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In particular we discuss how co-players, audience, and their spatial organization shape play and player experience and review supporting evidence for this. We present a framework describing social processes underlying situated social play experience and how these are shaped by the player the game's socio-spatial and media context. The core of this framework describes various 'sociality characteristics', and discusses these both in terms of co-located and mediated social game settings.<\/jats:p>","DOI":"10.1145\/1371216.1371221","type":"journal-article","created":{"date-parts":[[2008,8,5]],"date-time":"2008-08-05T13:35:10Z","timestamp":1217943310000},"page":"1-11","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":130,"title":["People, places, and play"],"prefix":"10.1145","volume":"6","author":[{"given":"Yvonne A. 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