{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:41:48Z","timestamp":1750308108561,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":11,"publisher":"ACM","license":[{"start":{"date-parts":[[2005,6,15]],"date-time":"2005-06-15T00:00:00Z","timestamp":1118793600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2005,6,15]]},"DOI":"10.1145\/1178477.1178577","type":"proceedings-article","created":{"date-parts":[[2007,1,17]],"date-time":"2007-01-17T01:15:56Z","timestamp":1168996556000},"page":"446-449","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["Towards manifold learning for gamebot behavior modeling"],"prefix":"10.1145","author":[{"given":"Christian","family":"Thurau","sequence":"first","affiliation":[{"name":"Bielefeld University, Bielefeld, Germany"}]},{"given":"Christian","family":"Bauckhage","sequence":"additional","affiliation":[{"name":"York University, Toronto, Ontario"}]}],"member":"320","published-online":{"date-parts":[[2005,6,15]]},"reference":[{"key":"e_1_3_2_1_1_1","series-title":"LNCS","volume-title":"Pattern Recognition","author":"Bauckhage C.","year":"2003","unstructured":"C. Bauckhage , C. Thurau , and G. Sagerer . Learning human-like opponent behavior for interactive computer games . In Pattern Recognition , volume 2781 of LNCS . Springer-Verlag , 2003 . C. Bauckhage, C. Thurau, and G. Sagerer. Learning human-like opponent behavior for interactive computer games. In Pattern Recognition, volume 2781 of LNCS. Springer-Verlag, 2003."},{"key":"e_1_3_2_1_2_1","volume-title":"Robots that imitate humans. Trends in Cognitive Science, (6):481--487","author":"Breazeal C.","year":"2002","unstructured":"C. Breazeal and B. Scassellati . Robots that imitate humans. Trends in Cognitive Science, (6):481--487 , 2002 . C. Breazeal and B. Scassellati. Robots that imitate humans. Trends in Cognitive Science, (6):481--487, 2002."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.5555\/1896300.1896398"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/IRDS.2002.1041654"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/72.238311"},{"key":"e_1_3_2_1_6_1","volume-title":"A \"neural gas\" network learns topologies","author":"Martinez T.","year":"1991","unstructured":"T. Martinez and K. Schulten . A \"neural gas\" network learns topologies . In Artificial Neural Networks Elsevier Science Publisher B.V. , 1991 . T. Martinez and K. Schulten. A \"neural gas\" network learns topologies. In Artificial Neural Networks Elsevier Science Publisher B.V., 1991."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1126\/science.290.5500.2323"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1126\/science.290.5500.2319"},{"key":"e_1_3_2_1_9_1","first-page":"402","volume-title":"Proc. Int. Conf. on Computer Games, Artificial Intelligence, Design and Education","author":"Thurau C.","year":"2004","unstructured":"C. Thurau , C. Bauckhage , and G. Sagerer . Imitation learning at all levels of game-ai . In Proc. Int. Conf. on Computer Games, Artificial Intelligence, Design and Education , pages 402 -- 408 , 2004 . C. Thurau, C. Bauckhage, and G. Sagerer. Imitation learning at all levels of game-ai. In Proc. Int. Conf. on Computer Games, Artificial Intelligence, Design and Education, pages 402--408, 2004."},{"key":"e_1_3_2_1_10_1","volume-title":"Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB'04)","author":"Thurau C.","year":"2004","unstructured":"C. Thurau , C. Bauckhage , and G. Sagerer . Learning human-like movement behavior for computer games . In Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB'04) , 2004 . C. Thurau, C. Bauckhage, and G. Sagerer. Learning human-like movement behavior for computer games. In Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB'04), 2004."},{"key":"e_1_3_2_1_11_1","series-title":"LNCS","volume-title":"C. Rasmussen, H. B\u00fclthoff, and et. al.","author":"Thurau C.","year":"2004","unstructured":"C. Thurau , C. Bauckhage , and G. Sagerer . Synthesizing movements for computer game characters . In C. Rasmussen, H. B\u00fclthoff, and et. al. , editors, Pattern Recognition, volume 3175 of LNCS . Springer , 2004 . C. Thurau, C. Bauckhage, and G. Sagerer. Synthesizing movements for computer game characters. In C. Rasmussen, H. B\u00fclthoff, and et. al., editors, Pattern Recognition, volume 3175 of LNCS. Springer, 2004."}],"event":{"name":"ACE05: International Conference on Advances in Computer Entertainment Technology","acronym":"ACE05","location":"Valencia Spain"},"container-title":["Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1178477.1178577","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1178477.1178577","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T16:08:08Z","timestamp":1750262888000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1178477.1178577"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2005,6,15]]},"references-count":11,"alternative-id":["10.1145\/1178477.1178577","10.1145\/1178477"],"URL":"https:\/\/doi.org\/10.1145\/1178477.1178577","relation":{},"subject":[],"published":{"date-parts":[[2005,6,15]]},"assertion":[{"value":"2005-06-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}