{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:28:12Z","timestamp":1750307292714,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":41,"publisher":"ACM","license":[{"start":{"date-parts":[[2010,5,6]],"date-time":"2010-05-06T00:00:00Z","timestamp":1273104000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2010,5,6]]},"DOI":"10.1145\/1920778.1920798","type":"proceedings-article","created":{"date-parts":[[2010,12,22]],"date-time":"2010-12-22T14:41:30Z","timestamp":1293028890000},"page":"134-142","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":9,"title":["User studies"],"prefix":"10.1145","author":[{"given":"Beth Aileen","family":"Lameman","sequence":"first","affiliation":[{"name":"Simon Fraser University, Surrey, BC"}]},{"given":"Magy Seif","family":"El-Nasr","sequence":"additional","affiliation":[{"name":"Simon Fraser University, Surrey, BC"}]},{"given":"Anders","family":"Drachen","sequence":"additional","affiliation":[{"name":"Dragon Consulting Griffenfeldsgade, Copenhagen N, Denmark"}]},{"given":"Wendy","family":"Foster","sequence":"additional","affiliation":[{"name":"Simon Fraser University, Surrey, BC"}]},{"given":"Dinara","family":"Moura","sequence":"additional","affiliation":[{"name":"Simon Fraser University, Surrey, BC"}]},{"given":"Bardia","family":"Aghabeigi","sequence":"additional","affiliation":[{"name":"Simon Fraser University, Surrey, BC"}]}],"member":"320","published-online":{"date-parts":[[2010,5,6]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Aarseth E. 2002. The dungeon and the ivory tower: vive la difference ou liaison dangereuse? Game Studies 2 1 (2002). http:\/\/www.gamestudies.org\/0102\/editorial.html.  Aarseth E. 2002. The dungeon and the ivory tower: vive la difference ou liaison dangereuse? Game Studies 2 1 (2002). http:\/\/www.gamestudies.org\/0102\/editorial.html."},{"key":"e_1_3_2_1_2_1","first-page":"1","article-title":"Industry-university cooperative research centers","volume":"26","author":"Adams J. D.","year":"2000","journal-title":"Journal of Technology Transfer"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0263-2373(02)00044-0"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/0048-7333(90)90018-2"},{"key":"e_1_3_2_1_5_1","unstructured":"Centre for Digital Media: Great Northern Way Campus. http:\/\/mdm.gnwc.ca\/.  Centre for Digital Media: Great Northern Way Campus. http:\/\/mdm.gnwc.ca\/."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.scico.2007.01.005"},{"key":"e_1_3_2_1_7_1","unstructured":"DFC Intelligence. 2009. Game Development at Research Triangle Park. DFC Industry Report 3.  DFC Intelligence. 2009. Game Development at Research Triangle Park. DFC Industry Report 3."},{"key":"e_1_3_2_1_8_1","unstructured":"DigiPen: Institute of Technology. https:\/\/www.digipen.edu\/.  DigiPen: Institute of Technology. https:\/\/www.digipen.edu\/."},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/1496984.1496997"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/1639601.1639613"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"crossref","unstructured":"Drachen A. Canossa A. &amp; Yannakakis G. 2009. Player modeling using self-organization in Tomb Raider: Underworld. Paper presented at the IEEE Computational Intelligence in Games.   Drachen A. Canossa A. &amp; Yannakakis G. 2009. Player modeling using self-organization in Tomb Raider: Underworld. Paper presented at the IEEE Computational Intelligence in Games.","DOI":"10.1109\/CIG.2009.5286500"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1108\/13665620510574504"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1056808.1056852"},{"key":"e_1_3_2_1_14_1","unstructured":"Full Sail University. http:\/\/www.fullsail.edu.  Full Sail University. http:\/\/www.fullsail.edu."},{"key":"e_1_3_2_1_15_1","unstructured":"GAMBIT\n\n  \n  : Singapore-MIT GAMBIT Game Lab. http:\/\/gambit.mit.edu\/.  GAMBIT: Singapore-MIT GAMBIT Game Lab. http:\/\/gambit.mit.edu\/."},{"volume-title":"Game Developers Conference.","year":"2009","author":"Haro S.","key":"e_1_3_2_1_16_1"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1108\/00251740610715731"},{"key":"e_1_3_2_1_18_1","unstructured":"Hopson J. 2006 November 10. We're not listening: An open letter to academic game researchers. Gamasutra. http:\/\/www.gamasutra.com\/view\/feature\/1783\/were_not_listening_an_open_.php.  Hopson J. 2006 November 10. We're not listening: An open letter to academic game researchers. Gamasutra. http:\/\/www.gamasutra.com\/view\/feature\/1783\/were_not_listening_an_open_.php."