{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,28]],"date-time":"2026-07-28T16:47:54Z","timestamp":1785257274028,"version":"3.55.0"},"publisher-location":"New York, NY, USA","reference-count":32,"publisher":"ACM","license":[{"start":{"date-parts":[[2008,11,3]],"date-time":"2008-11-03T00:00:00Z","timestamp":1225670400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2008,11,3]]},"DOI":"10.1145\/1496984.1497012","type":"proceedings-article","created":{"date-parts":[[2009,1,29]],"date-time":"2009-01-29T13:45:53Z","timestamp":1233236753000},"page":"166-172","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":12,"title":["Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution"],"prefix":"10.1145","author":[{"given":"Brent","family":"Cowan","sequence":"first","affiliation":[{"name":"University of Ontario Institute of Technology, Oshawa, Ontario, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Bill","family":"Kapralos","sequence":"additional","affiliation":[{"name":"University of Ontario Institute of Technology, Oshawa, Ontario, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2008,11,3]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1109\/ASPAA.2001.969552"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/6.576008"},{"key":"e_1_3_2_1_3_1","unstructured":"R. Begault. 3-D Sound for Virtual Reality and Multimedia. Academic Press MA. USA 1994.   R. Begault. 3-D Sound for Virtual Reality and Multimedia . Academic Press MA. USA 1994."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015706.1015800"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-662-22594-3","volume-title":"Virtual Auditory Space: Generation and Application","author":"Carlile S.","year":"1996","unstructured":"S. Carlile . Virtual Auditory Space: Generation and Application . R. G. Landes Company , Austin, TX . USA, 1996 . S. Carlile. Virtual Auditory Space: Generation and Application. R. G. Landes Company, Austin, TX. USA, 1996."},{"key":"e_1_3_2_1_6_1","first-page":"291","volume-title":"Virtual Environments and Advanced Interface Design","author":"Cohen M.","year":"1995","unstructured":"M. Cohen and E. Wenzel . The design of multidimensional sound interfaces . In W. Barfield and T. Furness, editors, Virtual Environments and Advanced Interface Design , chapter 8, pages 291 -- 346 . Oxford University Press Inc ., New York, NY. USA, 1995 . M. Cohen and E. Wenzel. The design of multidimensional sound interfaces. In W. Barfield and T. Furness, editors, Virtual Environments and Advanced Interface Design, chapter 8, pages 291--346. Oxford University Press Inc., New York, NY. USA, 1995."},{"key":"e_1_3_2_1_7_1","unstructured":"B. Cowan and B. Kapralos. 1D GPU Convolution Code. http:\/\/faculty.uoit.ca\/kapralos\/gpuConv.html.  B. Cowan and B. Kapralos. 1D GPU Convolution Code. http:\/\/faculty.uoit.ca\/kapralos\/gpuConv.html."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/1055626.1055646"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/IV.2006.53"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.5555\/862896.881093"},{"key":"e_1_3_2_1_11_1","volume-title":"Proceedings of the ACM Workshop on General Purpose Computing on Graphics Processors","author":"Gallos E.","year":"2004","unstructured":"E. Gallos and N. Tsingos . Efficient 3D-audio processing with the GPU . In Proceedings of the ACM Workshop on General Purpose Computing on Graphics Processors , Los Angeles, CA. USA, August 7--8 2004 . E. Gallos and N. Tsingos. Efficient 3D-audio processing with the GPU. In Proceedings of the ACM Workshop on General Purpose Computing on Graphics Processors, Los Angeles, CA. USA, August 7--8 2004."},{"issue":"3","key":"e_1_3_2_1_12_1","first-page":"127","article-title":"Efficient convolution without input-output delay","volume":"43","author":"Gardner W. G.","year":"1995","unstructured":"W. G. Gardner . Efficient convolution without input-output delay . Journal of the Audio Engineering Scoiety , 43 ( 3 ): 127 -- 136 , 1995 . W. G. Gardner. Efficient convolution without input-output delay. Journal of the Audio Engineering Scoiety, 43(3):127--136, 1995.","journal-title":"Journal of the Audio Engineering Scoiety"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2005.313"},{"key":"e_1_3_2_1_14_1","volume-title":"Computation of room acoustics on programmable video hardware. Master's thesis","author":"Jedrzejewski M","year":"2004","unstructured":"M Jedrzejewski . Computation of room acoustics on programmable video hardware. Master's thesis , Polish-Japanese Institute of Information Technology , Warsaw, Poland , 2004 . M Jedrzejewski. Computation of room acoustics on programmable video hardware. Master's thesis, Polish-Japanese Institute of Information Technology, Warsaw, Poland, 2004."