{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:31:31Z","timestamp":1750307491390,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":30,"publisher":"ACM","license":[{"start":{"date-parts":[[2010,10,25]],"date-time":"2010-10-25T00:00:00Z","timestamp":1287964800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2010,10,25]]},"DOI":"10.1145\/1873951.1873980","type":"proceedings-article","created":{"date-parts":[[2010,11,1]],"date-time":"2010-11-01T13:32:23Z","timestamp":1288618343000},"page":"55-64","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":14,"title":["Improving online gaming quality using detour paths"],"prefix":"10.1145","author":[{"given":"Cong","family":"Ly","sequence":"first","affiliation":[{"name":"Simon Fraser University, Surrey, BC, Canada"}]},{"given":"Cheng-Hsin","family":"Hsu","sequence":"additional","affiliation":[{"name":"Deutsche Telekom Inc., Los Altos, CA, USA"}]},{"given":"Mohamed","family":"Hefeeda","sequence":"additional","affiliation":[{"name":"Simon Fraser University, Surrey, BC, Canada"}]}],"member":"320","published-online":{"date-parts":[[2010,10,25]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1592568.1592605"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1016540.1016559"},{"key":"e_1_3_2_1_3_1","volume-title":"Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS. Charles River Media","author":"Amir G.","year":"2005","unstructured":"G. Amir and R. Axelrod . Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS. Charles River Media , 1 st edition, 2005 . G. Amir and R. Axelrod. Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS. Charles River Media, 1st edition, 2005.","edition":"1"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"crossref","DOI":"10.1002\/047003047X","volume-title":"Networking and Online Games","author":"Armitage G.","year":"2006","unstructured":"G. Armitage , M. Claypool , and P. Branch . Networking and Online Games . John Wiley and Sons , 1 st edition, 2006 . G. Armitage, M. Claypool, and P. Branch. Networking and Online Games. John Wiley and Sons, 1st edition, 2006.","edition":"1"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/INFCOM.2001.916692"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1016540.1016556"},{"key":"e_1_3_2_1_7_1","volume-title":"Proc. of Game Developers Conference (GDC'01)","author":"Bernierr Y.","year":"2001","unstructured":"Y. Bernierr . Latency compensating methods in client\/server in-game protocol design and optimization . In Proc. of Game Developers Conference (GDC'01) , San Jose, CA , March 2001 . Y. Bernierr. Latency compensating methods in client\/server in-game protocol design and optimization. In Proc. of Game Developers Conference (GDC'01), San Jose, CA, March 2001."},{"key":"e_1_3_2_1_8_1","unstructured":"BZFlag web page April 2010. http:\/\/bzflag.org\/.  BZFlag web page April 2010. http:\/\/bzflag.org\/."},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/DS-RT.2006.4"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/957013.957058"},{"key":"e_1_3_2_1_11_1","volume-title":"Proc. of SPIE\/ACM Multimedia Computing and Networking (MMCN'08)","author":"Claypool M.","year":"2008","unstructured":"M. Claypool . Network characteristics for server selection in online games . In Proc. of SPIE\/ACM Multimedia Computing and Networking (MMCN'08) , San Jose, CA , January 2008 . M. Claypool. Network characteristics for server selection in online games. In Proc. of SPIE\/ACM Multimedia Computing and Networking (MMCN'08), San Jose, CA, January 2008."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1167838.1167860"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015467.1015471"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/TNET.2005.850221"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/637201.637203"},{"key":"e_1_3_2_1_16_1","first-page":"299","volume-title":"Proc. of USENIX Symposium on Networked Systems Design and Implementation (NSDI'07)","author":"Ledlie J.","year":"2007","unstructured":"J. Ledlie , P. Pietzuch , M. Mitzenmacher , and M. Seltzer . Network coordinates in the wild . In Proc. of USENIX Symposium on Networked Systems Design and Implementation (NSDI'07) , pages 299 -- 312 , Cambridge, MA , April 2007 . J. Ledlie, P. Pietzuch, M. Mitzenmacher, and M. Seltzer. Network coordinates in the wild. In Proc. of USENIX Symposium on Networked Systems Design and Implementation (NSDI'07), pages 299--312, Cambridge, MA, April 2007."