{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:30:32Z","timestamp":1750307432540,"version":"3.41.0"},"reference-count":17,"publisher":"Association for Computing Machinery (ACM)","issue":"2","license":[{"start":{"date-parts":[[2010,12,1]],"date-time":"2010-12-01T00:00:00Z","timestamp":1291161600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Comput. Entertain."],"published-print":{"date-parts":[[2010,12]]},"abstract":"<jats:p>This article introduces the Music Pattern, a musical tabletop application that enables both novice and musically trained users to compose and play music in a creative and intuitive way. We begin by demonstrating the value of adopting human computer interaction (HCI) for creating music, especially for less musically trained users, and then provide a literature review to further explore the current approaches to a tangible user interface (TUI), as well as simulation of live performance, from which our design philosophy is drawn and stated. We then introduce the game design and implementation of the Music Pattern. Lastly, an early user study and a discussion are included.<\/jats:p>","DOI":"10.1145\/1899687.1899695","type":"journal-article","created":{"date-parts":[[2010,12,29]],"date-time":"2010-12-29T14:32:48Z","timestamp":1293633168000},"page":"1-15","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["The music pattern"],"prefix":"10.1145","volume":"8","author":[{"given":"Cong","family":"Ning","sequence":"first","affiliation":[{"name":"National University of Singapore, Singapore"}]},{"given":"Steven","family":"Zhou","sequence":"additional","affiliation":[{"name":"National University of Singapore, Singapore"}]}],"member":"320","published-online":{"date-parts":[[2010,12,30]]},"reference":[{"volume-title":"The prehistory of music theory. Elsley Zeitlyn Lecture on Chinese Archaeology and Culture","author":"Bagley R.","key":"e_1_2_1_1_1","unstructured":"Bagley , R. 2004. The prehistory of music theory. 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In Proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation (GW'05)."},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/987657.987659"},{"key":"e_1_2_1_12_1","unstructured":"Lynch K. 2009. Game review: Band Hero. The Mirror. Retrieved (2009-12-06).  Lynch K. 2009. Game review: Band Hero. The Mirror. Retrieved (2009-12-06)."},{"key":"e_1_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2006.114"},{"key":"e_1_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/1517664.1517713"},{"key":"e_1_2_1_15_1","volume-title":"Early Video game soundtracks. Adapted from an article in In Magazine","author":"Price S.","year":"2002","unstructured":"Price , S. 2002. Early Video game soundtracks. Adapted from an article in In Magazine , 2002 . Price, S. 2002. Early Video game soundtracks. Adapted from an article in In Magazine, 2002."},{"volume-title":"Proceedings of the 3rd Conference on New Instruments for Musical Expression (NIME 03)","author":"Wright M.","key":"e_1_2_1_17_1","unstructured":"Wright , M. , Freed , A. , and Momeni A . 2003. OpenSound control: State of the art 2003 . In Proceedings of the 3rd Conference on New Instruments for Musical Expression (NIME 03) . Wright, M., Freed, A., and Momeni A. 2003. OpenSound control: State of the art 2003. In Proceedings of the 3rd Conference on New Instruments for Musical Expression (NIME 03)."},{"key":"e_1_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1517744.1517810"}],"container-title":["Computers in Entertainment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1899687.1899695","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1899687.1899695","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T11:39:55Z","timestamp":1750246795000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1899687.1899695"}},"subtitle":["A creative tabletop music creation platform"],"short-title":[],"issued":{"date-parts":[[2010,12]]},"references-count":17,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2010,12]]}},"alternative-id":["10.1145\/1899687.1899695"],"URL":"https:\/\/doi.org\/10.1145\/1899687.1899695","relation":{},"ISSN":["1544-3574"],"issn-type":[{"type":"electronic","value":"1544-3574"}],"subject":[],"published":{"date-parts":[[2010,12]]},"assertion":[{"value":"2010-12-30","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}