{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T18:40:15Z","timestamp":1730313615253,"version":"3.28.0"},"publisher-location":"New York, NY, USA","reference-count":4,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2006,10,23]]},"DOI":"10.1145\/1180639.1180818","type":"proceedings-article","created":{"date-parts":[[2007,1,17]],"date-time":"2007-01-17T01:15:56Z","timestamp":1168996556000},"page":"805-806","update-policy":"http:\/\/dx.doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["GLS"],"prefix":"10.1145","author":[{"given":"Wladimir","family":"Palant","sequence":"first","affiliation":[{"name":"University of Oslo"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Carsten","family":"Griwodz","sequence":"additional","affiliation":[{"name":"University of Oslo"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"P\u00e5l","family":"Halvorsen","sequence":"additional","affiliation":[{"name":"University of Oslo"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2006,10,23]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"GLS -Game Latency Simulator. http:\/\/www.ifi.uio.no\/forskning\/grupper\/nd\/projects\/2004\/mismoss\/gls.html  GLS -Game Latency Simulator. http:\/\/www.ifi.uio.no\/forskning\/grupper\/nd\/projects\/2004\/mismoss\/gls.html"},{"key":"e_1_3_2_1_2_1","first-page":"1","volume":"127","author":"Distributed Interactive IEEE","unstructured":"IEEE Standard for Distributed Interactive Simulation - Application Protocols.IEEE Std 127 8. 1 - 1995 IEEE Standard for Distributed Interactive Simulation -Application Protocols.IEEE Std 1278.1-1995","journal-title":"Application Protocols.IEEE Std"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.5555\/648089.747495"},{"key":"e_1_3_2_1_5_1","volume-title":"Denis Gra\u010danin. Pre-Reckoning Algorithm for Distributed Virtual Environments. Proceedings of the 35th conference on Winter simulation, New Orleans.","author":"Duncan Thomas P.","year":"2003","unstructured":"Thomas P. Duncan , Denis Gra\u010danin. Pre-Reckoning Algorithm for Distributed Virtual Environments. Proceedings of the 35th conference on Winter simulation, New Orleans. December 07-10, 2003 . Thomas P. Duncan, Denis Gra\u010danin. Pre-Reckoning Algorithm for Distributed Virtual Environments. Proceedings of the 35th conference on Winter simulation, New Orleans. December 07-10, 2003."}],"event":{"name":"MM06: The 14th ACM International Conference on Multimedia 2006","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGMM ACM Special Interest Group on Multimedia"],"location":"Santa Barbara CA USA","acronym":"MM06"},"container-title":["Proceedings of the 14th ACM international conference on Multimedia"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1180639.1180818","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,1,6]],"date-time":"2023-01-06T08:18:38Z","timestamp":1672993118000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1180639.1180818"}},"subtitle":["simulator for online multi-player games"],"short-title":[],"issued":{"date-parts":[[2006,10,23]]},"references-count":4,"alternative-id":["10.1145\/1180639.1180818","10.1145\/1180639"],"URL":"https:\/\/doi.org\/10.1145\/1180639.1180818","relation":{},"subject":[],"published":{"date-parts":[[2006,10,23]]},"assertion":[{"value":"2006-10-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}