{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:33:38Z","timestamp":1750307618364,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":19,"publisher":"ACM","license":[{"start":{"date-parts":[[2008,2,27]],"date-time":"2008-02-27T00:00:00Z","timestamp":1204070400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/100000172","name":"Division of Undergraduate Education","doi-asserted-by":"publisher","award":["DUE-0409497DUE-0716338DUE-0633726"],"award-info":[{"award-number":["DUE-0409497DUE-0716338DUE-0633726"]}],"id":[{"id":"10.13039\/100000172","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2008,2,27]]},"DOI":"10.1145\/1463673.1463685","type":"proceedings-article","created":{"date-parts":[[2009,9,28]],"date-time":"2009-09-28T17:33:43Z","timestamp":1254159223000},"page":"56-60","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":8,"title":["Integrating games and machine learning in the undergraduate computer science classroom"],"prefix":"10.1145","author":[{"given":"Scott A.","family":"Wallace","sequence":"first","affiliation":[{"name":"Washington State University, Vancouver, Washington"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ingrid","family":"Russell","sequence":"additional","affiliation":[{"name":"University of Hartford, West Hartford, Connecticut"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Zdravko","family":"Markov","sequence":"additional","affiliation":[{"name":"Central Connecticut State University, New Britain, Connecticut"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2008,2,27]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 59--63","author":"Bayliss J. D.","year":"2007","unstructured":"Bayliss , J. D. , The Effects of Games in CS1-3 , Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 59--63 , 2007 . Bayliss, J. D., The Effects of Games in CS1-3, Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 59--63, 2007."},{"key":"e_1_3_2_1_2_1","volume-title":"ComputerWorld","author":"Brandel M.","year":"2007","unstructured":"Brandel , M. , 12 IT Skills Employers Cannot Say No To \", ComputerWorld , July , 2007 . Brandel, M., 12 IT Skills Employers Cannot Say No To\", ComputerWorld, July, 2007."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/6052.001.0001","volume-title":"Schools for thought: A Science of Learning in the Classroom","author":"Bruer J. T.","year":"1993","unstructured":"Bruer , J. T. , Schools for thought: A Science of Learning in the Classroom . MIT Press , 1993 . Bruer, J. T., Schools for thought: A Science of Learning in the Classroom. MIT Press, 1993."},{"key":"e_1_3_2_1_4_1","volume-title":"Simon &amp","author":"Carnegie D.","year":"1981","unstructured":"Carnegie , D. , How to Win Friends and Influence People, revised edition , Simon &amp ; Shuster , New York, NY , 1981 . Carnegie, D., How to Win Friends and Influence People, revised edition, Simon &amp; Shuster, New York, NY, 1981."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.5555\/1089053.1089056"},{"key":"e_1_3_2_1_6_1","volume-title":"Special Issue of AI Magazine, 27(1)","author":"Dodds Z.","year":"2006","unstructured":"Dodds , Z. et al. (eds.), Robots and Robotics in Undergraduate AI Education , Special Issue of AI Magazine, 27(1) , AAAI Press , 2006 . Dodds, Z. et al. (eds.), Robots and Robotics in Undergraduate AI Education, Special Issue of AI Magazine, 27(1), AAAI Press, 2006."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1121341.1121491"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1109\/2.933506"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1016\/0004-3702(87)90050-6"},{"key":"e_1_3_2_1_10_1","volume-title":"Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference","author":"Magerko B.","year":"2004","unstructured":"Magerko , B. , Laird , J. E. , Assanie , M. , Kerfoot , A. , Stokes , D., AI Characters and Directors for Interactive Computer Games , Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference , San Jose, CA , July 2004 . AAAI Press. Magerko, B., Laird, J. E., Assanie, M., Kerfoot, A., Stokes, D., AI Characters and Directors for Interactive Computer Games, Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference, San Jose, CA, July 2004. AAAI Press."},{"key":"e_1_3_2_1_11_1","volume-title":"CMU-ML-06-108","author":"Mitchell T.","year":"2006","unstructured":"Mitchell , T. , The Discipline of Machine Learning , CMU-ML-06-108 , July 2006 . Mitchell, T., The Discipline of Machine Learning, CMU-ML-06-108, July 2006."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1047344.1047387"},{"key":"e_1_3_2_1_13_1","volume-title":"Core CS Curriculum. Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 22--27","author":"Rankin Y.","year":"2007","unstructured":"Rankin , Y. , Gooch , B. , Gooch , A. , Interweaving Game Design into Core CS Curriculum. Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 22--27 , 2007 . Rankin, Y., Gooch, B., Gooch, A., Interweaving Game Design into Core CS Curriculum. Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 22--27, 2007."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/1140124.1140230"},{"key":"e_1_3_2_1_15_1","volume-title":"Proceedings of the 35th Frontiers in Education Conference, IEEE Press","author":"Russell I.","year":"2005","unstructured":"Russell , I. , Markov , Z. , Neller , T. , Enhancing Undergraduate AI Courses through Machine Learning Projects , Proceedings of the 35th Frontiers in Education Conference, IEEE Press , October 2005 . Russell, I., Markov, Z., Neller, T., Enhancing Undergraduate AI Courses through Machine Learning Projects, Proceedings of the 35th Frontiers in Education Conference, IEEE Press, October 2005."},{"key":"e_1_3_2_1_16_1","volume-title":"Artificial Intelligence: a modern approach","author":"Russell S.","year":"2003","unstructured":"Russell , S. and Norvig , P. , Artificial Intelligence: a modern approach , Upper Saddle River, NJ : Prentice-Hall , 2003 . Russell, S. and Norvig, P., Artificial Intelligence: a modern approach, Upper Saddle River, NJ: Prentice-Hall, 2003."},{"key":"e_1_3_2_1_17_1","volume-title":"Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 22--27","author":"Youngblood G. M.","year":"2007","unstructured":"Youngblood , G. M. , Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education . Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 22--27 , 2007 . Youngblood, G. M., Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education. Proceedings of the Microsoft Academic Days on Game Development in Computer Science Education, 22--27, 2007."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.5555\/1181901.1181905"},{"key":"e_1_3_2_1_19_1","volume-title":"I. Harel &amp","author":"Wilensky U.","year":"1991","unstructured":"Wilensky , U. Abstract Meditations on the Concrete and Concrete Implications for Mathematics Education . In I. Harel &amp ; S. Papert (Eds.), Constructionism. Ablex : Norwood, NJ. 193--203, 1991 . Wilensky, U. Abstract Meditations on the Concrete and Concrete Implications for Mathematics Education. In I. Harel &amp; S. Papert (Eds.), Constructionism. Ablex: Norwood, NJ. 193--203, 1991."}],"event":{"name":"GDCSE08: 3rd Annual Microsoft Research Academic Days Conference on Game Development in Computer Science Education","sponsor":["Microsoft Research Microsoft Research","Electronic Arts","SIGCSE ACM Special Interest Group on Computer Science Education"],"location":"Miami Florida","acronym":"GDCSE08"},"container-title":["Proceedings of the 3rd international conference on Game development in computer science education"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1463673.1463685","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1463673.1463685","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T12:45:47Z","timestamp":1750250747000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1463673.1463685"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,2,27]]},"references-count":19,"alternative-id":["10.1145\/1463673.1463685","10.1145\/1463673"],"URL":"https:\/\/doi.org\/10.1145\/1463673.1463685","relation":{},"subject":[],"published":{"date-parts":[[2008,2,27]]},"assertion":[{"value":"2008-02-27","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}