{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:31:13Z","timestamp":1750307473480,"version":"3.41.0"},"reference-count":4,"publisher":"Association for Computing Machinery (ACM)","issue":"6","license":[{"start":{"date-parts":[[2010,11,1]],"date-time":"2010-11-01T00:00:00Z","timestamp":1288569600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["interactions"],"published-print":{"date-parts":[[2010,11]]},"DOI":"10.1145\/1865245.1865263","type":"journal-article","created":{"date-parts":[[2010,11,12]],"date-time":"2010-11-12T13:36:08Z","timestamp":1289568968000},"page":"75-79","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["Ability-centered design"],"prefix":"10.1145","volume":"17","author":[{"given":"Shelley","family":"Evenson","sequence":"first","affiliation":[{"name":"Microsoft FUSE Labs"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Justin","family":"Rheinfrank","sequence":"additional","affiliation":[{"name":"gravitytank"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Hugh","family":"Dubberly","sequence":"additional","affiliation":[{"name":"Dubberly Design Office"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2010,11]]},"reference":[{"key":"e_1_2_1_1_1","unstructured":"In biology co-evolution is when one object changes in reaction to a change in another object. John Rheinfrank used co-evolution to describe when two objects sense and respond in relation to each other and act accordingly. Most software designers today would be pleased with designing flexible systems---ones that have the potential to be changed in the future. Co-evolving systems---one with the potential to respond without direct input to change---are far more difficult to conceive and implement.  In biology co-evolution is when one object changes in reaction to a change in another object. John Rheinfrank used co-evolution to describe when two objects sense and respond in relation to each other and act accordingly. Most software designers today would be pleased with designing flexible systems---ones that have the potential to be changed in the future. Co-evolving systems---one with the potential to respond without direct input to change---are far more difficult to conceive and implement."},{"volume-title":"New York: Harper Collins","year":"1991","author":"Csikszentmihaly M.","key":"e_1_2_1_2_1"},{"key":"e_1_2_1_3_1","unstructured":"Co-construction is a social process in which people and objects and their relationships influence each other and impact potential outcomes. Service experiences are co-constructed. For example each time a person walks into a Starbucks they co-construct the service experience in relation to the space the objects and the staff; if they are having a bad day it can impact all the other customers in the store.  Co-construction is a social process in which people and objects and their relationships influence each other and impact potential outcomes. Service experiences are co-constructed. For example each time a person walks into a Starbucks they co-construct the service experience in relation to the space the objects and the staff; if they are having a bad day it can impact all the other customers in the store."},{"key":"e_1_2_1_4_1","first-page":"50","article-title":"The Social Life of Learning: How can Continuing Education be Reconfigured in the Future","volume":"66","author":"Brown J. 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