{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,5]],"date-time":"2026-10-05T20:37:50Z","timestamp":1791232670231,"version":"4.1.0"},"reference-count":19,"publisher":"Association for Computing Machinery (ACM)","issue":"3","license":[{"start":{"date-parts":[[2006,7,1]],"date-time":"2006-07-01T00:00:00Z","timestamp":1151712000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Comput. Entertain."],"published-print":{"date-parts":[[2006,7]]},"abstract":"<jats:p>In this article we propose a framework for haptic interaction with a reactive virtual human in a physically simulated virtual world. The user controls an avatar in the virtual world via human-scale haptic interface and interacts with the virtual human through the avatar. The virtual human recognizes the user's motion and reacts to it. We create a virtual boxing system as an application of the proposed framework. We performed an experiment to evaluate the validity of the reaction of the virtual human. We got confirmation that the proposed framework creates realistic reactions and that users can easily estimate the input motions of the avatar.<\/jats:p>","DOI":"10.1145\/1146816.1146831","type":"journal-article","created":{"date-parts":[[2006,10,18]],"date-time":"2006-10-18T18:11:32Z","timestamp":1161195092000},"page":"9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":15,"title":["Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator"],"prefix":"10.1145","volume":"4","author":[{"given":"Shoichi","family":"Hasegawa","sequence":"first","affiliation":[{"name":"Tokyo Institute Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ishikawa","family":"Toshiaki","sequence":"additional","affiliation":[{"name":"Tokyo Institute Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Naoki","family":"Hashimoto","sequence":"additional","affiliation":[{"name":"Tokyo Institute Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Marc","family":"Salvati","sequence":"additional","affiliation":[{"name":"Tokyo Institute Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Hironori","family":"Mitake","sequence":"additional","affiliation":[{"name":"Tokyo Institute Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yasuharu","family":"Koike","sequence":"additional","affiliation":[{"name":"Tokyo Institute Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Makoto","family":"Sato","sequence":"additional","affiliation":[{"name":"Tokyo Institute Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2006,7]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.1993.2.1.82"},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/566570.566597"},{"key":"e_1_2_1_3_1","volume-title":"Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics (Oct. 1996)","author":"Cai Y.","unstructured":"Cai , Y. , Ishii , M. , and Sato , M . 1996. A human interface device for cave: Size virtual workspace . In Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics (Oct. 1996) , 2084-2089. Cai, Y., Ishii, M., and Sato, M. 1996. A human interface device for cave: Size virtual workspace. In Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics (Oct. 1996), 2084-2089."},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1177\/027836498300200102"},{"key":"e_1_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF00338819"},{"key":"e_1_2_1_6_1","volume-title":"Proceedings of the 1999 SIGGRAPH Conference. ACM","volume":"2004","author":"Funge J.","year":"2004","unstructured":"Funge , J. , Tu , X. , and Terzopoulos , D . 1999. Motion graphs . In Proceedings of the 1999 SIGGRAPH Conference. ACM , New York. Hasegawa, S. and Sato, M. 2004 . Real-time rigid body simulation for haptic interactions based on contact volume of polygonal objects. In Computer Graphics Forum, Sept. 2004 . Funge, J., Tu, X., and Terzopoulos, D. 1999. Motion graphs. In Proceedings of the 1999 SIGGRAPH Conference. ACM, New York. Hasegawa, S. and Sato, M. 2004. Real-time rigid body simulation for haptic interactions based on contact volume of polygonal objects. In Computer Graphics Forum, Sept. 2004."},{"key":"e_1_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/218380.218414"},{"key":"e_1_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/1067343.1067350"},{"key":"e_1_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1007\/s003719900065"},{"key":"e_1_2_1_10_1","unstructured":"Kouchi M. Mochimaru M. Ichimura R. Iwasawa H. and Mitani S. 1998. Japanese body dimension data. http:\/\/www.dh.aist.go.jp\/research\/bodydimeDB\/ 1998.  Kouchi M. Mochimaru M. Ichimura R. Iwasawa H. and Mitani S. 1998. Japanese body dimension data. http:\/\/www.dh.aist.go.jp\/research\/bodydimeDB\/ 1998."},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/566570.566605"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1028523.1028535"},{"key":"e_1_2_1_13_1","unstructured":"National Institute of Technology and Evaluation. 2004. Human characteristics database. http:\/\/www.tech.nite.go.jp\/human\/ 2004.  National Institute of Technology and Evaluation. 2004. Human characteristics database. http:\/\/www.tech.nite.go.jp\/human\/ 2004."},{"key":"e_1_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1111\/1467-8659.00512"},{"key":"e_1_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237229"},{"key":"e_1_2_1_16_1","unstructured":"Suzuki Y. Ishii S. and Sega-AM2. 1993. Virtua fighter. http:\/\/en.wikipedia.org\/wiki\/Virtua_Fighter http:\/\/www.sega.com\/gamesite\/vf4evo\/ 1993.  Suzuki Y. Ishii S. and Sega-AM2. 1993. Virtua fighter. http:\/\/en.wikipedia.org\/wiki\/Virtua_Fighter http:\/\/www.sega.com\/gamesite\/vf4evo\/ 1993."},{"key":"e_1_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/TRA.2003.810579"},{"key":"e_1_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2003.1207443"},{"key":"e_1_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/311625.312372"}],"container-title":["Computers in Entertainment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1146816.1146831","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1146816.1146831","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T15:14:26Z","timestamp":1750259666000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1146816.1146831"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2006,7]]},"references-count":19,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2006,7]]}},"alternative-id":["10.1145\/1146816.1146831"],"URL":"https:\/\/doi.org\/10.1145\/1146816.1146831","relation":{},"ISSN":["1544-3574"],"issn-type":[{"value":"1544-3574","type":"electronic"}],"subject":[],"published":{"date-parts":[[2006,7]]},"assertion":[{"value":"2006-07-01","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}