{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,27]],"date-time":"2026-03-27T02:18:35Z","timestamp":1774577915666,"version":"3.50.1"},"reference-count":9,"publisher":"Association for Computing Machinery (ACM)","issue":"1","license":[{"start":{"date-parts":[[2009,2,1]],"date-time":"2009-02-01T00:00:00Z","timestamp":1233446400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100000923","name":"Australian Research Council","doi-asserted-by":"publisher","award":["DP0772667"],"award-info":[{"award-number":["DP0772667"]}],"id":[{"id":"10.13039\/501100000923","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Comput. Entertain."],"published-print":{"date-parts":[[2009,2]]},"abstract":"<jats:p>The concept of a \u201cstrange ontology\u201d is articulated via the intersection of philosophical and computational definitions of ontology. Within digital media, each simulated world requires both; an ontology, to define its existence as data; and a subject, the player or user, who engages with the simulation. Glitches or interventions in these simulations create ontologies that are inconsistent with our lived experience, rendering them \u201cstrange.\u201d We draw upon a range of works to illustrate this concept, including game art, social networking software, Guglielmetti's \u201cLaboratories of though\u201d and generative art. This article aims to define this concept and outlines a terrain for further investigation.<\/jats:p>","DOI":"10.1145\/1486508.1486512","type":"journal-article","created":{"date-parts":[[2009,2,25]],"date-time":"2009-02-25T14:44:30Z","timestamp":1235573070000},"page":"1-13","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":9,"title":["Strange ontologies in digital culture"],"prefix":"10.1145","volume":"7","author":[{"given":"Mitchell","family":"Whitelaw","sequence":"first","affiliation":[{"name":"School of Creative Communication, University of Canberra, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mark","family":"Guglielmetti","sequence":"additional","affiliation":[{"name":"Center for Electronic Media Art, Monash University, Victoria, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Troy","family":"Innocent","sequence":"additional","affiliation":[{"name":"Center for Electronic Media Art, Monash University, Victoria, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2009,2,27]]},"reference":[{"key":"e_1_2_2_1_1","unstructured":"Arendt S. 2007. Portrait of a Halo 3 forge artist. Wired (Dec.). http:\/\/www.wired.com\/culture\/art\/news\/2007\/12\/halo3_artist.  Arendt S. 2007. Portrait of a Halo 3 forge artist. Wired (Dec.). http:\/\/www.wired.com\/culture\/art\/news\/2007\/12\/halo3_artist."},{"key":"e_1_2_2_2_1","volume-title":"Springer","author":"Gruber T.","year":"2007","unstructured":"Gruber , T. 2007. Ontology (Entry to appear in the Encyclopedia of Database Systems. L. Liu and M.T. \u00d6zsu (eds.), Springer , New York . {http:\/\/tomgruber.org\/writing\/ontology-definition- 2007 .htm}. Gruber, T. 2007. Ontology (Entry to appear in the Encyclopedia of Database Systems. L. Liu and M.T. \u00d6zsu (eds.), Springer, New York. {http:\/\/tomgruber.org\/writing\/ontology-definition-2007.htm}."},{"key":"e_1_2_2_3_1","volume-title":"How We Became Posthuman: Virtual Bodies In Cybernetics, Literature, and Informatics","author":"Hayles N. K.","unstructured":"Hayles , N. K. 1999. How We Became Posthuman: Virtual Bodies In Cybernetics, Literature, and Informatics . University of Chicago Press , Chicago, IL , 1--24. Hayles, N. K. 1999. How We Became Posthuman: Virtual Bodies In Cybernetics, Literature, and Informatics. University of Chicago Press, Chicago, IL, 1--24."},{"key":"e_1_2_2_4_1","unstructured":"Hoy M. 2005. Unframing perspective: Towards a definition of the generative sublime. Generator.x 1.0 Art from Code Conference. http:\/\/www.generatorx.no\/20051013\/generator-x-paper-online\/  Hoy M. 2005. Unframing perspective: Towards a definition of the generative sublime. Generator.x 1.0 Art from Code Conference. http:\/\/www.generatorx.no\/20051013\/generator-x-paper-online\/"},{"key":"e_1_2_2_5_1","volume-title":"The Language of New Media","author":"Manovich L.","unstructured":"Manovich , L. 2001. The Language of New Media . MIT Press , Cambridge, MA , 259--273. Manovich, L. 2001. The Language of New Media. MIT Press, Cambridge, MA, 259--273."},{"key":"e_1_2_2_6_1","unstructured":"Oliver J. 2007. 2nd PS 2. Second person shooter (for two players). http:\/\/www.selectparks.net\/~julian\/index.php?entry=entry070505-143000.  Oliver J. 2007. 2nd PS 2. Second person shooter (for two players). http:\/\/www.selectparks.net\/~julian\/index.php?entry=entry070505-143000."},{"key":"e_1_2_2_7_1","volume-title":"RELATIONSHIP: A vocabulary for describing relationships between people","author":"Shirky C.","year":"2004","unstructured":"Shirky , C. 2004 . RELATIONSHIP: A vocabulary for describing relationships between people . http:\/\/many.corante.com\/archives\/2004\/03\/16\/relationship_a_vocabulary_for_describing_relationships_between_people.php. Shirky, C. 2004. RELATIONSHIP: A vocabulary for describing relationships between people. http:\/\/many.corante.com\/archives\/2004\/03\/16\/relationship_a_vocabulary_for_describing_relationships_between_people.php."},{"key":"e_1_2_2_8_1","volume-title":"The Vision Machine","author":"Virilio P.","unstructured":"Virilio , P. 1994. The Vision Machine . Indiana University Press , Bloomington, IN , 59--81. Virilio, P. 1994. The Vision Machine. Indiana University Press, Bloomington, IN, 59--81."},{"key":"e_1_2_2_9_1","volume-title":"Readme 100: Temporary Software Art Factory","author":"Whitelaw M.","unstructured":"Whitelaw , M. 2003. System stories and model worlds: A critical approach to generative art . In Readme 100: Temporary Software Art Factory , O. Goriunova (ed.), Norderstedt , Bo D , 135--154. Whitelaw, M. 2003. System stories and model worlds: A critical approach to generative art. In Readme 100: Temporary Software Art Factory, O. Goriunova (ed.), Norderstedt, BoD, 135--154."}],"container-title":["Computers in Entertainment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1486508.1486512","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1486508.1486512","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T13:30:10Z","timestamp":1750253410000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1486508.1486512"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009,2]]},"references-count":9,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2009,2]]}},"alternative-id":["10.1145\/1486508.1486512"],"URL":"https:\/\/doi.org\/10.1145\/1486508.1486512","relation":{},"ISSN":["1544-3574"],"issn-type":[{"value":"1544-3574","type":"electronic"}],"subject":[],"published":{"date-parts":[[2009,2]]},"assertion":[{"value":"2008-01-01","order":0,"name":"received","label":"Received","group":{"name":"publication_history","label":"Publication History"}},{"value":"2008-09-01","order":1,"name":"accepted","label":"Accepted","group":{"name":"publication_history","label":"Publication History"}},{"value":"2009-02-27","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}