{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T08:00:10Z","timestamp":1772784010824,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":13,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2007,8,4]]},"DOI":"10.1145\/1274940.1274954","type":"proceedings-article","created":{"date-parts":[[2009,9,25]],"date-time":"2009-09-25T19:39:24Z","timestamp":1253907564000},"page":"55-63","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Journey of discovery"],"prefix":"10.1145","author":[{"given":"Tracy","family":"Fullerton","sequence":"first","affiliation":[{"name":"University of Southern California"}]},{"given":"Todd","family":"Furmanski","sequence":"additional","affiliation":[{"name":"University of Southern California"}]},{"given":"Kurosh","family":"ValaNejad","sequence":"additional","affiliation":[{"name":"University of Southern California"}]}],"member":"320","published-online":{"date-parts":[[2007,8,4]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"crossref","unstructured":"Bellour R. Viola B. \"An Interview with Bill Viola\" October (Vol. 34) Autumn 1985.  Bellour R. Viola B. \"An Interview with Bill Viola\" October (Vol. 34) Autumn 1985.","DOI":"10.2307\/778491"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1183316.1183324"},{"key":"e_1_3_2_1_3_1","volume-title":"Game Design Workshop: Designing, Prototyping and Playtesting Games. CMP Books","author":"Fullerton T.","year":"2004"},{"key":"e_1_3_2_1_4_1","volume-title":"October, 2006.","author":"Gayford M."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/340916.340917"},{"issue":"4","key":"e_1_3_2_1_6_1","first-page":"1995","volume":"54","author":"Judson W.","journal-title":"Art Journal ("},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/340916.340918"},{"key":"e_1_3_2_1_8_1","volume-title":"February, 2000.","author":"Lander J."},{"key":"e_1_3_2_1_9_1","unstructured":"Lander J. \"Shades of Disney\" Opaquing a 3D World March 2000.  Lander J. \"Shades of Disney\" Opaquing a 3D World March 2000."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1109\/38.376610"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/258734.258894"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/364338.364392"},{"issue":"0","key":"e_1_3_2_1_13_1","volume":"4","author":"Teixeira K.","year":"2002","journal-title":"Rev."}],"event":{"name":"Sandbox07: An ACM Video Game Symposium","location":"San Diego California","acronym":"Sandbox07","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"]},"container-title":["Proceedings of the 2007 ACM SIGGRAPH symposium on Video games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1274940.1274954","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,1,8]],"date-time":"2023-01-08T07:58:23Z","timestamp":1673164703000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1274940.1274954"}},"subtitle":["the night journey project as \"video\/game art\""],"short-title":[],"issued":{"date-parts":[[2007,8,4]]},"references-count":13,"alternative-id":["10.1145\/1274940.1274954","10.1145\/1274940"],"URL":"https:\/\/doi.org\/10.1145\/1274940.1274954","relation":{},"subject":[],"published":{"date-parts":[[2007,8,4]]},"assertion":[{"value":"2007-08-04","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}