},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.17.6.527"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1255047.1255112"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/1501750.1501763"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1121\/1.402444"},{"issue":"11","key":"e_1_3_2_1_19_1","first-page":"861","article-title":"Auralization - an overview","volume":"41","author":"Kleiner M.","year":"1993","unstructured":"M. Kleiner , D. I. Dalenback , and P. Svensson . Auralization - an overview . Journal of the Audio Engineering Society , 41 ( 11 ): 861 -- 875 , 1993 . M. Kleiner, D. I. Dalenback, and P. Svensson. Auralization - an overview. Journal of the Audio Engineering Society, 41(11):861--875, 1993.","journal-title":"Journal of the Audio Engineering Society"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2007.59"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/1201775.882362"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.5555\/844174.844191"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2007.01012.x"},{"key":"e_1_3_2_1_24_1","volume-title":"Proceedings of the 10th International Conference on Digital Audio Effects","author":"Rober N.","year":"2007","unstructured":"N. Rober , U. Kaminski , and M. Masuch . Ray acoustics uisng computer graphics technology . In Proceedings of the 10th International Conference on Digital Audio Effects , Bordeaux, France, September 10--15 2007 . N. Rober, U. Kaminski, and M. Masuch. Ray acoustics uisng computer graphics technology. In Proceedings of the 10th International Conference on Digital Audio Effects, Bordeaux, France, September 10--15 2007."},{"key":"e_1_3_2_1_25_1","volume-title":"Proceedings of the International Computer Music Conference 2006","author":"Rober N.","year":"2006","unstructured":"N. Rober , M. Spindler , and M. Masuch . Waveguide-based room acoustics through graphics hardware . In Proceedings of the International Computer Music Conference 2006 , New Orleans, LA. USA, November 6--11 2006 . N. Rober, M. Spindler, and M. Masuch. Waveguide-based room acoustics through graphics hardware. In Proceedings of the International Computer Music Conference 2006, New Orleans, LA. USA, November 6--11 2006."},{"key":"e_1_3_2_1_26_1","volume-title":"USA","author":"Rost R.","year":"2006","unstructured":"R. Rost . Open GL Shading Language . Addison-Wesley Professional , Boston, MA. USA , second edition, 2006 . R. Rost. OpenGL Shading Language. Addison-Wesley Professional, Boston, MA. USA, second edition, 2006."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1126\/science.290.5500.2323"},{"key":"e_1_3_2_1_28_1","first-page":"65","volume-title":"Handbook of Virtual Environment Technology","author":"Shilling R. D.","year":"2002","unstructured":"R. D. Shilling and B. Shinn-Cunningham . Virtual auditory displays . In K. Stanney, editor, Handbook of Virtual Environment Technology , pages 65 -- 92 . Lawrence Erlbaum Associates , Mahwah, NJ . USA, 2002 . R. D. Shilling and B. Shinn-Cunningham. Virtual auditory displays. In K. Stanney, editor, Handbook of Virtual Environment Technology, pages 65--92. Lawrence Erlbaum Associates, Mahwah, NJ. USA, 2002."},{"key":"e_1_3_2_1_29_1","first-page":"11","volume-title":"Proceedings of the 22nd International Conference on Virtual, Synthetic and Entertainment Audio","author":"Svensson U. P.","year":"2002","unstructured":"U. P. Svensson and U. R. Kristiansen . Computational modeling and simulation of acoustic spaces . In Proceedings of the 22nd International Conference on Virtual, Synthetic and Entertainment Audio , pages 11 -- 30 , Espoo, Finland , 2002 . U. P. Svensson and U. R. Kristiansen. Computational modeling and simulation of acoustic spaces. In Proceedings of the 22nd International Conference on Virtual, Synthetic and Entertainment Audio, pages 11--30, Espoo, Finland, 2002."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1126\/science.290.5500.2319"},{"key":"e_1_3_2_1_31_1","first-page":"9","volume-title":"Proceedings of Graphics Interface '97","author":"Tsingos N.","year":"1997","unstructured":"N. Tsingos and J. D. Gascuel . Soundtracks for computer animation: Sound rendering in dynamic environments with occlusion . In Proceedings of Graphics Interface '97 , pages 9 -- 16 , Kelowna, BC. Canada., May 21--23 , 1997 . N. Tsingos and J. D. Gascuel. Soundtracks for computer animation: Sound rendering in dynamic environments with occlusion. In Proceedings of Graphics Interface '97, pages 9--16, Kelowna, BC. Canada., May 21--23, 1997."},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1080\/10867651.2002.10487576"}],"event":{"name":"FuturePlay08: FuturePlay 2008 Academic Games Conference","location":"Toronto Ontario Canada","acronym":"FuturePlay08","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2008 Conference on Future Play: Research, Play, Share"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1496984.1497012","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1496984.1497012","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T14:47:32Z","timestamp":1750258052000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1496984.1497012"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,11,3]]},"references-count":32,"alternative-id":["10.1145\/1496984.1497012","10.1145\/1496984"],"URL":"https:\/\/doi.org\/10.1145\/1496984.1497012","relation":{},"subject":[],"published":{"date-parts":[[2008,11,3]]},"assertion":[{"value":"2008-11-03","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}