{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,13]],"date-time":"2026-03-13T08:58:26Z","timestamp":1773392306967,"version":"3.50.1"},"reference-count":25,"publisher":"Association for Computing Machinery (ACM)","issue":"8","license":[{"start":{"date-parts":[[2008,8,1]],"date-time":"2008-08-01T00:00:00Z","timestamp":1217548800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/100000001","name":"National Science Foundation","doi-asserted-by":"publisher","award":["CCR-0122581CCR-0085982 (ALADDIN)"],"award-info":[{"award-number":["CCR-0122581CCR-0085982 (ALADDIN)"]}],"id":[{"id":"10.13039\/100000001","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Commun. ACM"],"published-print":{"date-parts":[[2008,8]]},"abstract":"<jats:p>Data generated as a side effect of game play also solves computational problems and trains AI algorithms.<\/jats:p>","DOI":"10.1145\/1378704.1378719","type":"journal-article","created":{"date-parts":[[2008,7,29]],"date-time":"2008-07-29T13:22:19Z","timestamp":1217337739000},"page":"58-67","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":705,"title":["Designing games with a purpose"],"prefix":"10.1145","volume":"51","author":[{"given":"Luis","family":"von Ahn","sequence":"first","affiliation":[{"name":"Carnegie Mellon University, Pittsburgh, PA"}]},{"given":"Laura","family":"Dabbish","sequence":"additional","affiliation":[{"name":"School of Computer Science at Carnegie Mellon University, Pittsburgh, PA"}]}],"member":"320","published-online":{"date-parts":[[2008,8]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/49108.1045604"},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015530.1015567"},{"key":"e_1_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/365024.365078"},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/604045.604056"},{"key":"e_1_2_1_5_1","volume-title":"Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Unpublished thesis","author":"Federoff M.","unstructured":"Federoff , M. Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Unpublished thesis , Indiana University , Bloomington; www.melissafederoff.com\/thesis.html. Federoff, M. Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Unpublished thesis, Indiana University, Bloomington; www.melissafederoff.com\/thesis.html."},{"key":"e_1_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1038\/438900a"},{"key":"e_1_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1109\/52.903170"},{"key":"e_1_2_1_8_1","volume-title":"User-Centered System Design: New Perspectives on Human-Computer Interaction","author":"Laurel B.K.","year":"1986","unstructured":"Laurel , B.K. Interface as mimesis . In User-Centered System Design: New Perspectives on Human-Computer Interaction , D.A. Norman and S.W. Draper Eds. Lawrence Erlbaum Associates, Inc. , Mahwah, NJ , 1986 , 67--85. Laurel, B.K. Interface as mimesis. In User-Centered System Design: New Perspectives on Human-Computer Interaction, D.A. Norman and S.W. Draper Eds. Lawrence Erlbaum Associates, Inc., Mahwah, NJ, 1986, 67--85."},{"key":"e_1_2_1_9_1","volume-title":"Proceedings of the Eighth International Conference on Music Information Retrieval","author":"Law E.L.M.","year":"2007","unstructured":"Law , E.L.M. , von Ahn , L. , Dannenberg , R.B. , and Crawford , M . TagATune: A game for music and sound annotation . In Proceedings of the Eighth International Conference on Music Information Retrieval ( Vienna, Austria, Sept. 23-30). Austrian Computer Society Vienna, Austria , 2007 , 361--364. Law, E.L.M., von Ahn, L., Dannenberg, R.B., and Crawford, M. TagATune: A game for music and sound annotation. In Proceedings of the Eighth International Conference on Music Information Retrieval (Vienna, Austria, Sept. 23-30). Austrian Computer Society Vienna, Austria, 2007, 361--364."},{"key":"e_1_2_1_10_1","volume-title":"A Theory of Goal Setting and Task Performance","author":"Locke E.A.","year":"1990","unstructured":"Locke , E.A. and Latham , GP . A Theory of Goal Setting and Task Performance , Prentice Hall , Englewood Cliffs, NJ , 1990 . Locke, E.A. and Latham, GP.A Theory of Goal Setting and Task Performance, Prentice Hall, Englewood Cliffs, NJ, 1990."