MA . Hooper, P. K. 1998. They Have Their Own Thoughts: Children's Learning of Computational Ideas from a Cultural Constructionist Perspective. Cambridge, MA."},{"key":"e_1_2_1_6_1","volume-title":"Proceedings of the Game AI Workshop","author":"Hunicke R.","year":"2004","unstructured":"Hunicke , R. , Blanc , M. L. , and Zubek , R . 2004. MDA framework for game design . In Proceedings of the Game AI Workshop ( San Jose, CA , 2004 ). AAAI. Hunicke, R., Blanc, M. L., and Zubek, R. 2004. MDA framework for game design. In Proceedings of the Game AI Workshop (San Jose, CA, 2004). AAAI."},{"key":"e_1_2_1_7_1","unstructured":"Hyman P. 2004. Video game companies encourage \"modders\". The Hollywood Reporter.  Hyman P. 2004. Video game companies encourage \"modders\". The Hollywood Reporter."},{"key":"e_1_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/263698.263754"},{"key":"e_1_2_1_9_1","volume-title":"Minds in Play: Computer Game Design as a Context for Children's Learning","author":"Kafai Y.","unstructured":"Kafai , Y. 1994. Minds in Play: Computer Game Design as a Context for Children's Learning . Erlbaum . Kafai, Y. 1994. Minds in Play: Computer Game Design as a Context for Children's Learning. Erlbaum."},{"key":"e_1_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1080\/00461520.1986.9653027"},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/971300.971328"},{"key":"e_1_2_1_12_1","volume-title":"Mindstorms: Children, Computers, and Powerful Ideas","author":"Papert S.","year":"1980","unstructured":"Papert , S. 1980 . Mindstorms: Children, Computers, and Powerful Ideas . Basic Books , New York . Papert, S. 1980. Mindstorms: Children, Computers, and Powerful Ideas. Basic Books, New York."},{"key":"e_1_2_1_13_1","unstructured":"Pea R. D. Kurland D. M. and Hawkins J. 1987. Logo and the development of thinking skills. In Mirrors of Mind: Patterns of Experience in Educational Computing. R. D. Pea and K. Sheingold (eds.) Ablex Publishing Norwood NJ.   Pea R. D. Kurland D. M. and Hawkins J. 1987. Logo and the development of thinking skills. In Mirrors of Mind: Patterns of Experience in Educational Computing. R. D. Pea and K. Sheingold (eds.) Ablex Publishing Norwood NJ."},{"key":"e_1_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1002\/tea.20048"},{"key":"e_1_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/1120212.1120231"},{"key":"e_1_2_1_16_1","volume-title":"Explorations in Massively Parallel Microworlds","author":"Resnick M.","unstructured":"Resnick , M. 1994. Turtles , Termites, and Traffic Jams : Explorations in Massively Parallel Microworlds . The MIT Press, Cambridge , MA. Resnick, M. 1994. Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds. The MIT Press, Cambridge, MA."},{"key":"e_1_2_1_17_1","unstructured":"Resnick M and Ocko S. 1993. Lego\/logo: Learning Through and About Design. Ablex Publishing Norwood NJ.  Resnick M and Ocko S. 1993. Lego\/logo: Learning Through and About Design. Ablex Publishing Norwood NJ."},{"key":"e_1_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/176789.176795"},{"key":"e_1_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/330534.330544"},{"key":"e_1_2_1_20_1","volume-title":"Proceedings of the Game Developers Conference","author":"Wright W.","year":"2004","unstructured":"Wright , W. 2004 . Triangulation: A schizophrenic approach to game design . In Proceedings of the Game Developers Conference ( San Jose, CA). Wright, W. 2004. Triangulation: A schizophrenic approach to game design. In Proceedings of the Game Developers Conference (San Jose, CA)."}],"container-title":["Computers in Entertainment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1111293.1111301","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1111293.1111301","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T18:48:44Z","timestamp":1750272524000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1111293.1111301"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2006,1]]},"references-count":20,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2006,1]]}},"alternative-id":["10.1145\/1111293.1111301"],"URL":"https:\/\/doi.org\/10.1145\/1111293.1111301","relation":{},"ISSN":["1544-3574"],"issn-type":[{"value":"1544-3574","type":"electronic"}],"subject":[],"published":{"date-parts":[[2006,1]]},"assertion":[{"value":"2006-01-01","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}