{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,5]],"date-time":"2026-06-05T01:31:58Z","timestamp":1780623118894,"version":"3.54.1"},"publisher-location":"New York, NY, USA","reference-count":29,"publisher":"ACM","license":[{"start":{"date-parts":[[2008,11,3]],"date-time":"2008-11-03T00:00:00Z","timestamp":1225670400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100004965","name":"Sixth Framework Programme","doi-asserted-by":"publisher","award":["NEST-PATH-028765"],"award-info":[{"award-number":["NEST-PATH-028765"]}],"id":[{"id":"10.13039\/501100004965","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2008,11,3]]},"DOI":"10.1145\/1496984.1496998","type":"proceedings-article","created":{"date-parts":[[2009,1,29]],"date-time":"2009-01-29T13:45:53Z","timestamp":1233236753000},"page":"81-88","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":225,"title":["Flow and immersion in first-person shooters"],"prefix":"10.1145","author":[{"given":"Lennart","family":"Nacke","sequence":"first","affiliation":[{"name":"Blekinge Institute of Technology, Karlshamn, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Craig A.","family":"Lindley","sequence":"additional","affiliation":[{"name":"Blekinge Institute of Technology, Karlshamn, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2008,11,3]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"WA","author":"Half-Life","year":"2004","unstructured":"Half-Life 2 (Digital Game). Valve Corporation Seattle , WA , 2004 . Half-Life 2 (Digital Game). Valve Corporation Seattle, WA, 2004."},{"key":"e_1_3_2_1_2_1","volume-title":"R. Experiential Modes of Game Play. In Proceedings of the Situated Play, Proceedings of the DiGRA 2007 Conference","author":"Appelman","year":"2007","unstructured":"Appelman , R. Experiential Modes of Game Play. In Proceedings of the Situated Play, Proceedings of the DiGRA 2007 Conference ( Tokyo, Japan. DiGRA , 2007 ), 815--822. Appelman, R. Experiential Modes of Game Play. In Proceedings of the Situated Play, Proceedings of the DiGRA 2007 Conference (Tokyo, Japan. DiGRA, 2007), 815--822."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/985921.986048"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511546396"},{"key":"e_1_3_2_1_5_1","volume-title":"Psychophysiological Science. Handbook of psychophysiology","author":"Cacioppo J. T.","year":"2000","unstructured":"Cacioppo , J. T. , Tassinary , L. G. and Berntson , G. G . Psychophysiological Science. Handbook of psychophysiology ( 2000 ), 3--26. Cacioppo, J. T., Tassinary, L. G. and Berntson, G. G. Psychophysiological Science. Handbook of psychophysiology (2000), 3--26."},{"key":"e_1_3_2_1_6_1","volume-title":"Psychophysiological Science. Handbook of psychophysiology","author":"Cacioppo J. T.","year":"2007","unstructured":"Cacioppo , J. T. , Tassinary , L. G. and Berntson , G. G . Psychophysiological Science. Handbook of psychophysiology ( 2007 ), 3--26. Cacioppo, J. T., Tassinary, L. G. and Berntson, G. G. Psychophysiological Science. Handbook of psychophysiology (2007), 3--26."},{"key":"e_1_3_2_1_7_1","volume-title":"Flow in Games","author":"Chen J.","year":"2006","unstructured":"Chen , J. Flow in Games . University of Southern California , Los Angeles, USA , 2006 . Chen, J. Flow in Games. University of Southern California, Los Angeles, USA, 2006."},{"key":"e_1_3_2_1_8_1","volume-title":"Beyond Boredom and Anxiety","author":"Csikszentmihalyi M.","year":"1975","unstructured":"Csikszentmihalyi , M. Beyond Boredom and Anxiety . Jossey-Bass Publishers , San Francisco , 1975 . Csikszentmihalyi, M. Beyond Boredom and Anxiety. Jossey-Bass Publishers, San Francisco, 1975."},{"key":"e_1_3_2_1_9_1","volume-title":"Flow: The Psychology of Optimal Experience","author":"Csikszentmihalyi M.","year":"1990","unstructured":"Csikszentmihalyi , M. Flow: The Psychology of Optimal Experience . HarperPerennial , New York , 1990 . Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience. HarperPerennial, New York, 1990."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1080\/00222216.1994.11969966"},{"key":"e_1_3_2_1_11_1","volume-title":"Proceedings of the DiGRA conference Changing views: worlds in play","author":"Ermi L.","year":"2005","unstructured":"Ermi , L. and M\u00e4yr\u00e4 , F . Fundamental Components of the Gameplay Experience: Analysing Immersion . In Proceedings of the DiGRA conference Changing views: worlds in play ( Vancouver, Canada). DiGRA , 2005 . Ermi, L. and M\u00e4yr\u00e4, F. Fundamental Components of the Gameplay Experience: Analysing Immersion. In Proceedings of the DiGRA conference Changing views: worlds in play (Vancouver, Canada). DiGRA, 2005."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1177\/001872679304600305"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1469-8986.1986.tb00676.x"},{"key":"e_1_3_2_1_14_1","volume-title":"The Acoustic Ecology of the First-Person Shooter: The Player, Sound and Immersion in the First-Person Shooter Computer Game","author":"Grimshaw M.","year":"2008","unstructured":"Grimshaw , M. The Acoustic Ecology of the First-Person Shooter: The Player, Sound and Immersion in the First-Person Shooter Computer Game . VDM Verlag Dr . Mueller e. K., Saarbr\u00fccken, 2008 . Grimshaw, M. The Acoustic Ecology of the First-Person Shooter: The Player, Sound and Immersion in the First-Person Shooter Computer Game. VDM Verlag Dr. Mueller e. K., Saarbr\u00fccken, 2008."},{"key":"e_1_3_2_1_15_1","unstructured":"IJsselsteijn W. A. Poels K. and de Kort Y. A. W. Measuring Player Experiences in Digital Games. Development of the Game Experience Questionnaire (GEQ). Manuscript in preparation.  IJsselsteijn W. A. Poels K. and de Kort Y. A. W. Measuring Player Experiences in Digital Games. Development of the Game Experience Questionnaire (GEQ) . Manuscript in preparation."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1123\/jsep.18.1.17"},{"key":"e_1_3_2_1_17_1","volume-title":"Psychophysiology of Flow Experience: An Explorative Study","author":"Kivikangas J. M.","year":"2006","unstructured":"Kivikangas , J. M. Psychophysiology of Flow Experience: An Explorative Study . University of Helsinki , Helsinki, Finland , 2006 . Kivikangas, J. M. Psychophysiology of Flow Experience: An Explorative Study. University of Helsinki, Helsinki, Finland, 2006."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1037\/0003-066X.50.5.372"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1469-8986.1993.tb03352.x"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1469-8986.1971.tb00501.x"},{"key":"e_1_3_2_1_21_1","volume-title":"A New Method for Analyzing 3-D Video Games","author":"McMahan A.","year":"2003","unstructured":"McMahan , A. Immersion , Engagement, and Presence : A New Method for Analyzing 3-D Video Games . Routledge , New York , 2003 . McMahan, A. Immersion, Engagement, and Presence: A New Method for Analyzing 3-D Video Games. Routledge, New York, 2003."},{"key":"e_1_3_2_1_22_1","volume-title":"Proceedings of the IADIS Gaming 2008: Design for Engaging Experience and Social Interaction","author":"Nacke L.","year":"2008","unstructured":"Nacke , L. and Lindley , C . Boredom, Immersion, Flow - a Pilot Study Investigating Player Experience . In Proceedings of the IADIS Gaming 2008: Design for Engaging Experience and Social Interaction ( Amsterdam, The Netherlands, July 25--27). IADIS Press , 2008 , 103--107. Nacke, L. and Lindley, C. Boredom, Immersion, Flow - a Pilot Study Investigating Player Experience. In Proceedings of the IADIS Gaming 2008: Design for Engaging Experience and Social Interaction (Amsterdam, The Netherlands, July 25--27). IADIS Press, 2008, 103--107."