{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:33:43Z","timestamp":1750307623241,"version":"3.41.0"},"reference-count":24,"publisher":"Association for Computing Machinery (ACM)","issue":"3","license":[{"start":{"date-parts":[[2008,10,1]],"date-time":"2008-10-01T00:00:00Z","timestamp":1222819200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Comput. Entertain."],"published-print":{"date-parts":[[2008,10]]},"abstract":"<jats:p>\n            Interactive film, delivered by computational processes, collapses the\n            <jats:italic>self<\/jats:italic>\n            ; the singular, personal identity to which we have become accustomed is challenged by the adoption of many selves, transforming our primary experience of identity. The new medium presents us with narrative multiplicity, so that we are no longer just \u201cJohn Smith,\u201d our namesake. The combination of separate, unique, historically-evolved representational techniques, defined as\n            <jats:italic>counterfeit<\/jats:italic>\n            ,\n            <jats:italic>production<\/jats:italic>\n            , and\n            <jats:italic>simulation<\/jats:italic>\n            , makes the creation of a multiplied self possible in a digitized environment. This paper will focus on Spielberg's film\n            <jats:italic>Catch Me if You Can<\/jats:italic>\n            , whose narrative describes the actions of its game-playing protagonist, Frank Abagnale Jr., who exemplifies the emerging digital man. He creates many personas in a predigital world by means of the three techniques of representation. His \u201cart\u201d is shown to be a precursor of interactive film, turning the world into a game of interchangeable multiple personalities. Manipulating and adopting screen media communication artefacts, Frank Abagnale Jr. creates an analogue of human-computer multimedia interaction. A comparison of similar innovations and their effects in earlier historical periods of media is also included.\n          <\/jats:p>","DOI":"10.1145\/1394021.1394030","type":"journal-article","created":{"date-parts":[[2008,11,11]],"date-time":"2008-11-11T12:59:40Z","timestamp":1226408380000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Interactive film and the multiplied self"],"prefix":"10.1145","volume":"6","author":[{"given":"Roman","family":"Danylak","sequence":"first","affiliation":[{"name":"Creativity and Cognition Studios, University of Technology, Sydney, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ernest","family":"Edmonds","sequence":"additional","affiliation":[{"name":"Creativity and Cognition Studios, University of Technology, Sydney, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2008,11,6]]},"reference":[{"volume-title":"Catch Me If You Can","author":"Abagnale F. 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