{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:39:07Z","timestamp":1750307947977,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":8,"publisher":"ACM","license":[{"start":{"date-parts":[[2007,8,5]],"date-time":"2007-08-05T00:00:00Z","timestamp":1186272000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2007,8,5]]},"DOI":"10.1145\/1281500.1281668","type":"proceedings-article","created":{"date-parts":[[2012,10,4]],"date-time":"2012-10-04T20:18:52Z","timestamp":1349381932000},"page":"38-58","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":12,"title":["Terrain rendering in frostbite using procedural shader splatting"],"prefix":"10.1145","author":[{"given":"Johan","family":"Andersson","sequence":"first","affiliation":[]}],"member":"320","published-online":{"date-parts":[[2007,8,5]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Frostbite Rendering Architecture and Realtime Procedural Shading and Texturing Techniques. AMD Sponsored Session. GDC 2007","author":"Andersson J.","year":"2007","unstructured":"{AT07} Andersson , J. , Tatarchuk , N. 2007 . Frostbite Rendering Architecture and Realtime Procedural Shading and Texturing Techniques. AMD Sponsored Session. GDC 2007 . March 5 --9 , 2007, San Francisco, CA. http:\/\/ati.amd.com\/developer\/gdc\/2007\/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf {AT07} Andersson, J., Tatarchuk, N. 2007. Frostbite Rendering Architecture and Realtime Procedural Shading and Texturing Techniques. AMD Sponsored Session. GDC 2007. March 5--9, 2007, San Francisco, CA. http:\/\/ati.amd.com\/developer\/gdc\/2007\/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf"},{"key":"e_1_3_2_1_2_1","volume-title":"Terrain Texture Compositing by Blending in the Frame-Buffer (a.k.a. \"Splatting\" Textures)","author":"Bloom C.","year":"2000","unstructured":"{Bloom00} Bloom , C. 2000. Terrain Texture Compositing by Blending in the Frame-Buffer (a.k.a. \"Splatting\" Textures) . Nov 2, 2000 . http:\/\/www.cbloom.com\/3d\/techdocs\/splatting.txt {Bloom00} Bloom, C. 2000. Terrain Texture Compositing by Blending in the Frame-Buffer (a.k.a. \"Splatting\" Textures). Nov 2, 2000. http:\/\/www.cbloom.com\/3d\/techdocs\/splatting.txt"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_3_1","DOI":"10.1145\/1179352.1141947"},{"unstructured":"{Dallaire06} Dallaire C. 2006. Binary Triangle Trees for Terrain Tile Index Buffer Generation. Gamasutra article. http:\/\/www.gamasutra.com\/features\/20061221\/dallaire_01.shtml  {Dallaire06} Dallaire C. 2006. Binary Triangle Trees for Terrain Tile Index Buffer Generation. Gamasutra article. http:\/\/www.gamasutra.com\/features\/20061221\/dallaire_01.shtml","key":"e_1_3_2_1_4_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_5_1","DOI":"10.1145\/1111411.1111423"},{"key":"e_1_3_2_1_6_1","volume-title":"High Quality Noise. Conference Session. GDC 2007","author":"Tatarchuk N.","year":"2007","unstructured":"{Tatarchuk07} Tatarchuk , N. 2007 . The Importance of Being Noisy: Fast , High Quality Noise. Conference Session. GDC 2007 . March 5 --9 , 2007, San Francisco, CA. http:\/\/ati.amd.com\/developer\/gdc\/2007\/Tatarchuk-Noise(GDC07-D3D_Day).pdf {Tatarchuk07} Tatarchuk, N. 2007. The Importance of Being Noisy: Fast, High Quality Noise. Conference Session. GDC 2007. March 5--9, 2007, San Francisco, CA. http:\/\/ati.amd.com\/developer\/gdc\/2007\/Tatarchuk-Noise(GDC07-D3D_Day).pdf"},{"unstructured":"{Terragen*} Terragen by Planetside Software. http:\/\/www.planetside.co.uk\/terragen\/  {Terragen*} Terragen by Planetside Software. http:\/\/www.planetside.co.uk\/terragen\/","key":"e_1_3_2_1_7_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_8_1","DOI":"10.1145\/1058129.1058138"}],"event":{"sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"],"acronym":"SIGGRAPH07","name":"SIGGRAPH07: Special Interest Group on Computer Graphics and Interactive Techniques Conference","location":"San Diego California"},"container-title":["ACM SIGGRAPH 2007 courses"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1281500.1281668","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1281500.1281668","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T14:52:33Z","timestamp":1750258353000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1281500.1281668"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2007,8,5]]},"references-count":8,"alternative-id":["10.1145\/1281500.1281668","10.1145\/1281500"],"URL":"https:\/\/doi.org\/10.1145\/1281500.1281668","relation":{},"subject":[],"published":{"date-parts":[[2007,8,5]]},"assertion":[{"value":"2007-08-05","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}