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The goal of this article is to survey the problems in the development process of electronic games, which are mainly collected from game postmortems, by exploring their similarities and differences to well-known problems in traditional information systems.<\/jats:p>","DOI":"10.1145\/1486508.1486521","type":"journal-article","created":{"date-parts":[[2009,2,25]],"date-time":"2009-02-25T14:44:30Z","timestamp":1235573070000},"page":"1-22","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":75,"title":["What went wrong? 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