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In this article we focus on adventure and movie games, a genre simple, easy-to-play, and very popular in the past. We propose a software architecture to easily produce full-motion adventure games for the mobile scenario, and thus potentially transform any modern cellphone into an adventure game console. The games are portable and protected against un-authorized usage. The feasibility of our approach is shown through a prototype player and an evaluation that shows the suitability of the proposed approach for the mobile scenario. The simplicity of our approach along with the ubiquity of modern cell-phones may bring new life to adventure games, which can also become an exciting genre for the current mobile gaming scenario.<\/jats:p>","DOI":"10.1145\/1371216.1371222","type":"journal-article","created":{"date-parts":[[2008,8,5]],"date-time":"2008-08-05T13:35:10Z","timestamp":1217943310000},"page":"1-16","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":15,"title":["An architecture to easily produce adventure and movie games for the mobile scenario"],"prefix":"10.1145","volume":"6","author":[{"given":"Marco","family":"Furini","sequence":"first","affiliation":[{"name":"University of Piemonte Orientale"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2008,7]]},"reference":[{"volume-title":"Proceedings of the 2nd IEE Secure Mobile Communications Forum, (Sept.).","author":"Bar-El H.","key":"e_1_2_1_1_1"},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1236224.1236232"},{"volume-title":"Proceedings of the ACM Workshop on Digital Rights Management","author":"Biddle K.","key":"e_1_2_1_3_1"},{"key":"e_1_2_1_4_1","unstructured":"Cavazza M. 2004. 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