},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/800049.801756"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/800088.802839"},{"key":"e_1_2_1_13_1","volume-title":"PA, May 8-10)","author":"Mokka S.","year":"2003","unstructured":"Mokka , S. , V\u00e4\u00e4t\u00e4nen , A. , Heinil\u00e4 , J. , and V\u00e4lkkynen , P . Fitness computer game with a bodily user interface. I n Proceedings of the Second International Conference on Entertainment Computing (Pittsburgh , PA, May 8-10) . Carnegie Mellon University , Pittsburgh, PA , 2003 , 1--3. Mokka, S., V\u00e4\u00e4t\u00e4nen, A., Heinil\u00e4, J., and V\u00e4lkkynen, P. Fitness computer game with a bodily user interface. I n Proceedings of the Second International Conference on Entertainment Computing (Pittsburgh, PA, May 8-10). Carnegie Mellon University, Pittsburgh, PA, 2003, 1--3."},{"key":"e_1_2_1_14_1","volume-title":"The Human-Computer Interaction Handbook: Fundamentals, Evolving Techniques and Emerging Applications","author":"Pagulayan R.","year":"2003","unstructured":"Pagulayan , R. , Keeker , K. , Wixon , D. , Romero , R. , and Fuller , T User-centered design in games . In The Human-Computer Interaction Handbook: Fundamentals, Evolving Techniques and Emerging Applications , J.A. Jacko and A. Sears, Eds. Lawrence Erlbaum Associates , Mahwah, NJ , 2003 , 883--905. Pagulayan, R., Keeker, K., Wixon, D., Romero, R., and Fuller, T User-centered design in games. In The Human-Computer Interaction Handbook: Fundamentals, Evolving Techniques and Emerging Applications, J.A. Jacko and A. Sears, Eds. Lawrence Erlbaum Associates, Mahwah, NJ, 2003, 883--905."},{"key":"e_1_2_1_15_1","series-title":"Dec. 2003","volume-title":"CEO and founder Games2train. com. Futurelab","author":"Richards C.","unstructured":"Richards , C. Teach the world to twitch: An interview with Marc Prensky , CEO and founder Games2train. com. Futurelab ( Dec. 2003 ); www.futurelab.org.uk\/resources\/publications_reports_articles\/web_articles\/Web_Article578. Richards, C. Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train. com. Futurelab (Dec. 2003); www.futurelab.org.uk\/resources\/publications_reports_articles\/web_articles\/Web_Article578."},{"key":"e_1_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015530.1015552"},{"key":"e_1_2_1_17_1","volume-title":"Group Process and Productivity Academic Press","author":"Steiner I.","year":"1972","unstructured":"Steiner , I. Group Process and Productivity Academic Press , New York , 1972 . Steiner, I. Group Process and Productivity Academic Press, New York, 1972."},{"key":"e_1_2_1_19_1","first-page":"3","article-title":"IEEE Intelligent Systems &amp;","volume":"14","author":"Stork D.G.","year":"1999","unstructured":"Stork , D.G. The Open Mind Initiative . IEEE Intelligent Systems &amp; Their Applications 14 , 3 ( May-June 1999 ), 19--20. Stork, D.G.The Open Mind Initiative. IEEE Intelligent Systems &amp; Their Applications 14, 3 (May-June 1999), 19--20.","journal-title":"Their Applications"},{"key":"e_1_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"e_1_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/792704.792730"},{"key":"e_1_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/985692.985733"},{"key":"e_1_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICASSP.2007.367293"},{"key":"e_1_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124784"},{"key":"e_1_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124782"},{"key":"e_1_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/57216.57227"}],"container-title":["Communications of the ACM"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1378704.1378719","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1378704.1378719","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T14:57:54Z","timestamp":1750258674000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1378704.1378719"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,8]]},"references-count":25,"journal-issue":{"issue":"8","published-print":{"date-parts":[[2008,8]]}},"alternative-id":["10.1145\/1378704.1378719"],"URL":"https:\/\/doi.org\/10.1145\/1378704.1378719","relation":{},"ISSN":["0001-0782","1557-7317"],"issn-type":[{"value":"0001-0782","type":"print"},{"value":"1557-7317","type":"electronic"}],"subject":[],"published":{"date-parts":[[2008,8]]},"assertion":[{"value":"2008-08-01","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}