{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,26]],"date-time":"2025-11-26T04:28:54Z","timestamp":1764131334545,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":22,"publisher":"ACM","license":[{"start":{"date-parts":[[2010,9,15]],"date-time":"2010-09-15T00:00:00Z","timestamp":1284508800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2010,9,15]]},"DOI":"10.1145\/1823818.1823831","type":"proceedings-article","created":{"date-parts":[[2010,9,2]],"date-time":"2010-09-02T13:14:34Z","timestamp":1283433274000},"page":"116-125","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["To persevere is to save the world"],"prefix":"10.1145","author":[{"given":"J. L. D.","family":"Neys","sequence":"first","affiliation":[{"name":"Erasmus University Rotterdam, PA, Rotterdam, The Netherlands"}]},{"given":"J.","family":"Jansz","sequence":"additional","affiliation":[{"name":"Erasmus University Rotterdam, PA, Rotterdam, The Netherlands"}]},{"given":"E. S. H.","family":"Tan","sequence":"additional","affiliation":[{"name":"University of Amsterdam, Amsterdam, The Netherlands"}]}],"member":"320","published-online":{"date-parts":[[2010,9,15]]},"reference":[{"doi-asserted-by":"publisher","key":"e_1_3_2_1_1_1","DOI":"10.1111\/j.1559-1816.1997.tb01808.x"},{"doi-asserted-by":"crossref","unstructured":"Deci E. L. &amp; Ryan R. M. (1985). Intrinsic motivation and self-determination in human behavior. London: Plenum.  Deci E. L. &amp; Ryan R. M. (1985). Intrinsic motivation and self-determination in human behavior . London: Plenum.","key":"e_1_3_2_1_2_1","DOI":"10.1007\/978-1-4899-2271-7"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_3_1","DOI":"10.1207\/S15327965PLI1104_01"},{"key":"e_1_3_2_1_4_1","first-page":"415","volume-title":"P. Vorderer &amp","author":"Durkin K.","year":"2006"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_5_1","DOI":"10.1146\/annurev.psych.53.100901.135228"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_6_1","DOI":"10.1016\/j.adolescence.2003.10.007"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_7_1","DOI":"10.1023\/A:1005614228250"},{"doi-asserted-by":"crossref","unstructured":"Jansz J. &amp; Tanis M. (2007). Rapid communication - Appeal of playing online first person shooter games. CyberPsychology &amp; Behavior 10(1) 133--136.  Jansz J. &amp; Tanis M. (2007). Rapid communication - Appeal of playing online first person shooter games. CyberPsychology &amp; Behavior 10 (1) 133--136.","key":"e_1_3_2_1_8_1","DOI":"10.1089\/cpb.2006.9981"},{"key":"e_1_3_2_1_9_1","first-page":"133","volume-title":"P. Vorderer &amp","author":"Klimmt C.","year":"2006"},{"unstructured":"Loftus G. R. &amp; Loftus E. F. (1983). Mind at play: The psychology of video games. New York: Basic Books.   Loftus G. R. &amp; Loftus E. F. (1983). Mind at play: The psychology of video games . New York: Basic Books.","key":"e_1_3_2_1_10_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_11_1","DOI":"10.1177\/0093650204267930"},{"unstructured":"McGonigal J. (2010). Gaming can make a better world. Talk held at TED.com February 2010 downloaded from: www.ted.com\/...\/jane_mcgonigal_gaming_can_make_a_better_world.htm  McGonigal J. (2010). Gaming can make a better world. Talk held at TED.com February 2010 downloaded from: www.ted.com\/...\/jane_mcgonigal_gaming_can_make_a_better_world.htm","key":"e_1_3_2_1_12_1"},{"unstructured":"Poels K. De Kort Y. &amp; IJsselsteijn W. (2008 7--8 February 2008.). How does it feel to play games? Towards a comprehensive categorisation of digital game experience. Paper presented at the Etmaal van de Communicatiewetenschap 2008 Amsterdam the Netherlands.  Poels K. De Kort Y. &amp; IJsselsteijn W. (2008 7--8 February 2008.). How does it feel to play games? Towards a comprehensive categorisation of digital game experience . Paper presented at the Etmaal van de Communicatiewetenschap 2008 Amsterdam the Netherlands.","key":"e_1_3_2_1_13_1"},{"key":"e_1_3_2_1_14_1","first-page":"525","volume-title":"J. Bryant &amp","author":"Rubin A. M.","year":"2002","edition":"2"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_15_1","DOI":"10.1207\/S15327825MCS0301_02"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_16_1","DOI":"10.1037\/0003-066X.55.1.68"},{"doi-asserted-by":"crossref","unstructured":"Ryan R. Rigby C. &amp; Przybylski A. (2006). The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation &amp; Emotion 30(4) 344--360.  Ryan R. Rigby C. &amp; Przybylski A. (2006). The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation &amp; Emotion 30 (4) 344--360.","key":"e_1_3_2_1_17_1","DOI":"10.1007\/s11031-006-9051-8"},{"key":"e_1_3_2_1_18_1","first-page":"213","volume-title":"P. Vorderer &amp","author":"Sherry J. L.","year":"2006"},{"key":"e_1_3_2_1_19_1","first-page":"531","volume-title":"H. N. Schifferstein &amp","author":"Tan E. S.","year":"2008"},{"doi-asserted-by":"crossref","unstructured":"Vallerand R. J. (1997). Toward a hierarchical model of intrinsic and extrinsic motivation. In M. P. Zanna (Ed.) Advances in experimental social psychology (pp. 271--360). New York: Academic Press.  Vallerand R. J. (1997). Toward a hierarchical model of intrinsic and extrinsic motivation. In M. P. Zanna (Ed.) Advances in experimental social psychology (pp. 271--360). New York: Academic Press.","key":"e_1_3_2_1_20_1","DOI":"10.1016\/S0065-2601(08)60019-2"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_21_1","DOI":"10.1162\/pres.15.3.309"},{"doi-asserted-by":"crossref","unstructured":"Yee N. (2006b). Motivations for Play in Online Games. CyberPsychology &amp; Behavior 9(6) 772--775.  Yee N. (2006b). Motivations for Play in Online Games. CyberPsychology &amp; Behavior 9 (6) 772--775.","key":"e_1_3_2_1_22_1","DOI":"10.1089\/cpb.2006.9.772"}],"event":{"sponsor":["IBBT","JIM","Microsoft Belgium","Softkinetic"],"acronym":"Fun and Games '10","name":"Fun and Games '10: Fun and Games 2010","location":"Leuven Belgium"},"container-title":["Proceedings of the 3rd International Conference on Fun and Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1823818.1823831","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1823818.1823831","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T11:39:32Z","timestamp":1750246772000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1823818.1823831"}},"subtitle":["exploring expertise in gaming"],"short-title":[],"issued":{"date-parts":[[2010,9,15]]},"references-count":22,"alternative-id":["10.1145\/1823818.1823831","10.1145\/1823818"],"URL":"https:\/\/doi.org\/10.1145\/1823818.1823831","relation":{},"subject":[],"published":{"date-parts":[[2010,9,15]]},"assertion":[{"value":"2010-09-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}