{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,30]],"date-time":"2025-07-30T14:34:24Z","timestamp":1753886064580,"version":"3.41.2"},"reference-count":0,"publisher":"Association for Computing Machinery (ACM)","issue":"6","license":[{"start":{"date-parts":[[2010,6,1]],"date-time":"2010-06-01T00:00:00Z","timestamp":1275350400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["eLearn"],"published-print":{"date-parts":[[2010,6]]},"abstract":"<jats:p>In Part II of this three-part series, Susan Landay explores the range of games and \"interactivities\" that can easily be created and posted for online learning reinforcement; selection criteria for the various offerings; plus some features and benefits of a few reputable, cost effective solutions. Part III looks at tools for web conferencing, as well as learning-management systems<\/jats:p>","DOI":"10.1145\/1821982.1821986","type":"journal-article","created":{"date-parts":[[2010,6,22]],"date-time":"2010-06-22T12:20:45Z","timestamp":1277209245000},"update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Online Learning 101: Part II"],"prefix":"10.1145","volume":"2010","author":[{"given":"Susan","family":"Landay","sequence":"first","affiliation":[{"name":"Trainers Warehouse"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2010,6]]},"container-title":["eLearn"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1821982.1821986","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/ft_gateway.cfm?id=1821986&ftid=792418&dwn=1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T20:22:46Z","timestamp":1750278166000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1821982.1821986"}},"subtitle":["Games and Interactivity"],"short-title":[],"issued":{"date-parts":[[2010,6]]},"references-count":0,"journal-issue":{"issue":"6","published-print":{"date-parts":[[2010,6]]}},"alternative-id":["10.1145\/1821982.1821986"],"URL":"https:\/\/doi.org\/10.1145\/1821982.1821986","relation":{},"ISSN":["1535-394X"],"issn-type":[{"type":"electronic","value":"1535-394X"}],"subject":[],"published":{"date-parts":[[2010,6]]},"assertion":[{"value":"2010-06-01","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}],"article-number":"1821982.1821986"}}