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-88322-7_15"},{"key":"e_1_3_2_1_24_1","first-page":"1","volume":"19","author":"Novak T. P.","year":"2000","unstructured":"Novak , T. P. , Hoffman , D. L. and Yung , Y. F. Measuring the Flow Construct in Online Environments: A Structural Modeling Approach. Marketing Science , 19 , 1 ( 2000 ), 22--42. Novak, T. P., Hoffman, D. L. and Yung, Y. F. Measuring the Flow Construct in Online Environments: A Structural Modeling Approach. Marketing Science, 19, 1 (2000), 22--42.","journal-title":"Structural Modeling Approach. Marketing Science"},{"key":"e_1_3_2_1_25_1","volume-title":"Proceedings of the DiGRA conference Changing views: worlds in play","author":"Ravaja N.","year":"2005","unstructured":"Ravaja , N. , Saari , T. , Laarni , J. , Kallinen , K. , Salminen , M. , Holopainen , J. and J\u00e4rvinen , A . The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events . In Proceedings of the DiGRA conference Changing views: worlds in play ( Vancouver). Digital Games Research Association , 2005 . Ravaja, N., Saari, T., Laarni, J., Kallinen, K., Salminen, M., Holopainen, J. and J\u00e4rvinen, A. The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. In Proceedings of the DiGRA conference Changing views: worlds in play (Vancouver). Digital Games Research Association, 2005."},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1207\/s1532785xmep0804_2"},{"key":"e_1_3_2_1_27_1","first-page":"1","volume":"8","author":"Ravaja N.","year":"2008","unstructured":"Ravaja , N. , Turpeinen , M. , Saari , T. , Puttonen , S. and Keltikangas-Jarvinen , L. The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events. Emotion , 8 , 1 ( 2008 ), 114--120. Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S. and Keltikangas-Jarvinen, L. The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events. Emotion, 8, 1 (2008), 114--120.","journal-title":"Violent Video Game Events. Emotion"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.neulet.2008.02.009"},{"key":"e_1_3_2_1_29_1","volume-title":"Mec Spatial Presence Questionnaire (MECSPQ): Short Documentation and Instructions for Application. IST-2001-37661","author":"Vorderer P.","year":"2004","unstructured":"Vorderer , P. , Wirth , W. , Gouveia , F. R. , Biocca , F. , Saari , T. , J\u00e4ncke , F. , B\u00f6cking , S. , Schramm , H. , Gysbers , A. , Hartmann , T. , Klimmt , C. , Laarni , J. , Ravaja , N. , Sacau , A. , Baumgartner , T. and J\u00e4ncke , P . Mec Spatial Presence Questionnaire (MECSPQ): Short Documentation and Instructions for Application. IST-2001-37661 , 2004 . Vorderer, P., Wirth, W., Gouveia, F. R., Biocca, F., Saari, T., J\u00e4ncke, F., B\u00f6cking, S., Schramm, H., Gysbers, A., Hartmann, T., Klimmt, C., Laarni, J., Ravaja, N., Sacau, A., Baumgartner, T. and J\u00e4ncke, P. Mec Spatial Presence Questionnaire (MECSPQ): Short Documentation and Instructions for Application. IST-2001-37661, 2004."}],"event":{"name":"FuturePlay08: FuturePlay 2008 Academic Games Conference","location":"Toronto Ontario Canada","acronym":"FuturePlay08","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2008 Conference on Future Play: Research, Play, Share"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1496984.1496998","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1496984.1496998","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T14:47:31Z","timestamp":1750258051000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1496984.1496998"}},"subtitle":["measuring the player's gameplay experience"],"short-title":[],"issued":{"date-parts":[[2008,11,3]]},"references-count":29,"alternative-id":["10.1145\/1496984.1496998","10.1145\/1496984"],"URL":"https:\/\/doi.org\/10.1145\/1496984.1496998","relation":{},"subject":[],"published":{"date-parts":[[2008,11,3]]},"assertion":[{"value":"2008-11-03","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}