{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,22]],"date-time":"2026-03-22T16:30:04Z","timestamp":1774197004662,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":24,"publisher":"ACM","license":[{"start":{"date-parts":[[2009,9,30]],"date-time":"2009-09-30T00:00:00Z","timestamp":1254268800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2009,9,30]]},"DOI":"10.1145\/1621841.1621856","type":"proceedings-article","created":{"date-parts":[[2009,12,8]],"date-time":"2009-12-08T20:54:06Z","timestamp":1260305646000},"page":"74-81","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":42,"title":["Expert review method in game evaluations"],"prefix":"10.1145","author":[{"given":"Hannu","family":"Korhonen","sequence":"first","affiliation":[{"name":"Nokia Research, Finland"}]},{"given":"Janne","family":"Paavilainen","sequence":"additional","affiliation":[{"name":"University of Tampere, Finland"}]},{"given":"Hannamari","family":"Saarenp\u00e4\u00e4","sequence":"additional","affiliation":[{"name":"University of Tampere, Finland"}]}],"member":"320","published-online":{"date-parts":[[2009,9,30]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Game Design and Development: Fundamentals of Game Design","author":"Adams E.","unstructured":"Adams E. , Rollings A. 2007. Game Design and Development: Fundamentals of Game Design , Prentice Hall . Adams E., Rollings A. 2007. Game Design and Development: Fundamentals of Game Design, Prentice Hall."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/985921.986102"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"crossref","unstructured":"Egenfield-Nielsen S. Smith J. H. and Tosca S. P. 2008. Understanding Video Games: The Essential Introduction. Routledge.   Egenfield-Nielsen S. Smith J. H. and Tosca S. P. 2008. Understanding Video Games: The Essential Introduction. Routledge.","DOI":"10.4324\/9780203930748"},{"key":"e_1_3_2_1_4_1","volume-title":"Fundamental Components of the Gameplay Experience: Analysing Immersion. In proceedings of DIGRA 2005 Conference: Changing Views - Worlds in Play.","author":"Ermi L.","year":"2005","unstructured":"Ermi , L. , M\u00e4yr\u00e4 , F. 2005 . Fundamental Components of the Gameplay Experience: Analysing Immersion. In proceedings of DIGRA 2005 Conference: Changing Views - Worlds in Play. Ermi, L., M\u00e4yr\u00e4, F. 2005. Fundamental Components of the Gameplay Experience: Analysing Immersion. In proceedings of DIGRA 2005 Conference: Changing Views - Worlds in Play."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1207\/S15327051HCI1704_1"},{"key":"e_1_3_2_1_6_1","unstructured":"Falstein N. and Barwood H. The 400 Project http:\/\/theinspiracy.com\/400_project.htm.  Falstein N. and Barwood H. The 400 Project http:\/\/theinspiracy.com\/400_project.htm."},{"key":"e_1_3_2_1_7_1","volume-title":"Master of Science","author":"Federoff M. A.","unstructured":"Federoff , M. A. 2002. Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Department of Telecommunications , Master of Science . Indiana University , Indiana . Federoff, M. A. 2002. Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Department of Telecommunications, Master of Science. Indiana University, Indiana."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.2501\/JAR-41-4-57-70"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327051hci1303_2"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/286498.286737"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1080\/00140130310001610865"},{"key":"e_1_3_2_1_12_1","volume-title":"Communication and Community in Digital Entertainment Services","author":"J\u00e4rvinen A.","unstructured":"J\u00e4rvinen , A. , Heli\u00f6 , S. , M\u00e4yr\u00e4 , F. 2002. Communication and Community in Digital Entertainment Services . University of Tampere . J\u00e4rvinen, A., Heli\u00f6, S., M\u00e4yr\u00e4, F. 2002. Communication and Community in Digital Entertainment Services. University of Tampere."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"crossref","unstructured":"Koivisto E. M. I Korhonen H. 2006. Mobile Game Playability Heuristics www.forum.nokia.com.  Koivisto E. M. I Korhonen H. 2006. Mobile Game Playability Heuristics www.forum.nokia.com.","DOI":"10.1145\/1152215.1152218"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/1152215.1152218"},{"issue":"3","key":"e_1_3_2_1_15_1","first-page":"179","article-title":"Extension of Heuristic Evaluation Method: a Review and Reappraisal. Ergonomia","volume":"27","author":"Ling C.","year":"2005","unstructured":"Ling , C. , Salvendy , G. 2005 . Extension of Heuristic Evaluation Method: a Review and Reappraisal. Ergonomia . An International Journal of Ergonomics and Human Factors 27 ( 3 ). 179 -- 197 . Ling, C., Salvendy, G. 2005. Extension of Heuristic Evaluation Method: a Review and Reappraisal. Ergonomia. An International Journal of Ergonomics and Human Factors 27 (3). 179--197.","journal-title":"An International Journal of Ergonomics and Human Factors"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/800049.801756"},{"key":"e_1_3_2_1_17_1","first-page":"81","article-title":"The Magical Number Seven, Plus or Minus Two","volume":"63","author":"Miller G. A.","year":"1956","unstructured":"Miller , G. A. 1956 . The Magical Number Seven, Plus or Minus Two : Some Limits on Our Capacity for Processing Information. The Psychological Review 63. 81 -- 97 . Miller, G. A. 1956. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. The Psychological Review 63. 81--97.","journal-title":"Some Limits on Our Capacity for Processing Information. The Psychological Review"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1080\/01449290600959062"},{"key":"e_1_3_2_1_19_1","volume-title":"Usability Engineering","author":"Nielsen J.","unstructured":"Nielsen J. 1993. Usability Engineering , Academic Press . Nielsen J. 1993. Usability Engineering, Academic Press."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/97243.97281"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"crossref","unstructured":"Pagulayan R. J. Keeker K. Wixon D. Romero R. L. and Fuller T. 2008. User-centered Design in Games. In Jacko J. Sears A. (Eds.). Handbook for Human-Computer Interaction in Interactive Systems Second Edition Lawrence Erlbaum Associates Inc. 741--759.  Pagulayan R. J. Keeker K. Wixon D. Romero R. L. and Fuller T. 2008. User-centered Design in Games. In Jacko J. Sears A. (Eds.). Handbook for Human-Computer Interaction in Interactive Systems Second Edition Lawrence Erlbaum Associates Inc. 741--759.","DOI":"10.1201\/9781410615862.ch37"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015530.1015566"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357282"},{"key":"e_1_3_2_1_24_1","unstructured":"Snow B. 2007. Game Usability 101. BusinessWeek http:\/\/www.businessweek.com\/innovate\/content\/oct2007\/id20071012_041625.htm.  Snow B. 2007. Game Usability 101. BusinessWeek http:\/\/www.businessweek.com\/innovate\/content\/oct2007\/id20071012_041625.htm."}],"event":{"name":"MindTrek '09: Academic MindTrek 2009","location":"Tampere Finland","acronym":"MindTrek '09","sponsor":["SIGMM ACM Special Interest Group on Multimedia","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1621841.1621856","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1621841.1621856","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T12:17:46Z","timestamp":1750249066000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1621841.1621856"}},"subtitle":["comparison of two playability heuristic sets"],"short-title":[],"issued":{"date-parts":[[2009,9,30]]},"references-count":24,"alternative-id":["10.1145\/1621841.1621856","10.1145\/1621841"],"URL":"https:\/\/doi.org\/10.1145\/1621841.1621856","relation":{},"subject":[],"published":{"date-parts":[[2009,9,30]]},"assertion":[{"value":"2009-09-30","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}