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.5555\/1791949.1791956"},{"key":"e_1_3_2_1_18_1","first-page":"83","volume-title":"Proc. of the AIAA Flight Simulation Technologies Conference","author":"Lin K.","year":"1995","unstructured":"K. Lin , M. Wang , J. Wang , and D. Schab . The smoothing of dead reckoning image in distributed interactive simulation . In Proc. of the AIAA Flight Simulation Technologies Conference , pages 83 -- 87 , Baltimore, MD , August 1995 . K. Lin, M. Wang, J. Wang, and D. Schab. The smoothing of dead reckoning image in distributed interactive simulation. In Proc. of the AIAA Flight Simulation Technologies Conference, pages 83--87, Baltimore, MD, August 1995."},{"key":"e_1_3_2_1_19_1","first-page":"469","volume-title":"Proc. of USENIX Symposium on Networked Systems Design and Implementation (NSDI'09)","author":"Lumezanu C.","year":"2009","unstructured":"C. Lumezanu , R. Baden , D. Levin , N. Spring , and B. Bhattacharjee . Symbiotic relationships in Internet routing overlays . In Proc. of USENIX Symposium on Networked Systems Design and Implementation (NSDI'09) , pages 469 -- 480 , Boston, MA , April 2009 . C. Lumezanu, R. Baden, D. Levin, N. Spring, and B. Bhattacharjee. Symbiotic relationships in Internet routing overlays. In Proc. of USENIX Symposium on Networked Systems Design and Implementation (NSDI'09), pages 469--480, Boston, MA, April 2009."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-00975-4_5"},{"key":"e_1_3_2_1_21_1","first-page":"1","volume-title":"Proc. of ACM Workshop on Hot Topics in Networks (HotNets'07)","author":"Lumezanu C.","year":"2007","unstructured":"C. Lumezanu , D. Levin , and N. Spring . PeerWise discovery and negotiation of faster paths . In Proc. of ACM Workshop on Hot Topics in Networks (HotNets'07) , pages 1 -- 6 , Atlanta, GA , November 2007 . C. Lumezanu, D. Levin, and N. Spring. PeerWise discovery and negotiation of faster paths. In Proc. of ACM Workshop on Hot Topics in Networks (HotNets'07), pages 1--6, Atlanta, GA, November 2007."},{"key":"e_1_3_2_1_22_1","volume-title":"School of Computing Science","author":"Ly C.","year":"2010","unstructured":"C. Ly . Latency reduction in online multiplayer games using detour routing. Master's thesis , School of Computing Science , Simon Fraser University , Canada, May 2010 . C. Ly. Latency reduction in online multiplayer games using detour routing. Master's thesis, School of Computing Science, Simon Fraser University, Canada, May 2010."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1230040.1230087"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1378191.1378196"},{"key":"e_1_3_2_1_25_1","unstructured":"Qstat web page July 2009. http:\/\/www.qstat.org.  Qstat web page July 2009. http:\/\/www.qstat.org."},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICDCS.2006.18"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1109\/40.748796"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-009-0310-z"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/500141.500176"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/1103599.1103606"}],"event":{"name":"MM '10: ACM Multimedia Conference","sponsor":["SIGMM ACM Special Interest Group on Multimedia"],"location":"Firenze Italy","acronym":"MM '10"},"container-title":["Proceedings of the 18th ACM international conference on Multimedia"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1873951.1873980","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1873951.1873980","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T12:17:33Z","timestamp":1750249053000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1873951.1873980"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,10,25]]},"references-count":30,"alternative-id":["10.1145\/1873951.1873980","10.1145\/1873951"],"URL":"https:\/\/doi.org\/10.1145\/1873951.1873980","relation":{},"subject":[],"published":{"date-parts":[[2010,10,25]]},"assertion":[{"value":"2010-10-25","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}