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1201\/b14580"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1178477.1178503"},{"volume-title":"Game Developers Conference: Worlds in Motion.","year":"2009","author":"James D.","key":"e_1_3_2_1_21_1"},{"key":"e_1_3_2_1_22_1","first-page":"3","article-title":"The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data","volume":"4","author":"Joslin S.","year":"2002","journal-title":"Computers in Entertainment"},{"volume-title":"Proceedings of the 2006 international conference on Game research and development (Perth","year":"2006","author":"Joslin S.","key":"e_1_3_2_1_23_1"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357126"},{"volume-title":"Proceedings of the Social Games Summit","year":"2009","author":"King D.","key":"e_1_3_2_1_25_1"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/1507149.1507174"},{"key":"e_1_3_2_1_27_1","unstructured":"Mellon L. 2009. Applying metrics driven development to MMO costs and risks. Versant Corporation.  Mellon L. 2009. Applying metrics driven development to MMO costs and risks. Versant Corporation."},{"key":"e_1_3_2_1_28_1","unstructured":"National Science Foundation. 1982. University-Industry Research Relationships: Myths Realities and Potentials. 14th Annual Report. Washington DC: US Government Printing Office.  National Science Foundation. 1982. University-Industry Research Relationships: Myths Realities and Potentials. 14 th Annual Report. Washington DC: US Government Printing Office."},{"key":"e_1_3_2_1_29_1","unstructured":"North Carolina State University Digital Games Research Center. http:\/\/dgrc.ncsu.edu\/.  North Carolina State University Digital Games Research Center. http:\/\/dgrc.ncsu.edu\/."},{"key":"e_1_3_2_1_30_1","unstructured":"Pagulayan R. J. Keeker K. Wixon D. Romero R. L. &amp; Fuller T. 2003. User-centered design in games. The HCI Handbook 883--906. Lawrence Erlbaum Associates.   Pagulayan R. J. Keeker K. Wixon D. Romero R. L. &amp; Fuller T. 2003. User-centered design in games. The HCI Handbook 883--906. Lawrence Erlbaum Associates."},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1468-2370.2007.00225.x"},{"volume-title":"Knowledge: Meeting the Innovation Challenge","year":"2008","author":"Perkmann M.","key":"e_1_3_2_1_32_1"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1093\/oxrep\/18.1.10"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/1266894.1266925"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1016\/S1047-8310(00)00032-8"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/1536513.1536550"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/1501750.1501770"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/1496984.1496997"},{"key":"e_1_3_2_1_39_1","unstructured":"University of Southern California GamePipe Laboratory. http:\/\/gamepipe.usc.edu\/USC_GamePipe_Laboratory\/Home.html.  University of Southern California GamePipe Laboratory. http:\/\/gamepipe.usc.edu\/USC_GamePipe_Laboratory\/Home.html."},{"key":"e_1_3_2_1_40_1","unstructured":"Whitten J. L. Bentley L. D. Dittman K. C. 2003. Systems Analysis and Design Methods. McGraw-Hill New York.   Whitten J. L. Bentley L. D. Dittman K. C. 2003. Systems Analysis and Design Methods. McGraw-Hill New York."},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1083-6101.2008.00428.x"}],"event":{"name":"Futureplay '10: Futureplay '10 @ GDC Canada","sponsor":["Algoma University College","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Vancouver British Columbia Canada","acronym":"Futureplay '10"},"container-title":["Proceedings of the International Academic Conference on the Future of Game Design and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1920778.1920798","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1920778.1920798","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T10:59:43Z","timestamp":1750244383000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1920778.1920798"}},"subtitle":["a strategy towards a successful industry-academic relationship"],"short-title":[],"issued":{"date-parts":[[2010,5,6]]},"references-count":41,"alternative-id":["10.1145\/1920778.1920798","10.1145\/1920778"],"URL":"https:\/\/doi.org\/10.1145\/1920778.1920798","relation":{},"subject":[],"published":{"date-parts":[[2010,5,6]]},"assertion":[{"value":"2010-05-06","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}