{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:56:26Z","timestamp":1750308986149,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":8,"publisher":"ACM","license":[{"start":{"date-parts":[[2007,6,25]],"date-time":"2007-06-25T00:00:00Z","timestamp":1182729600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2007,6,25]]},"DOI":"10.1145\/1272366.1272399","type":"proceedings-article","created":{"date-parts":[[2007,9,25]],"date-time":"2007-09-25T19:21:05Z","timestamp":1190748065000},"page":"219-220","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Scaling multiplayer online games using proxy-server replication"],"prefix":"10.1145","author":[{"given":"Jens","family":"M\u00fcller","sequence":"first","affiliation":[{"name":"University of Muenster"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sergei","family":"Gorlatch","sequence":"additional","affiliation":[{"name":"University of Muenster"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tobias","family":"Schr\u00f6ter","sequence":"additional","affiliation":[{"name":"University of Brunswick"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Stefan","family":"Fischer","sequence":"additional","affiliation":[{"name":"University of Luebeck"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2007,6,25]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Proc. of the 16th Workshop on Par. and Dist. Sim., Washington, D.C.","author":"Cai W.","year":"2002","unstructured":"W. Cai , P. Xavier , S. J. Turner , and B.-S. Lee . A scalable architecture for supporting interactive games on the internet . In Proc. of the 16th Workshop on Par. and Dist. Sim., Washington, D.C. , May 2002 . IEEE. W. Cai, P. Xavier, S. J. Turner, and B.-S. Lee. A scalable architecture for supporting interactive games on the internet. In Proc. of the 16th Workshop on Par. and Dist. Sim., Washington, D.C., May 2002. IEEE."},{"key":"e_1_3_2_1_2_1","volume-title":"Hong Kong","author":"Knutsson B.","year":"2004","unstructured":"B. Knutsson , H. Lu , W. Xu , and B. Hopkins . Peer-to-peer support for massively multiplayer games. In IEEE Infocom 2004 , Hong Kong , China , March 2004 . B. Knutsson, H. Lu, W. Xu, and B. Hopkins. Peer-to-peer support for massively multiplayer games. In IEEE Infocom 2004, Hong Kong, China, March 2004."},{"key":"e_1_3_2_1_3_1","volume-title":"Euro-Par 2004 Parallel Processing, LNCS 3149","author":"M\u00fcller J.","year":"2004","unstructured":"J. M\u00fcller , S. Fischer , S. Gorlatch , and M. Mauve . A proxy server-network for real-time computer games . In Euro-Par 2004 Parallel Processing, LNCS 3149 , Pisa, Italy, Aug . 2004 . Springer-Verlag . J. M\u00fcller, S. Fischer, S. Gorlatch, and M. Mauve. A proxy server-network for real-time computer games. In Euro-Par 2004 Parallel Processing, LNCS 3149, Pisa, Italy, Aug. 2004. Springer-Verlag."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1146816.1146833"},{"key":"e_1_3_2_1_5_1","volume-title":"Westf\u00e4lische Wilhelms-Universit\u00e4t M\u00fcnster","author":"M\u00fcller J.","year":"2007","unstructured":"J. M\u00fcller , S. Gorlatch , TSchr\u00f6ter, and S. Fischer . Entity density scalability of multiplayer online games via replication-based parallelisation: A case study of Quake 2. Technical report , Westf\u00e4lische Wilhelms-Universit\u00e4t M\u00fcnster , 2007 . J. M\u00fcller, S. Gorlatch, TSchr\u00f6ter, and S. Fischer. Entity density scalability of multiplayer online games via replication-based parallelisation: A case study of Quake 2. Technical report, Westf\u00e4lische Wilhelms-Universit\u00e4t M\u00fcnster, 2007."},{"key":"e_1_3_2_1_6_1","unstructured":"QFusion engine &lt;http:\/\/sourceforge.net\/projects\/l33t\/&gt;.  QFusion engine &lt;http:\/\/sourceforge.net\/projects\/l33t\/&gt;."},{"key":"e_1_3_2_1_7_1","volume-title":"van Steen. Distributed Systems: Principles and Paradigms","author":"Tanenbaum A.","year":"2002","unstructured":"A. Tanenbaum and M. van Steen. Distributed Systems: Principles and Paradigms . Prentice Hall , 2002 . A. Tanenbaum and M. van Steen. Distributed Systems: Principles and Paradigms. Prentice Hall, 2002."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.5555\/850927.851782"}],"event":{"name":"HPDC07: International Symposium on High Performance Distributed Computing","sponsor":["ACM Association for Computing Machinery","SIGARCH ACM Special Interest Group on Computer Architecture"],"location":"Monterey California USA","acronym":"HPDC07"},"container-title":["Proceedings of the 16th international symposium on High performance distributed computing"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1272366.1272399","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1272366.1272399","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T21:41:11Z","timestamp":1750282871000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1272366.1272399"}},"subtitle":["a case study of Quake 2"],"short-title":[],"issued":{"date-parts":[[2007,6,25]]},"references-count":8,"alternative-id":["10.1145\/1272366.1272399","10.1145\/1272366"],"URL":"https:\/\/doi.org\/10.1145\/1272366.1272399","relation":{},"subject":[],"published":{"date-parts":[[2007,6,25]]},"assertion":[{"value":"2007-06-25","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}