{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:37:01Z","timestamp":1750307821919,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":18,"publisher":"ACM","license":[{"start":{"date-parts":[[2008,8,22]],"date-time":"2008-08-22T00:00:00Z","timestamp":1219363200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2008,8,22]]},"DOI":"10.1145\/1397718.1397728","type":"proceedings-article","created":{"date-parts":[[2008,8,27]],"date-time":"2008-08-27T11:56:41Z","timestamp":1219838201000},"page":"39-44","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Latency equalization"],"prefix":"10.1145","author":[{"given":"Minlan","family":"Yu","sequence":"first","affiliation":[{"name":"Princeton University, Princeton, NJ, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Marina","family":"Thottan","sequence":"additional","affiliation":[{"name":"Alcatel-Lucent, Murray Hill, NJ, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Li","family":"Li","sequence":"additional","affiliation":[{"name":"Alcatel-Lucent, Murray Hill, NJ, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2008,8,22]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"http:\/\/abilene.internet2.edu\/.  http:\/\/abilene.internet2.edu\/."},{"key":"e_1_3_2_1_2_1","volume-title":"Parallelization and performance of interactive multiplayer game servers","author":"Abdelkhalek A.","year":"2004","unstructured":"A. Abdelkhalek and A. Bilas . Parallelization and performance of interactive multiplayer game servers . 2004 . A. Abdelkhalek and A. Bilas. Parallelization and performance of interactive multiplayer game servers. 2004."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1017\/S1355771805000956"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/502034.502048"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICON.2003.1266180"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/566500.566506"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1109\/INFOCOM.2006.178"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/65.777437"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/566500.566508"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/336992.337008"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/380752.380830"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1355734.1355746"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/COMSWA.2006.1665183"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/633025.633039"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1185347.1185349"},{"key":"e_1_3_2_1_17_1","volume-title":"Australasian Telecommunication Networks and Applications Conference (ATNAC)","author":"Zander S.","year":"2004","unstructured":"S. Zander and G. Armitage . Empirically measuring the QoS sensitivity of interactive online game players . Australasian Telecommunication Networks and Applications Conference (ATNAC) , December 2004 . S. Zander and G. Armitage. Empirically measuring the QoS sensitivity of interactive online game players. Australasian Telecommunication Networks and Applications Conference (ATNAC), December 2004."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1178477.1178493"},{"key":"e_1_3_2_1_19_1","volume-title":"Computing Science","author":"Zhang H.","year":"2006","unstructured":"H. Zhang . The effect of delay on network games. Master's thesis , Computing Science , UMEA University , Sweden , 2006 . H. Zhang. The effect of delay on network games. Master's thesis, Computing Science, UMEA University, Sweden, 2006."}],"event":{"name":"SIGCOMM '08: ACM SIGCOMM 2008 Conference","sponsor":["SIGCOMM ACM Special Interest Group on Data Communication","ACM Association for Computing Machinery"],"location":"Seattle WA USA","acronym":"SIGCOMM '08"},"container-title":["Proceedings of the ACM workshop on Programmable routers for extensible services of tomorrow"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1397718.1397728","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1397718.1397728","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T13:57:47Z","timestamp":1750255067000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1397718.1397728"}},"subtitle":["a programmable routing service primitive"],"short-title":[],"issued":{"date-parts":[[2008,8,22]]},"references-count":18,"alternative-id":["10.1145\/1397718.1397728","10.1145\/1397718"],"URL":"https:\/\/doi.org\/10.1145\/1397718.1397728","relation":{},"subject":[],"published":{"date-parts":[[2008,8,22]]},"assertion":[{"value":"2008-08-22","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}