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The development of computer software has traditionally been viewed as a technical activity. However, unlike other existing types of computer software, a computer game is aimed at the general public (or specific segments of the general public such as teenagers), and needs to be designed in a different manner, with far more emphasis on interactivity, presentation, and ease-of-use than other existing types of computer software. This is necessary, since if a computer game does not appeal to the consumer, he or she will simply not purchase a copy of the game, or play the Internet-based game. Hence, students need to be taught how to incorporate both artistic and scientific aspects when designing a computer game.<\/jats:p>","DOI":"10.1145\/1541895.1541904","type":"journal-article","created":{"date-parts":[[2009,6,30]],"date-time":"2009-06-30T13:10:17Z","timestamp":1246367417000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":7,"title":["The science and art of computer games development for undergraduate students"],"prefix":"10.1145","volume":"7","author":[{"given":"M. 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