{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T00:26:51Z","timestamp":1725755211952},"publisher-location":"New York, NY, USA","reference-count":16,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2006,6,14]]},"DOI":"10.1145\/1178823.1178842","type":"proceedings-article","created":{"date-parts":[[2007,1,17]],"date-time":"2007-01-17T01:15:56Z","timestamp":1168996556000},"page":"15","update-policy":"http:\/\/dx.doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["A component based architecture for distributed, pervasive gaming applications"],"prefix":"10.1145","author":[{"given":"Carsten","family":"Magerkurth","sequence":"first","affiliation":[{"name":"Fraunhofer IPSI, AMBIENTE, Darmstadt, Germany"}]},{"given":"Timo","family":"Engelke","sequence":"additional","affiliation":[{"name":"Fraunhofer IPSI, AMBIENTE, Darmstadt, Germany"}]},{"given":"Dan","family":"Grollman","sequence":"additional","affiliation":[{"name":"Brown University, Providence, RI"}]}],"member":"320","published-online":{"date-parts":[[2006,6,14]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1047671.1047704"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/800250.807503"},{"key":"e_1_3_2_1_3_1","volume-title":"Proceedings of Interact 2001","author":"Bjork S.","year":"2001","unstructured":"Bjork , S. , Falk , J. , Hansson , R. , and Ljungstrand , P . Pirates! using the physical world as a game board . In Proceedings of Interact 2001 , 2001 . Bjork, S., Falk, J., Hansson, R., and Ljungstrand, P. Pirates! using the physical world as a game board. In Proceedings of Interact 2001, 2001."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1007\/s007790200047"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/984952.984972"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/857076.857078"},{"key":"e_1_3_2_1_7_1","volume-title":"J. (2003)","author":"Flintham M.","year":"2003","unstructured":"Flintham , M. , Anastasi , R. , Benford , S. , Drozd , A. , Mathrick , J. , Rowland , D. , Oldroyd , A. , Sutton , J. , Tandavanitj , N. , Adams , M. , Row-Farr , J. (2003) Uncle Roy All Around You. Level Up conference, Utrecht, Nederlands , 2003 . Flintham, M., Anastasi, R., Benford, S., Drozd, A., Mathrick, J., Rowland, D., Oldroyd, A., Sutton, J., Tandavanitj, N., Adams, M., Row-Farr, J. (2003) Uncle Roy All Around You. Level Up conference, Utrecht, Nederlands, 2003."},{"key":"e_1_3_2_1_8_1","volume-title":"Smart Playing Cards - Enhancing the Gaming Experience with RFID, to appear at www.pergames.de","author":"Floerkemeier C.","year":"2006","unstructured":"Floerkemeier , C. , Mattern , F. ( 2006 ). Smart Playing Cards - Enhancing the Gaming Experience with RFID, to appear at www.pergames.de Floerkemeier, C., Mattern, F. (2006). Smart Playing Cards - Enhancing the Gaming Experience with RFID, to appear at www.pergames.de"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/MPRV.2004.1321032"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/1013115.1013139"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/506443.506523"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077257"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1037851.1037870"},{"key":"e_1_3_2_1_14_1","volume-title":"Eyetoy shifts a million. Online article at Computer and Video Games Market","author":"Minkley J.","year":"2003","unstructured":"Minkley , J. ( 2003 ). Eyetoy shifts a million. Online article at Computer and Video Games Market . http:\/\/www.computerandvideogames.com\/news\/news_story. php(que)id=97876 Minkley, J. (2003). Eyetoy shifts a million. Online article at Computer and Video Games Market. http:\/\/www.computerandvideogames.com\/news\/news_story. php(que)id=97876"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/ROMAN.1996.568871"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1147\/sj.393.0915"}],"event":{"name":"ACE2006: International Conference in Advances in Computer Entertainment Technology","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Hollywood California USA","acronym":"ACE2006"},"container-title":["Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1178823.1178842","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,1,6]],"date-time":"2023-01-06T06:45:21Z","timestamp":1672987521000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1178823.1178842"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2006,6,14]]},"references-count":16,"alternative-id":["10.1145\/1178823.1178842","10.1145\/1178823"],"URL":"https:\/\/doi.org\/10.1145\/1178823.1178842","relation":{},"subject":[],"published":{"date-parts":[[2006,6,14]]},"assertion":[{"value":"2006-06-14","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}