{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,8]],"date-time":"2026-03-08T02:34:08Z","timestamp":1772937248507,"version":"3.50.1"},"reference-count":15,"publisher":"Association for Computing Machinery (ACM)","issue":"2","license":[{"start":{"date-parts":[[2010,12,1]],"date-time":"2010-12-01T00:00:00Z","timestamp":1291161600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Comput. Entertain."],"published-print":{"date-parts":[[2010,12]]},"abstract":"<jats:p>We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the PuzzleTale system, assembling the tangible puzzle piece can affect the digital characters and create a flexible story context. Different assembled patterns represent the diverse ways that users explore and compose the story.<\/jats:p>\n          <jats:p>The PuzzleTale system creates a dynamic causal relationship between the process of interactive storytelling and the outcome of a story. There are two variables that continuously affect the story context including the amount and the sequence of digital characters that the reader plays. The system engages the reader participating in the development of the story through playing tangible puzzle pieces with digital characters as a decision-making tool, thus providing individualized storytelling experiences.<\/jats:p>","DOI":"10.1145\/1899687.1899693","type":"journal-article","created":{"date-parts":[[2010,12,29]],"date-time":"2010-12-29T14:32:48Z","timestamp":1293633168000},"page":"1-15","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":20,"title":["PuzzleTale"],"prefix":"10.1145","volume":"8","author":[{"given":"Yang Ting","family":"Shen","sequence":"first","affiliation":[{"name":"National Cheng Kung University Tainan, Taiwan"}]},{"given":"Ali","family":"Mazalek","sequence":"additional","affiliation":[{"name":"Georgia Institute of Technology, Atlanta GA"}]}],"member":"320","published-online":{"date-parts":[[2010,12,30]]},"reference":[{"key":"e_1_2_1_1_1","volume-title":"Telltale: A toy to encourage written literacy skills through oral storytelling. 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C. and Abelson R. P. 1977. Scripts Plans Goals and Understanding: An Inquiry into Human Knowledge Structures. Erlbaum.  Schank R. C. and Abelson R. P. 1977. Scripts Plans Goals and Understanding: An Inquiry into Human Knowledge Structures. Erlbaum."},{"key":"e_1_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/1409635.1409683"}],"container-title":["Computers in Entertainment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1899687.1899693","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1899687.1899693","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T11:39:55Z","timestamp":1750246795000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1899687.1899693"}},"subtitle":["A tangible puzzle game for interactive storytelling"],"short-title":[],"issued":{"date-parts":[[2010,12]]},"references-count":15,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2010,12]]}},"alternative-id":["10.1145\/1899687.1899693"],"URL":"https:\/\/doi.org\/10.1145\/1899687.1899693","relation":{},"ISSN":["1544-3574"],"issn-type":[{"value":"1544-3574","type":"electronic"}],"subject":[],"published":{"date-parts":[[2010,12]]},"assertion":[{"value":"2010-12-30","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}