{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:30:32Z","timestamp":1750307432739,"version":"3.41.0"},"reference-count":9,"publisher":"Association for Computing Machinery (ACM)","issue":"2","license":[{"start":{"date-parts":[[2010,12,1]],"date-time":"2010-12-01T00:00:00Z","timestamp":1291161600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Comput. Entertain."],"published-print":{"date-parts":[[2010,12]]},"abstract":"<jats:p>More than ever, entertainment is being serviced via digital media. In this context, the user interface design must consider emotion, since it is a key aspect of entertainment. To approach user emotion, the affective quality of the user interface needs to be designed appropriately. In comparison to static elements such as color and texture, motion has received little attention, despite its increasing use for digital content. To gain positive emotion from an entertainment experience through interactive digital media, motion needs to be designed for affective quality as well. In this study, we investigated how the affective quality of motion is perceived in user interfaces. To do this, the Effort system, which is part of Laban's theory, and describes the affective quality of movement, was examined in relation to three properties of general motion: path curvature, duration, and acceleration. The applicability of the Effort system for the design of motion in user interfaces was also discussed.<\/jats:p>","DOI":"10.1145\/1899687.1899696","type":"journal-article","created":{"date-parts":[[2010,12,29]],"date-time":"2010-12-29T14:32:48Z","timestamp":1293633168000},"page":"1-11","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Understanding how the affective quality of motion is perceived in the user interface"],"prefix":"10.1145","volume":"8","author":[{"given":"Doyun","family":"Park","sequence":"first","affiliation":[{"name":"Graduate School of Culture Technology, KAIST, Republic of Korea"}]},{"given":"Ji-Hyun","family":"Lee","sequence":"additional","affiliation":[{"name":"Graduate School of Culture Technology, KAIST, Republic of Korea"}]}],"member":"320","published-online":{"date-parts":[[2010,12,30]]},"reference":[{"key":"e_1_2_1_1_1","first-page":"12","article-title":"Designing movement in interactive multimedia","volume":"44","author":"Bacigalupi M.","year":"2000","unstructured":"Bacigalupi , M. 2000 . Designing movement in interactive multimedia . Interfaces 44 , 12 -- 15 . Bacigalupi, M. 2000. Designing movement in interactive multimedia. Interfaces 44, 12--15.","journal-title":"Interfaces"},{"volume-title":"Proceedings of the International Conference on Mobile and Ubiquitous Multimedia (MUM'03)","author":"Fagerberg P.","key":"e_1_2_1_3_1","unstructured":"Fagerberg , P. , St\u00e5hl , A. , and H\u00f6\u00f6k , K . 2003. Designing gestures for affective input: An analysis of shape, effort and valence . In Proceedings of the International Conference on Mobile and Ubiquitous Multimedia (MUM'03) , 57--63. Fagerberg, P., St\u00e5hl, A., and H\u00f6\u00f6k, K. 2003. Designing gestures for affective input: An analysis of shape, effort and valence. In Proceedings of the International Conference on Mobile and Ubiquitous Multimedia (MUM'03), 57--63."},{"key":"e_1_2_1_4_1","volume-title":"Effort: Economy in Body Movement. Plays","author":"Laban R.","year":"1974","unstructured":"Laban , R. and Lawrence , F.C . 1974 . Effort: Economy in Body Movement. Plays , Inc., Boston, MA. Laban, R. and Lawrence, F.C. 1974. Effort: Economy in Body Movement. Plays, Inc., Boston, MA."},{"volume-title":"Proceedings of the International Conference on Human-Computer Interaction (HCI'07)","author":"Lee J.","key":"e_1_2_1_5_1","unstructured":"Lee , J. , Park , J. , and Nam , T . 2007. Emotional Interaction through physical movement . In Proceedings of the International Conference on Human-Computer Interaction (HCI'07) . LNCS 4552, Springer, Berlin, 401--410. Lee, J., Park, J., and Nam, T. 2007. Emotional Interaction through physical movement. In Proceedings of the International Conference on Human-Computer Interaction (HCI'07). LNCS 4552, Springer, Berlin, 401--410."},{"volume-title":"Proceedings of the International Conference on Entertainment Computing (ICEC'10)","author":"Park D.","key":"e_1_2_1_6_1","unstructured":"Park , D. and Lee , J . 2010. Investigating the affective quality of motion in user interfaces to improve user experience . In Proceedings of the International Conference on Entertainment Computing (ICEC'10) . LNCS 6243, Springer, Berlin, 67--78. Park, D. and Lee, J. 2010. Investigating the affective quality of motion in user interfaces to improve user experience. In Proceedings of the International Conference on Entertainment Computing (ICEC'10). LNCS 6243, Springer, Berlin, 67--78."},{"key":"e_1_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1037\/0033-295X.110.1.145"},{"volume-title":"Proceedings of the International Conference on Human-Robot Interaction (HRI'10)","author":"Saerbeck M.","key":"e_1_2_1_8_1","unstructured":"Saerbeck , M. and Bartneck , C . 2010. Perception of affect elicited by robot motion . In Proceedings of the International Conference on Human-Robot Interaction (HRI'10) , ACM, New York, 53--60. Saerbeck, M. and Bartneck, C. 2010. Perception of affect elicited by robot motion. In Proceedings of the International Conference on Human-Robot Interaction (HRI'10), ACM, New York, 53--60."},{"key":"e_1_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/258549.259028"},{"volume-title":"Proceedings of the International Workshop on Meaningful Measures: Valid Useful User Experience Measurement (VUUM'08)","author":"Vermeeren A.","key":"e_1_2_1_10_1","unstructured":"Vermeeren , A. et al. 2008. Comparing UX measurements, a case study . In Proceedings of the International Workshop on Meaningful Measures: Valid Useful User Experience Measurement (VUUM'08) , 81--91. Vermeeren, A. et al. 2008. Comparing UX measurements, a case study. In Proceedings of the International Workshop on Meaningful Measures: Valid Useful User Experience Measurement (VUUM'08), 81--91."}],"container-title":["Computers in Entertainment"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1899687.1899696","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1899687.1899696","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T11:39:55Z","timestamp":1750246795000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1899687.1899696"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,12]]},"references-count":9,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2010,12]]}},"alternative-id":["10.1145\/1899687.1899696"],"URL":"https:\/\/doi.org\/10.1145\/1899687.1899696","relation":{},"ISSN":["1544-3574"],"issn-type":[{"type":"electronic","value":"1544-3574"}],"subject":[],"published":{"date-parts":[[2010,12]]},"assertion":[{"value":"2010-12-30","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}