{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:33:14Z","timestamp":1750307594332,"version":"3.41.0"},"reference-count":32,"publisher":"Association for Computing Machinery (ACM)","issue":"3","license":[{"start":{"date-parts":[[2009,12,1]],"date-time":"2009-12-01T00:00:00Z","timestamp":1259625600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["SIGCAS Comput. Soc."],"published-print":{"date-parts":[[2009,12]]},"abstract":"<jats:p>Video games are ethically controversial. Some video games are effective training tools for learning various skills and approaches to problem-solving, but some video games are notorious for promoting discriminatory and barbaric behavior. We consider such ethical pros and cons of video games, but we also present a more fundamental ethical issue about video games. Most video games have a bias toward self-centered decision-making. Often the decision-making driver is not the impact of the decision on society but rather the quantity of rewards for their individual character. This bias can be an obstacle to employing good ethical analysis and good ethical decision-making in video games. In this paper we discuss the ethical theory of Just Consequentialism and show how it can be used to introduce ethical values into video game design and how it can be useful for ethical decision-making, even rapid ethical decision-making, in both virtual world and real worlds.<\/jats:p>","DOI":"10.1145\/1713066.1713068","type":"journal-article","created":{"date-parts":[[2010,2,2]],"date-time":"2010-02-02T13:33:51Z","timestamp":1265117631000},"page":"27-42","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Virtual decisions"],"prefix":"10.1145","volume":"39","author":[{"given":"Don","family":"Gotterbarn","sequence":"first","affiliation":[{"name":"East Tennessee State University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"James","family":"Moor","sequence":"additional","affiliation":[{"name":"Dartmouth College"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2009,12]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"crossref","unstructured":"Anderson C. &amp; Bushman B. 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(2009) \"The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms\" International Game Developers Association http:\/\/www.igda.org\/articles\/hsmith_future.php accessed 30 April 2009"},{"volume-title":"November 17, 2006.","year":"2006","author":"Surgeon General's Office","key":"e_1_2_1_29_1"},{"key":"e_1_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/1328202.1328204"},{"key":"e_1_2_1_31_1","unstructured":"Thompson A. \"Morality Play -- Creating Ethics in Video Games\" (2008) available at http:\/\/www.adamjthompson.com\/thought\/CreatingEthics.html catalogs several ethics e-games and game situations. It also has numerous articles on introducing ethics into e-games.  Thompson A. \"Morality Play -- Creating Ethics in Video Games\" (2008) available at http:\/\/www.adamjthompson.com\/thought\/CreatingEthics.html catalogs several ethics e-games and game situations. 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