{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,21]],"date-time":"2026-02-21T01:04:33Z","timestamp":1771635873871,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":27,"publisher":"ACM","license":[{"start":{"date-parts":[[2008,11,3]],"date-time":"2008-11-03T00:00:00Z","timestamp":1225670400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2008,11,3]]},"DOI":"10.1145\/1496984.1496995","type":"proceedings-article","created":{"date-parts":[[2009,1,29]],"date-time":"2009-01-29T13:45:53Z","timestamp":1233236753000},"page":"57-64","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":26,"title":["Motivations for play in computer role-playing games"],"prefix":"10.1145","author":[{"given":"Anders","family":"Tychsen","sequence":"first","affiliation":[{"name":"IT University of Copenhagen, Copenhagen S, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Hitchens","sequence":"additional","affiliation":[{"name":"Macquarie University, North Ryde NSW, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Thea","family":"Brolund","sequence":"additional","affiliation":[{"name":"University of Technology Sydney, Sydney, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2008,11,3]]},"reference":[{"key":"e_1_3_2_1_1_1","article-title":"Hearts, Clubs, Diamonds, Spades: Players who suit MUDs","author":"Bartle R.","year":"1996","journal-title":"The Journal of Virtual Environments. 1."},{"key":"e_1_3_2_1_2_1","unstructured":"Bartle R. 2003. Designing Virtual Worlds. New Riders.   Bartle R. 2003. Designing Virtual Worlds. New Riders."},{"key":"e_1_3_2_1_3_1","unstructured":"Bateman C. and Boon R. 2006. 21st Century Game Design. Charles River Media.  Bateman C. and Boon R. 2006. 21 st Century Game Design. Charles River Media."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF02310555"},{"key":"e_1_3_2_1_5_1","volume-title":"Proceedings of the Other Players Conference","author":"Combs N.","year":"2004"},{"key":"e_1_3_2_1_6_1","unstructured":"Csikszentmihya M. 1990 Flow: The Psychology of Optimal Experience. Harper and Row.  Csikszentmihya M. 1990 Flow: The Psychology of Optimal Experience. Harper and Row."},{"key":"e_1_3_2_1_7_1","first-page":"1","article-title":"A survey method for assessing perceptions of a game: The consumer playtest in game design","volume":"5","author":"Davis J. P.","year":"2005","journal-title":"Game Studies."},{"key":"e_1_3_2_1_8_1","volume-title":"Shared Fantasy: Role Playing Games as Social Worlds","author":"Fine G. A.","year":"2002"},{"key":"e_1_3_2_1_9_1","unstructured":"Ghozland D. 2007. Designing for Motivation. Gamasutra June 7th. DOI= http:\/\/www.gamasutra.com\/view\/feature\/1419\/designing_for_motivation.php}  Ghozland D. 2007. Designing for Motivation. Gamasutra June 7 th . DOI= http:\/\/www.gamasutra.com\/view\/feature\/1419\/designing_for_motivation.php}"},{"key":"e_1_3_2_1_10_1","first-page":"1","article-title":"Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2","volume":"6","author":"Griebel T.","year":"2006","journal-title":"Game Studies"},{"key":"e_1_3_2_1_11_1","first-page":"197","volume-title":"D Zillman and P. Vorderer (Eds)","author":"Grodal T.","year":"1976"},{"key":"e_1_3_2_1_12_1","unstructured":"Hopson J. 2001. Behavioral Game Design. Gamasutra April 27th. DOI= http:\/\/www.gamasutra.com\/features\/20010427\/hopson_pfv.htm}.  Hopson J. 2001. Behavioral Game Design. Gamasutra April 27 th . DOI= http:\/\/www.gamasutra.com\/features\/20010427\/hopson_pfv.htm}."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9981"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1177\/1461444805052280"},{"key":"e_1_3_2_1_15_1","volume-title":"Proceedings of the DIGRA 2007 Conference","author":"Kellar M."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1177\/0093650204267930"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-006-9051-8"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1468-2885.2004.tb00318.x"},{"key":"e_1_3_2_1_19_1","unstructured":"Sherry J. L. and Lucas K. 2003. Video game uses and gratifications as predictors of use and game preferences. Paper presented at the annual conference of the international Communication Association (San Diego CA).  Sherry J. L. and Lucas K. 2003. Video game uses and gratifications as predictors of use and game preferences. Paper presented at the annual conference of the international Communication Association (San Diego CA)."},{"key":"e_1_3_2_1_20_1","volume-title":"In: Vorderer P","author":"Sherry J. L.","year":"2006"},{"key":"e_1_3_2_1_21_1","unstructured":"Thorndike R. M. 1978. Correlational procedures for research. John Wiley &amp; Sons Inc.  Thorndike R. M. 1978. Correlational procedures for research. John Wiley &amp; Sons Inc."},{"key":"e_1_3_2_1_22_1","volume-title":"Proceedings of the DIGRA 2007 Conference","author":"Tychsen A."},{"key":"e_1_3_2_1_23_1","unstructured":"Van Meurs R. L. M. 2007. How to Play the Game: a study on MUD player types and their real life personality traits. Master Thesis. Tilburg University Press.  Van Meurs R. L. M. 2007. How to Play the Game: a study on MUD player types and their real life personality traits. Master Thesis. Tilburg University Press."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9.772"},{"key":"e_1_3_2_1_25_1","volume-title":"Second International Conference on Entertainment Computing","author":"Vorderer P."},{"key":"e_1_3_2_1_26_1","volume-title":"Proceedings of ASCILITE","author":"Whitton N.","year":"2007"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"crossref","unstructured":"Wood R. Griffiths M. and Eatough V. 2004. Online data collection from video game players: methodological issues. CyberPsychology &amp; Behavior. 7 511--518.  Wood R. Griffiths M. and Eatough V. 2004. Online data collection from video game players: methodological issues. CyberPsychology &amp; Behavior. 7 511--518.","DOI":"10.1089\/cpb.2004.7.511"}],"event":{"name":"FuturePlay08: FuturePlay 2008 Academic Games Conference","location":"Toronto Ontario Canada","acronym":"FuturePlay08","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2008 Conference on Future Play: Research, Play, Share"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1496984.1496995","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1496984.1496995","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T14:47:31Z","timestamp":1750258051000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1496984.1496995"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,11,3]]},"references-count":27,"alternative-id":["10.1145\/1496984.1496995","10.1145\/1496984"],"URL":"https:\/\/doi.org\/10.1145\/1496984.1496995","relation":{},"subject":[],"published":{"date-parts":[[2008,11,3]]},"assertion":[{"value":"2008-11-03","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}